Dropped Ancient Items:
- I have rewritten the way that dropped ancient items spawn to allow for a lot more.
- There are 8 new dropped ancient items. Most are passive, some are active skills.
- The new dropped ancient items can only appear in Nightmare difficulty and above
Features:
- Added a tooltip to Bleu Cheese explaining you get 15% experience gain for 15 minutes when you eat it
- I removed the Ring of Blasting which didn't work anyhow
- When you picked up buildings, I changed the code to only remove the far-back layer when there was a block in the building there. You notice it with the Planter Box most.
- I have changed the Final Boss a bit:
- In normal, it only has 4 eye stalks, but goes back to 8 for nightmare and above.
- I have moved the eye stalks a bit closer to the boss
- I have changed the graphic a bit so that it is easier to see when you can hit it. The center eye is barely visible when invulnerable.
- This may be too easy now. We will see...
Bugs:
- Fixed a bug where you couldn't pick up Abel and the Twisted Tree.
- There was a chance that the Final Boss could get stuck at the top of the room, but it has been fixed.
- There is a bug where the final boss can get stuck in invulnerable mode. I have made some changes to how it detects if it should be. I don't know if I fixed it, but I think so.
Patch notes for EAv0.05.17a
Features:
- The Coffee icon has been updated to look different from the unique potion
- Skeleton Wizard now limits the number of spawns to 8, down from 15
- Skeleton Wizard now summons every 1.5s instead of 0.5s
- Changed stack size to 10 (from 5) for: Eggs, corn on the cob, roasted sunflower seeds, roasted garlic, jam, milk, cheese and bleu cheese, saplings
- Renamed Sludge Dirt to Ichor Dirt
- The general vendor will only carry the current bank-tab upgrade instead of all of them at once
Class Changes:
- Cleric, Rogue, Necromancer and Enchanter have their update to the new 5/9 ancient items
- If you are any of those classes, your ancient items have been reset and your gold refunded
- Enchanter has had a huge boost in power
- The Necromancer will now display how many active skull pets it has on the ancient bar icon
- The Bard drum and piccolo have been improved
- The Warrior Charm, Weapon stance, and Defensive stance have been improved
- Paladin Tome has been improved
- Wizard Frozen Shield and Firestorm Opus have been improved
Runes:
- Runes have changed considerably. You no longer craft runes. You can only find them.
- There are 4 common runes instead of 8. All 4 of the removed runes have become 4 of the remaining if you had them in your inventory/bank.
- Many ring recipes (and a few Runewords) have changed to reflect this.
- All runes now follow the 3-of-a-kind upgrade to the next "rank/rarity" and the recipes are all changed in the crafting panel.
- I've changed the Rune creation quest to make a ring (using Runes) instead.
Runewords:
- Runewords have changed. There is now an upgrade at the barn. When you buy it, a Runeword vendor appears.
- The Runeword vendor uses compost as a currency.
- The barn and upgrade are available in Descent
- Runeword chests no longer drop recipes but can drop uncommon and above runes as well as compost.
- New runewords will be coming soon.
- The weapon runewords don't appear at the vendor currently. They will be changing.
Bugs:
- Fixed a bug which would make your character invisible if you ranked-up your Wisp form while in Wisp form
Patch notes for EAv0.05.15a
Features:
- Your survival talents have been reset (for the last time, I hope!)
- The survival tree is complete! New coffee and beehive nodes.
- I have changed coffee:
- When you drink coffee, you will get a permanent debuff. After it gets to 5, you can no longer drink coffee.
- Every in-game hour you sleep, you will lose a stack of coffee debuff.
- Base coffee drops will not give you as much energy as before
- Espresso gives more energy and latte gives just as much as Espresso but also a Well Fed (slow digestion) buff
- I have redone/improved a bunch of the potion icon art
- The Bard and Paladin have had their ancient items reset and gold refunded. They have new ranks for their class ancient items.
Bugs:
- There was a bug in the calculation for the Paladin Tome of Atonement and it did more damage than it should have, but it has been fixed.
