The Winter event has ended. It only took until May :P
Features: - I have added Bloom to the graphics engine. You can turn it on/off in the graphic options - I have optimized the graphics engine a bit - When picking up any block, it will first search for an incomplete stack in your inventory and place it there before going into your block inventory. - I have added a bit of detail to the Mind Break descriptions
Bugs: - I have fixed a bug where rainbow beam wands were always displaying white beams. - There are other bugs I've fixed with loading characters and upgrading characters
Notes: - Development has slowed down on ILB in the last few months, but I remain dedicated to adding new content, features, and patching. I hope to be patching more often for the next few months. It is coming up on the 2-year-anniversary of release.
Unholy Krampus Arrives!
Patch notes for v1.01.48-51
Unholy Krampus has arrived! - Jolly Ol' Graybeard has a new Runeword to the Unholy Krampus Dimension
Features: - New difficulty: Unholy Difficulty Maps -- This difficulty is the hardest in the game. More Unholy maps are coming soon. - All monsters are level 100+ - Takes 500 MKP to spawn the boss - Resistances have been lowered by 250 - Armor mitigates less damage - Bosses have a lot more hit points, but higher drop rates on boss-specific loot - Unique armors that drop here can have upgrades, like affixes and more - I have modified most of the existing Runewords in the game. They no longer require Aspire Armor to create. You can directly Runeword most armors now - I have doubled the amount of armor and hit point increase you get from many Runewords to make up for the loss of Aspire - I have lowered the rune requirements for Aspire Armor - Stamina and Slow Digestion are no longer on/off. They are now stats. There are new affixes for them on items. They are visible in the stats window in inventory. - I have changed crystal planting so that the bulb cost scales with player level. The result crystal ilevel is determined at creation of the bulb now as well. - You can now only have one copy of a unique crystal socketed in all of your equipped armors at once. This does not include weapon, just equipped armor. - I have increased the stats on many unique crystals to make up for this. Your crystals will automatically upgrade. - I have added 5 new unique crystals - The "ultra" rarity for inferno armor is now available. This does not add an affix, but it does add something else... - Added two Winter outfits, a hat, and a cloak for sale at Jolly Ol' Graybeard - Added some alternate sound pitches to sword swings, impacts and wand attacks
Rogue: - I put the Rogue flask healing amounts back, but the extra swing is more consistent than before
Bugs: - Somehow Jolly Ol' Graybeard was marked as being able to pick up the bank but shouldn't have been. It has been fixed. - If you had a partial bank left behind when picking up with Jolly Ol' Graybeard, the NPCs and all the random bank blocks left behind should be gone. - Fixed the messaging when right-clicking on ancient items that were on cooldown. - Right-clicking on ancient items now has better messaging if the ancient item requires a target or can't be toggle except with a hotkey/shortcut. - Several objects in town had a stray ' at the end of the popup dialog text lines, but it has been fixed - Fixed a loophole which allowed you to put Character Bound items into the Vault - Using the mouse wheel to scroll the list on character select now refreshes the mouse position and selects the character box
ILB Holiday Event
Happy Holidays from Graybeard Games!
There have been a lot of updates to It Lurks Below in the last few months.
Some highlights include: - Colored lighting - Major balance changes - The start of our Maps system - A UI art revamp has begun (orbs)
And now the Holiday Event has started! - The town has been decorated and the NPCs are feeling festive as we prepare for the winter holiday. - The Holiday event will run for several weeks. Collect Winter Snowflakes from monsters that are in your level range and trade the snowflakes in for all sorts of items (pets, hats and many other things) at Jolly Ol' Graybeard located in the bank.
Krampus has arrived! - To get Krampus to appear, you must construct the Krampus Dimensional Scroll. This runeword can be purchased at Jolly Ol' Graybeard. - The Krampus Dimension is similar to other maps in the game. You must get 350 MKP to have him take notice and appear. - Every Krampus Dimension has an altar portal area - Krampus has uncommon and rare drops. Higher magic find will have them drop more frequently - An "ultimate" version Krampus is coming soon...
New Patch!
