Coldfix is a regular hotfix, but released later than it should have been.
Supports 120 and 240 FPS.
Ability to limit FPS.
The text of the instructions has been changed to become more understandable and lightweight.
The font of the instruction text has been changed to make the text more readable.
The central monitor has become lower to make the text more readable.
Text files are encrypted.
Significantly optimized texture updates.
Monitors with a map now have a dark outline to make them more visible.
Other little things.
Minor fixes
- More correct transitions between FPS limit modes - App window focus defined better - PS4 controller indicator light updates immediately when controller is connected
(I hope someday I will write here that the game finally use the right processor for rendering)
Gamepads. Field of view. Control setting. New languages. Other innovations.
I've been hard at work for the past year on Aero Star, my next game. The release is just around the corner. Although some of the innovations introduced in this update could have been released much earlier, I decided to focus my efforts on the new project. It was necessary to polish all the developed functionality that was relevant to all games at once. For example, FOV setting, controls setting, gamepad connecting and setting, interacting with menus, visual control signs. All this would not have been possible to just insert in a hurry without the good preparation that I provided myself with creating a new game. When I did everything in it - only then I did used all my baggage of experience and working code in order to implement all this into my old games.
So the year passed. Introducing a Gas Prison updates that I have prepared now!
New languages
German.
Ukrainian.
English and Spanish was updated.
Gamepad
They work! You can play the game with a controller! Works via Steam Input.
Gameplay features. If you play with a controller the area of objects interactivity will become wider. Also time will stop whenever any monitor is used.
Control settings can be changed using the Steam Overlay. (it's a pity that Valve recently removed the old editor, it was beautiful and convenient)
Vibration. Controller vibrates at significant moments (for example, if the indicator of a some room is full).
Indicator color. The PS4 controller's lightbar shows green, yellow, or red depending on the state of the room the character is in.
Gameplay
Panel button press animations. Previously, the animation was only played during the reset of the indicator (trying to press the button while it was active). Now if you try to click on the inactive button the animation will play. There will be no action at all.
Technical points
Control hints. Now, elements, which appear during the game, show buttons / sticks / actions can be used for interactive play.
Control settings. You can assign (almost) any keys.
Field of view setting. The viewing angle can be made wider. They say it helps with headaches (and causes a headache sometimes).
FPS limiting modes. Game works at 60 FPS mode by default. It turns to 30 FPS mode automatically in case the game isn’t able to keep up with this frequency as the load increases. As soon as the load drops, the game will instantly return to 60 FPS mode. It’s necessary to synchronize real and game time. Game time used to pass slower than real time at low frame rates (eg 40-50 FPS).
With F7, you can see the current FPS limiting mode and how long it takes to render a frame to evaluate performance.
Pause menu
Keyboard. Earlier, menus could only be interacted with using the mouse. Now you can also use the keyboard.
Sounds. The menu got sounds!
Interface. Corner buttons size depends on the window resolution. Other minor changes.
Misclicks. Mouse clicks do not pass if the window is not under focus.
Final frame
The text of the final appeal to the player has been rewritten. Details about the game world and future plans have been added.
Link to Aero Star. Added a link to my new game ..by the way, try it.
Links to my contacts have been updated.
Sounds. The sound volume has been corrected.
Text
Fonts. The fonts have been corrected in some places in the game.
Minor text edits. So small that I can't even list them.
Text alignment in some places. It turned out that it was not perfect before.
The phrase "go to the central room". At the beginning of the game instead "go to the center". I think it's more definite.
Unfortunately, it has been not possible to solve the problem with the GPU by now Games still default to low-end processors, which can cause performance issues I apologize if you have performance issues on powerful hardware. Please be understanding This is my biggest problem right now and I was hoping that I could solve it. But it looks like it will take some time to mess with it.
Support my games!
For each of my free games, I released a small soundtrack DLC as a way for players to support me and my games. The music itself does not claim to take a free place in your playlist, however, I would appreciate it if you would consider purchasing it. This will help me in further development, and so my position will be more stable.
Thanks to everyone who supports or just plays the game. ːsteamhappyː Have a good mood!
Minor changes to the text. Now it has become less boring. Controller support is temporarily disabled as it was ruining the game for other players. The game pauses when the window defocuses. Players with multiple graphics drivers get a message at the start of the game that the game may start using a slower driver (I'm working on this issue). Final screen changes. And..... ADDED SPANISH LANGUAGE... and I just now realized that the description of the game also needs to be translated into Spanish...
Little Changes
- sleep mode do not looks like a bug - refinement at the end of the manual - size of the cursor has become smaller - contact field has become larger