- There was a bug in the calculation for the Bard Ukulele and it did damage nothing like the description, but it does now.
Patch notes for EAv0.05.14a
Features:
- Your survival points have been reset.
- There is now a cap of 84 total points you can get from survival to spend in the tree. The survival rank cap is still 100, but you can't get more points than nodes.
- The barn is in the game! You can now move the Mooffulo to a nice safe location by building the barn.
- I added the survival column of barn, double milk, cheese and artisan cheese nodes to the tree.
- I moved the location of the DPS meter information to just above the hotbar.
- Drackel the Flesh Ooze now uses the new improved invulnerable particle effect
- I have added a hit point bar at the top center of the screen while fighting a boss
Bugs:
- There was a bug when removing dead familiars for Wizards associated with the old skill-trees that I fixed. They should die properly now.
- If you turned on the dps meter and went back to the main menu it would display a garbage string, but it is fixed.
- On systems with vertical resolution less than 800 the bottom survival panel was hidden, but it has been bumped up.
Patch notes for EAv0.05.13a
Features:
- I have removed Ancient Orbs for the time being. Ranking up ancient items will only use gold for launch.
- Both the wizard and warrior have had their ancient trees removed for now.
- All your gold has been refunded.
- The ancients have been put back to the way they used to be, pre-trees, pre-8-levels (for wizard).
- The wizard and warrior have had some of their ancients boosted to 8 ranks instead of 4
- Other classes will be getting this rank boost soon
- I have added a DPS meter. Press F2 to toggle the display. It displays your current dps, average last 10s dps and all-time high.
- The final boss (It) had a few minor adjustments:
- The eyes do a bit less damage, have fewer hit points and respawn a bit slower
- The boss won't fly as high in the room to allow melee a better chance
Bugs:
- Fixed a calculation problem with elemental percentage increases while holding a melee weapon. They should apply fully now.
- There was a rounding error when switching items that could cause you to have slightly fewer hit points each time you changed, but it is fixed.
Patch notes for EAv0.05.10a
Features:
- I have increased the amount of armor that monsters have at any given time. This will bring spray wands more in line with others.
- I have increased the amount of hit points for monsters as well. The game needs to be a bit harder.
- I greatly decreased the amount of damage a monster does with critical hits. This should make the damage less spikey.
- The Ring of Critical Protection has changed. You will only gain immunity for 1 second and it can only activate once every 3 seconds.
- I have decreased the amount of damage a bolt from a spray-wand does by 15%
- There is new art for the phoenix and the surface-eye monster
- The final boss: It, the Prince of Annihilation is now in the game
- There is a new quest for the final boss. You should automatically get it if you have completed boss4.
- I renamed the Bloody Dirt to Sludge Dirt because it is purple now instead of red
Bugs:
- If you were killed the same frame you gained immunity (from ring or ability) you still died, but it has been fixed.
- Fixed a bug when seasons changed, if a plant could not be there in the new season and was in a planter-box, the plant would turn into seeds, but the planter-box mound would vanish.
- I fixed a long-time bug where monster names disappeared on the 0/512 wrap around
- There was a chance to fill the map buff with changes if you had a high-res ultrawide monitor, but it has been fixed.
Patch notes for EAv0.04.30a
Features:
- Swords can now have the Brutal exceptional affix
- Exceptional wand and swords had the same description strings and it didn't always make sense, but they have their own descriptions now.
- I have added a new hat (Cat Ears) and a new back (Cat Tail). Both are randomly available at the hat vendor.
Bugs:
- Commander Vile's name text was too big and it obscured their health bar, but it has been fixed.
- There was a problem with the new planter-box quest text and it went outside of the dialog box, but it has been fixed.
- I was not reducing the total rank for a stack of crops when you turned some of them into seeds. It would result in very high rank food, but it has been fixed.
- I fixed a bug when you had the extra plant survival talent. You could end up planting in a soon-to-be-deleted dirt mound and cause 2 plants at the same location.
