It's Six Random Characters and a Single Floor Dungeon: That's the Whole Game
v1.04, rebalance & QoL update
Hello everyone! Patch 1.04 is up, and it features some significant rebalancing. Also, as many people have complained asked for this, Skill Licenses now have a short description of the skill. Now, on to the actual notes.
v1.04 -Skill Licenses now have a short description of the skill in their info. -Changed the Dilettante to gain a passive skill showing what their current bonus stat is. -Drunken Master's "Chug!" skill now functions as intended. -All Gunners can now remove effects of their Ammo skills with "Standard Ammo" -Archmagic common events and costs properly assigned, so the Archmage class now functions as intended. -Mana cost reduction from the buffs Proker and Prokeross provide changed to -50% from -20%. -Fixed text in Accursed One and Cursed Mage "Cursed Caster" skill. Functionality unchanged. -Races (Elf, Skeleton, Tengu) & Classes (Adventurer, Bard, Kensei) that are resistant/immune to certain debuffs are now appropriately resistant/immune to the respective Curse effects and the Taboo User's "Oblivion" skill penalties. -The Blackguard's skill "Vow of Deceit" now properly removes buffs. -The Doomsayer's "Foretell" skill now costs 8 Mp instead of 6, and works after 3 turns instead of 5. -The Hero's "Critical Force" skill now multiplies stats by 3.5 instead of 2. -The Inquisitor's "Condemn" skill now deals +33% more damage, and lowers the users ARM by -25% instead of -40%. -The Sage's "Fastcast" skill lowers stats by -35% instead of -50%. -The Sniper's "Sureshot" skill now also increases AGI by +25% and no longer costs Mp. -The Spellbow's various "X Ench." skills now also increase their own AGI & LOG by +10% while active. -The Storyteller's "Shush" skill now costs 14 Mp instead of 8, stuns instead of silences, and actually doesn't work on bosses. -The Summoner's "Empower Bond" skill now costs 6 Mp instead of 3, lasts for 3 turns, and will happen early in the turn. -The Survivalist's "Scavenge" skill now increases Hp & Mp Regen by 8% instead of 5%. -The Taboo User's "Engorge" skill now doesn't last a certain number of turns. -The Tempest's "Krieg" skill now costs 8 Mp instead of 10. -Giant's SPD modifier changed from -40% to +30%. -Ogres now get -20% to their Mp costs, & their Accuracy modifier changed to -25% from -33%. -Tengu debuff resistance changed to 50% from 40%. -Void Children no longer have a penalty to Recovery. -Players now start with 10 G in their inventory.
Please let me know if you have any issues or questions. Thank you all for your support!
v1.03 update!
Hello everyone! I've been playing the game some and doing some analysis, and I've made some changes. This is mostly an adjustment to several of the Races because they didn't feel as strong as they should have. There's some things I'm still watching, but this should fix what I've found to be the most glaring issues for now, and really help out the characters that felt the weakest or most ineffective.
-Skills that base their damage on the caster's STR, AGI, or SPD now count as physical damage instead of magical. (tl;dr, Gorgon buffed & Minos nerfed) -Angel, Demon, Gnoll, and Orc Mp Cost increase changed from +50% to +25%. -Bunbun Hp penalty changed from -50% to -33%. -Bunbun evasion bonus changed from +20% to +15%. -Fairy Mp Regen bonus increased from +5% to +10%. -Fairy Hp and ARM penalty changed from -20% to -25%. -Myconid bonus to Recovery reduced from +150% to +100%. -Nezumi SPD bonus changed from +25% to +50%. -Ogre Accuracy penalty changed from -50% to -33%. -Vampire Hp penalty changed from -15% to -20%. -Vampire Lifesteal bonus changed from +10% to +20%. -Vampires now have +5% Manasteal. -Void Children ARM bonus changed from +150% to +100%. -Void Children now get 20% physical and magical damage reduction. -The Survivalist's "Scavenge" skill now affects the party instead of one ally. -Saint's "Rite of Recovery" Mp Cost changed from 14 to 10, and additional info has been added to its skill description.
That's it for this update! Thank you for playing, and please let me know if you have any problems! Thank you all for your support!
Full Class Update
Hello everyone! The game hasn't been out a week but there's some major patch notes for this update, which will be the only one of this size. Everything intended to be in the game now is, and any further updates will involve balance changes or bug fixes.
-The following classes have been added: Paladin, Pirate, Plague Doctor, Princess, Puppeteer, Rogue, Rune Knight, Saboteur, Sage, Saint, Scout, Shadow Mage, Shielder, Siegemaster, Sniper, Spellbow, Storyteller, Summoner, Survivalist, Taboo User, Tempest, Thief, Throwing Master, Tourist, Trapmaster, Trickster, Valkyrie, Warrior, and Witch. This brings the class total to 105 and each have 4 racial variants making for a total of 420 characters. This is the full intended cast and is not likely to change in the future. -Certain skills now classified as 'Unique' in their description. The effects of these auras and status effects will stack with others of the same name as long as they come from different sources. For instance, if you had 4 Emomancers in the party, you could have them all cast Despair on a single target, each reducing its stats by 25% (stacking multiplicatively, meaning it would be at roughly 31% of its original power). Most stats stack this way, though some things like Crit chance and Hp regen stack additively (4 Princesses would have their Pride aura stack for 12% Hp regen for the party, for example). -Meine the Archmage's 'Explosion' skill deals 20% less damage. -Galini the Archmage's 'Balance' skill now correctly deals Holy damage (was previously dealing Explosive). -Gladiator's 'Arena Tactics' skill now correctly explains it uses the enemy's SPD stat for damage calculation, not AGI. Actual function of skill has not changed. -The 'Javit' skill now properly heals based on the caster's DEV (was previously referencing their LOG). -Immunities/resistances for Elves, Lizardmen, Skeletons, Tengu, the Bard's 'Serenade' skill, and the Kensei's 'Unstoppable' skill have been updated. -'Instant' skills now function correctly and can only be used once per turn. -Stance skills and certain self-buffs now prevent the caster from using while status is already active. -Attack now properly factors crit chance. -Dworp uses Ur instead of Nat. -The Boss passives 'Arrogance' and 'Leviathan' were not functioning properly. This has been fixed. Text on both skills has been updated to reflect some minor balance changes. -Text for when a critical hit happens altered slightly. -When certain Evoker spirits would use their skill to heal Hp, they instead healed Mp. This has been fixed. -Status effects now show more information when used in combat. -The Beast Keeper's "Sic 'em" and "Strike" skills now won't work if pets are KO'd. -Skill text descriptions no longer cut off text for certain skills. -Map variety increased. -Certain assets like the Game Over screen changed.
There's a few interactions and characters that I'm wwatching, but please let me know if you have any opinions or problems.
Thank you all for your support, and I hope you enjoy the new characters!