Patch notes for v1.01n
Features: - The Harvest and Halloween events have ended. - Steam Cloud has been enabled again. Thanks for your patience. - Controller support has come to ILB! You can turn it off and on in the options menu. Button remapping coming soon. - Achievements have begun! There are currently 20 achievements with more to come. To access the achievement panel, use 'c' - Steam Achievements are linked to our in-game achievement system. - I have changed the perspective a bit, making it more pronounced. - Ogres now have a couple of accessories
Bugs: - Fixed a bug with not being able to harvest crops from tilled ground in Descent
Badlands
Patch notes for v1.01a
Welcome to the Badlands!
Features: - There is a new region of the world called Badlands. Once you kill the Prince of Annihilation, you will get a quest to start your journey to the Badlands. Travel to the Badlands and help save our Ogre friends from the demon onslaught! - You now have a choice of race when creating a character. You can choose Ogre or Human. Each race has some advantages. - A new building, Town Hall, has been added. This is unlocked after you kill The Tentacle of It. Once built, you can talk to the mayor and mark this town as the account-wide town. All other newly created characters and existing characters can start or transfer to the town. - There is a new upgrade for the bank sold at the General store. If you have an account-shared-town, you can buy the upgrade and create a shared vault. These inventory locations are account wide. You can transfer items between characters using this shared vault. - Some items have become bound to your character, meaning they can't be placed in the shared vault. - Most items have a level requirement now - At character experience levels 50, 60, 70, 80, 90 and 100, you get a key to unlock one bound item on your character. This allows you to unlock your character's Ancient items (skills) and place them in the shared vault. This allows you to multi-class. - You can now Enchant your items. Many items (armor, weapons) can be enchanted up to 4 times. Mine Gems out of the Highlands area (original zones) to create randomly affixed enchanting books and apply them to items. - There are many new unique items, scrolls, mushrooms and rings - In the Badlands, you can dig up Quartz. Use this quartz to purchase new Runeword recipes from the Badlands vendor near the portal. Higher difficulties scale the amount of quartz you get when you dig it up. - Dexterity is a new stat for melee players, replacing Grit. - Intelligence and Dexterity now add to damage and Attack Power has been reduced. The total is greater than before. - Speed is now uncapped and has diminishing returns. You can go about 3.5x faster than before. - The altar now has 8 slots instead of 4 to allow for more complicated recipes. - I rebalanced all the sound in the game. Try resetting all your sound bars to get a better experience. - Beehives, Chickens and Cows no longer drop their items on the ground. Instead, they have an indicator above their head if they have an item to give to you. They can hold up to 3. - There are many new monster types in the Badlands and a few changes to the Highland monsters and AI. - The game now has an OpenGL version, that I plan on releasing soon. - I have temporarily turned off Steam Cloud Sync to get more testing. It will be back in a few days. - I tend to patch a lot following a major update. Nearly every day. I will be adding Class Weapon Runewords, a few other unique items and a Halloween event over the next few days. - Many other changes and bug fixes
Patch notes for v1.00j
Features:
- I changed the text in the mushroom station from "2x unknown" to "2x unknown mushrooms" when you have unidentified mushrooms as ingredients.
- All crops and seeds now stack to 20 and 40 with double-stack survival talent. These should be fixed when you load your character.
Bugs:
- If you picked up buildings 15+ times you ran into a problem where you couldn't pick them up anymore, but it is fixed.
- Fixed a typo in the Honey Tea description
- Fixed a typo on Page 5 of the story
- If you were playing a cleric, you could get recharge rate affix on your melee weapons, but it is fixed.
Patch notes for v1.00i
Features:
- I have added a toggle button for Directional Digging. You can change the key in the Options menu. It is set to 'x'. You get a message about the toggle.
- Changed the option for Map Transparency description to "Overlay Map Transparency"
- I've changed the amount of gold dropped by Golden Trees and base it on your survival rank when you cut it down.
- I have reduced the amount of damage an individual bolt from a spray wand does by about 20%. They are still over-powered for a lot of reasons.
Bugs:
- When I "fixed" the problem of the automap being 100% transparent, I broke map transparency completely, but it is fixed.
- When you picked up both planter boxes and placed them back in the world, there was a bug which added extra mounds to your world, but it is fixed.
- When you picked up both planter boxes, it wouldn't store the crops correctly with the item, but it is fixed.
- If your CURRENT pre-patch save file has both planter boxes picked up and in your inventory, they will not be fixed until you place them in the world again.
