Patch notes of Steam update #153, released on March 12th, 2023:
Maps
Re-added Minigames to the default Team Mission's map pool
Epicenter
Added control points markers
Added a round timer set to 3 minutes
Ravelin
Added capture zones markers
Rock
Added capture zones markers
Weapons
Implemented jb_wep_bouncynade_timer convar to let server operators control for how long loose Bouncy grenades can bounce (changing this convar won't affect already thrown grenades)
Player Models
Fixed HL1 Pitworm's footsteps not playing
User Interface
Fixed missing CTF related center screen messages
Fixed hidden capture points still had visible world markers
Tweaked input focus groups for the text chat and the end map voting screen
Updated the scoreboard to display the total amount of players' skulls in Head Hunt game mode
Fixed help, find, and other convar lookup commands truncating the description of convars
Fixed the server creation menu always setting jb_bot_difficulty convar value to NaN
Updated localization files
Miscellaneous
Updated the launcher on Windows to request the best graphics device available
Fixed client crash on attempt to take a screenshot in TGA format (ie: using the screenshot command)
Updated certain music soundtracks to loop
Tweaked surrounding boxes recalculation for entities to properly scale with their models (fixes crouched players being immune to headshots under certain angles)
Fixed the 'Absorb Next Fall' condition not applying to wall slams
Fixed certain third person animations not playing sometimes
Updated jb_trigger_capture_flag to perform team filtering only through its linked control point when set, falling back to the old behavior otherwise
Replaced teamplay_flag_event event with teamplay_flag_pickup, teamplay_flag_drop, teamplay_flag_return, and teamplay_flag_capture
SDK tools
Made certain game specific configurations in Hammer cutstomizable again
Fixed missing 'Load Last Good Save' popup dialog on Hammer startup after a crash
Fixed Hammer sometimes unable to render textures in dialog windows
Holding space in Hammer's 3D view will now speed boost the camera movement
Renamed postprocess_controller to env_postprocess_controller (the old name will remain functional)
Added SetVignetteEnabled input to the env_postprocess_controller entity
Added various fields and inputs missing from the env_tonemap_controller entity's FGD entry
Added SetColorCorrectionController and SetPostProcessController inputs to the player entities
Patch 152
Patch notes of Steam update #152, released on February 10th, 2023:
Maps
Added new map Mesa Race, Chapter 2
Fixed CTF capture zones not working on Biohazard, Bug, and CTF Fourt
Coast03
Fixed blue team's CTF capture zone could be used by both teams
Various tweaks to racing mode
Death Carts
Added to the default BR mapcycle
Estate
Added more spawns for Shidden/SvT
Minigames
Various tweaks to climbing, gladiator, and last man standing games
Miniroyale
Fixed warmup round and tweaks to various rounds
System Shock 2 - Ops
Added slot machines
Vastly increased map lighting
Added new sounds and soundscapes
Added new textures and map details
Increased BR KOTH timer
Game Modes
Added Multi Gun Game game mode, where players start with weapons from all levels, losing them one by one with every level up
Updated Head Hunt game mode, now featuring periodic drop-off zones for storing collected skulls
Fixed standard control points couldn't be captured (treated as blocked) in Team Mission
Fixed InstaGib not remembering players' last weapons
Weapons
Increased Railgun's base damage from 80 to 100
Player Models
Fixed Ghillie Combine, Hobo, and Postal models could turn partially or fully invisible at random
Fixed Cinematic Scientist and Grigori's missing color tinting
Added custom footsteps and death sounds for OP4 Pitworm
Effects
Fixed Chainsaw leaving wrong impact decals
User Interface
Added search box to the end map voting screen
Added time limit and rounds limit settings to the server creation menu page
Implemented toggling between text chat modes by double clicking on the icon
Updated certain objective markers to stay on even when their world space position is behind the player
Fixed Sonar and Sonar Pro taking the same slot at the weapon selection grid
Fixed the game window flashing when other players finish connecting to the server
Added distance measure units selection option to the game settings screen (set to metric system by default)
Added support for 500 more emojis in the text chat
Updated localization files
Miscellaneous
Relocated the engine binaries for Windows and reworked the engine modules lookup system
Fixed server crashes on level change related to Steam API integration
Fixed server crash related to mp_forcecamera CVAR being enabled on map with no observer points
Allowed spectators to increase their movement speed by holding the key bound for diving
Added locked chase camera mode for spectators
SDK tools
Updated various utility programs to properly lookup the directories, regardless of where they were launched from
Removed need to specify -nop4 when launching the game in tools mode
Updated Hammer to auto-detect paths to the config files and tools
Use forward slashes when picking sounds in Hammer
Hammer's Torus Properties dialog tweaks and fixes
Fixed the material editor tool being unable to save files
Hovering the cursor over shader params would now display their help message at the material editor tool
Patch 151
Patch notes of Steam update #151, released on December 25th, 2022:
Maps
Mini Royale
More hint messages
System Shock 2 - OPS
Fixed various collision, texture, and geometry issues
Fixed some broken spawns
Added healthkit dispensers
Added playable piano
Subtransit
Fixed the teleports leading nowhere
Updated fall death triggers
User Interface
Fixed the end map voting screen stealing the input focus, making the text chat inaccessible
Fixed mouse bindings could not be used while the end map voting screen is active
Adjusted the end map voting screen's layout
Added gamemode display to server browser panel
Updated localization files
Player Models
Fixed eyes on HL2 Citizen, Magnusson, and Odessa
Increased hitbox size on Mrs. Machine Gun
Disabled Stripped-Stripper Robot, OP4 Male Assassin, HL1 Assassin, and BM:S Assassin outside of SvT
Improved textures for DoD:S Player model hands
VScript
Added BroadcastSound method to the CJBGameRules class
Miscellaneous
Re-enabled the built-in holidays system
Fixed a client crash related to entities leaving PVS
Fixed Field of View values resetting on game startup
Fixed client side voice chat bans not loading from the Steam Cloud on game startup
Disabled impact sounds/effects for Chainsaw (Can be re-enabled locally with new jb_wep_chainsaw_impact_effects command)
Made say and say_team commands exclusive to the dedicated server console
Added sv_chatinterval convar to allow server operators control the minimal delay between single player's messages
Added jb_bot_quota_mode, jb_bot_join_after_player, and jb_bot_auto_vacate console variables
Fixed jb_admin_entinput command unable to run inputs for targets that contain the names of those inputs
Fixed permission checks for the jb_admin_throwprop command
Fixed sv_password could not be set on servers with active clients
Re-added support for the -strictportbind startup parameter (throws an error if the desired port is in use, instead of picking the first free one)
SDK tools
Hammer's messages window tweaks
Added PlaySoundToTeam* and PlaySoundToAllTeams inputs to jb_gamerules
Patch 150
Patch notes of Steam update #150, released on November 29th, 2022.