- Fixed typos with warrior dash, the word "automatically" removed a few dashes between words
- If you were able to scale the warrior to more than 45k hit points, you could get math errors and end up with negative hit points. This has been fixed.
- You were able to get seeds from wheat, but the tooltip didn't say so. This was fixed.
- When you picked up buildings, it was incorrectly counting the number of buildings you have and displaying (2/1 building X) but it has been fixed.
Patch notes for EAv0.04.29a
Features:
- There are 4 new ores and 2 new armor types to create: Ash and Nether. These are late hell difficulty and inferno. All base crafted armor types are now in the game.
- To find the new ores, the world will need to be remade with a World Book from The Legendary Wizard Soule.
- With the new armor types, the shape of crystals has changed in hell and inferno to match the armor.
- I have changed the routine to determine which crystal shape to generate when dropping a crystal based on ilevel to improve results.
- Corruption will no longer corrupt buildings, only the ground below them.
Bugs:
- There were several display bugs with corruption and dirt mixing but they have been fixed.
- Fixed a bug where you could strike monsters through closed doors with a pickaxe.
Patch notes for EAv0.04.24a
Features:
- All your survival talents have been reset and your points refunded.
- I have remove Fertilizer from survival tree and from game. It didn't make sense anymore since plants grow once a day, not by minute.
- I have increased the experience needed to level from 90-95 and again from 95-100. It should be slower.
- I've changed the wizard vendor so that the space/time books won't show up until you are a certain level. Once you are the proper level, the book will show up at next vendor midnight refresh.
- Nightmare you must be 25
- Hell you must be 55
- Inferno you must be 80
- If you are a wizard, all your ancient items have been reset and your gold refunded.
- The Wizard ancients Firestorm Opus has a changed tree with two new nodes; Thunderstorm Text has one node changed and Familiar Folio also has one node changed.
- The Phoenix pet from Familiar Folio now has a light source
Final two armor sets are coming very soon. Get your new crystal shapes ready! (Diamond then Octagon)
Bugs:
- Fixed a bug that unlocked the Pulaksi in Descent mode with Rubium ore and should have been Crimson ore
- Fixed several Riposte typos
- For some unimaginable reason, you could trash or sell your class ancient items. This no longer the case.
- When you leveled to 100 in Survival, you didn't get a rank-up message on-screen, but you do now.
- The Soul Collector could leave the soul stacks in your buff list if you took it off the ancient bar and put it elsewhere, but it is fixed.
- Any Rank of dodge and block talent on Defensive stance was always giving 2%, but it works properly now.
Patch notes for EAv0.04.19a
Warrior Ancient Skill-Trees:
- If you are a warrior, all of your ancient items have been reset and your gold refunded.
- The Warrior class ancient items now have skill trees associated with them. Access the skill tree by using 'e' (interact).
- Every ancient item has 10 nodes to select from. Each node can have anywhere from 1 to 8 ranks. This will create a lot of build-types.
- Right now, all ancient nodes cost 1 gold. THIS WILL NOT BE THE CASE FOREVER. This is to encourage experimentation with the trees. Respecs should be cheap.
- Each node/rank will also 1 ancient orb. You get one ancient orb per level so 100 total nodes/ranks can be taken.
- The base node (topmost) has a level requirement. I don't know if this will always be the case, but I had to put this because the later ranks are very powerful. They were going to be expensive, but are 1 gold right now.
The next class to get the ancient skill-tree update will be Necromancer.
I will be spending a few days on bug fixes and some Wizard updates.
Features:
- Tree/Sapling overhaul
- For a dumb reason, there were 2 different saplings in the game. There is now one and they all stack.
- Saplings no longer require a dirt mound to plant them. Place saplings like you would a workbench on the ground. This should allow people to move the trees if they want.
- I have updated and enhanced the UI for both Survival-trees and Ancient Skill-trees.
- The mouse-wheel should change pages in the ancient skill trees window now. (Already worked in Survival Tree)