Fixing (hopefully) inconsistently updating the leader board score times
Update 1.1.0.1
Undocumented Features
Fixed a memory leak when restarting on the pause menu
Updates to leaderboard initialisation. (Delete levels.dat in %localappdata%\IZBOT2\ folder if you're having issues)
Update 1.1.0.0
Features
Leaderboards. There is now a leaderboard per level. Best times have been reset due to some patches. You'll need to complete a level to get a leaderboard entry.
Undocumented Features
Security doors weren't closing on certain death events
Update 1.0.0.2
Leaderboards are having some issues. Still looking into this.
Features
Added an ini option to show what level you're on
Add a sound effect when you beat your best time
Gamepad bumpers now work in the level select screen
Undocumented Features
Added a timer to the Pause menu to stop (or slow down) a jump glitch
Left thumbstick now works on the menus
Update 1.0.0.1
Features
Level leaderboards added (more to come)
Undocumented Features
Levels should now be locked at the start
Remove mouse click menu interaction (Keys or Gamepad)
IZBOT 2 is available now!
The little robot is back zipping all over the place. Help defeat the evil Bedlor once more.
80 levels, 4 bosses and a truckload of spikes.
Special launch discount and launch pricing for the early adopters!
Demo Update
Features
Added some more acid vats
Graphical updates
Undocumented Features
Escape button wasn't working on Exit confirm screen
Visual fixes on some of the tiles
Demo Update
Features
Added a wishlist button to the title screen (hint hint)
Removed unused assets to improve performance
Updated build pipeline to improve performance
Undocumented Features
Menu items were able to be unselected
Improved navigation using the gamepad
Visual fixes on some of the tiles
IZBOT2 Feb Release
So things haven't quite moved as quickly as I have hoped.
I'm going to postpone the release of IZBOT2 to Feb to allow for some more time to work on some features.
Apologies for the delays. It will be worth the wait!
Madsen Update
Features
Hit box size on death spinners reduced
Delay initial player spawn to allow camera to catch up