- Fixed a few more Growth Wand loopholes. Hopefully I've closed them all.
- If you identified a mushroom, it didn't update the components correctly in the crafting panel, but it is fixed.
- When Golden Trees were cut down, they wouldn't replace the mound that they grew in but it is fixed.
- Changed the word "dispense" (and typo versions) to "kill"
Patch notes for v1.00h
[ Patch 2 of 2 today ]
NOTE: Please check your map transparency levels. Most people defaulted to 100% transparent. Check it in the Gameplay options.
NOTE: Most people have directional digging ON by default. Check it in the Gameplay options.
Features:
- I changed directional digging so that it will not auto-climb blocks while holding a direction and digging.
Bugs:
- Directional digging defaulted on, but it is defaulted back to off. You may need to change it.
- I left in some new flying code for surface monsters by accident, but it has been reverted.
- If you built up Growth wands stacks and swapped a wand from inventory to that hotbar slot, the growth stacks would not go away. It is fixed.
- If you built up Growth wands stacks and swapped a wand using the mouse-wheel, the growth stacks would not go away. It is fixed.
Patch notes for v1.00g
Features:
- I have added direction digging to the game. Enable it in the Gameplay Options. It is off by default. This digs in a direction and auto-selects blocks to dig.
- I have added map transparency to the Gameplay options menu. This will set how transparent the map is when over the world. (100% completely transparent, 0% opaque)
- If you are close enough to the Homestone to get the slow-digestion aura, you can no longer port TO the Homestone. This will prevent a few “recall to below but just a bit out of range of Homestone” mistakes.
- The automap now reveals every story-page room on the map on world create or load. They will always be there. This will give a few goals for people to find on the map.
- When you turn something to compost, or sell something to a vendor, there is a new message that floats off the cursor displaying how much
- I have added both aqua and sunrise ore bulbs to magic farming. If you have magic ore farming unlocked, the recipes will automatically be there.
- If you craft armor with crimson, ash or nether ore, it has a chance at being purple now and 1-2 extra affixes.
- Monsters can now open doors
- When you clear a room, there is now a chance to spawn an improved/rare chest instead of just a normal one
- The orange chests that drop compost now have a much better chance at dropping runes
- I have increased the chance of runes dropping from bosses/named-monsters
- Wraiths can now appear in invasions after level 75
Bugs:
- When placing some buildings (like planter-boxes) right next to some objects (like torches) or other buildings it looked like it was okay, but would not place. This is fixed.
- Fixed a typo with the word "Magnet"
- The amount of compost out of the orange chests didn't scale correctly, but it has been fixed.
- If you remapped your interact/'e' key, it didn't display it correctly in the pop-up for your class ancient rank-up message
- When dirt was converted to grass or from grass back to dirt, it wasn't updating on the map correctly, but it is fixed.
- Rarely, when you killed a boss, the exit door would not spawn, but I believe it is fixed.
Patch notes for v1.00f
Features:
- I increased the odds of spawning Adamantine and Ochre Ore in the lowest layer in Normal difficulty.
- Added an ambient duck pet
- Necromancer has less projectiles from the Soul Jar at lower ranks
- I've added a scroll-bar to the stats window in the inventory
- Ring recipes have a description in the crafting pop-up
- I now allow you to place objects like Workbench, Homestone, and others on ladder-platforms, not just on blocks.
- Paladin Purify debuff on monsters now lasts for 30 seconds instead of forever. It can be re-applied.
Bugs:
- Sometimes a perrenial crop (like a Berry Bush) wouldn't leave a dirt mound behind in a planter box, but it is fixed.
- If you were falling, used recall and teleported to the Homestone, you still took damage, but it is fixed.
- If you had more than 20 items on the ground from death, it miscalculated the cost to get your items back, but it is fixed.
- The Thunderstorm Text description was incorrect. It no longer shoots bolts at the cursor, just randomly around you.
- Going back into the Community menu option a second time wasn't working but it is fixed.
- The Necromancer ancient item Black Heart was not properly doing the health regen on kill, but it is fixed.
- The Paladin Bracers would stop working because there were hundreds and hundreds of enemies with Purify. If you are in this state, they will work again after 30 seconds in-game.