Added teleporters in the back and front of the map
Added ladders on the pipes in the central areas
Added staircase in the bottom of the fan chamber's outer portion
Coast10
Filled some holes on map
Replaced teleporter prop with a trampoline
Added a button so the lighthouse hidden door can be opened from the outside
Cold Science
Fixed shadows showing through world geometry
Changed generator buttons to timed buttons
Enabled teleports on instagib
Fixed Tank hall light effects not turning off with the lights
Increased most doors move speed (from 100 to 180)
Added clips around lamp posts to prevent getting stuck between it and terrain
Bunker doors start closed on SvT and can be opened by keypads near them (one time use)
Deep Sea
Renamed the BSP file
Fixed starting elevator getting stuck with lots of Sneaks
Fixed players getting stuck on power levers
Added spawn points for other gamemodes
Vaious optimizations
Flagrun
Fixed flag capture zones being visible for all teams
Island17
Removed some of the ancient optimization features
Fixed a ton of tiny prop errors
Overhauled KOTH zones
Updated support for various gamemodes
Various minor tweaks
Mesa Race, Chapter 1
Added more arrows
VR Blue
Removed team checks from the elevator buttons
Game Modes
Removed Brittle Bones and Reverse Speed mutators from DM and TDM, disabled Text Adventure mutator by default
Fixed missing map timer on maps with setup timers in Team Mission
Added separate jb_sv_svt_terrorists_equip_radios convar defining if terrorists should spawn with walkie-talkies in SvT
User Interface
Fixed dot crosshair being too small
Tweaked status command output
Renamed "Player List" menu option to "Manage Players", where you can manage total player mutes for others in the server with you
Updated localisation files
Miscellaneous
Fixed jb_admin_* commands unable to target players by their Steam ID v2 and v3
Fixed players' scores not updating on Steam's server browser
Fixed servers picking random maps from the current game mode's map cycle instead of the one players had voted for when jb_sv_voting_fallback is set to 0
Fixed server crash on attempt to transmit a server-only entity
Fixed server crash on attempt to crush a pickup with a func_rotating entity attached to a func_vehicle
Fixed rare server crashes on level change
Fixed some cases where custom files couldn't be downloaded from the servers
Tweaked all-talk and dead-talk checks
SDK tools
Fixed 'Browse' buttons not working at the Hammer's Options dialog window
Fixed missing model from the jb_obj_frog FGD entry
Patch 149
Patch notes of Steam update #149, released on November 17th, 2022.
Maps
Avanti
- Fixed turrets being active on Shidden gamemode
Cloisters
- Fixed missing TDM spawns
CrossfireerifssorC
- Fixed inverted bunker door staying open during nuke strike
Firing Range
- Various logic tweaks
Hunted
- Updated the platform to lower automatically
Mesa Race, Chapter 1
- Added arrows to help guide players - Fixed ropes on catwalk being solid - Changed respawn points to face direction you're meant to go
Mini-Royale
- Gun Game now gives a new weapon every 2nd kill - Disabled blood water - Removed green flag models
Park
- Fixed missing soda machine textures
Rooftops
- Adjusted TDM spawn points
Sabbath
- Adjusted TDM spawn points
SS2 Ops
- Adjusted spawn points - Fixed the sky texture
Volcanic Panic
- Adjusted some textures and geometry to more accurate with original - Added more Shidden spawn points
Game Modes
Bonedemic
- Fixed issue where players were sent to a random spawn when infected by skeletons
Fart Cops
- Added the game mode to the end map voting options
Hotspot
- Fixed softlock on maps with only one zone
Shidden
- Replaced Sonar with stronger Sonar Pro - Fixed missing temporary slow-mo on Dealter's death
Weapons
- Fixed server crash on indirect kills with Charge Rifle - Fixed server crash caused by placing a tripmine on an upward moving platform while you're standing on it - Fixed Chainsaw causing a flood of fall damage sounds during use - Fixed some projectiles could hurt teammates - Hit registration tweaks for the InstaGib weapons
User Interface
- Fixed changing video settings triggering black squares on the menu - Added more options to the game settings menu page - Fixed wrong kill icon for the Plasma Rifle weapon - Updated the end map voting to skip stages with only one option - Updated localization files
VScript
- Fixed multiple Vector or QAngle params having the same when used with bound game functions
Miscellaneous
- Added Rock the Vote functionality, triggered by typing rtv in chat - Added new admin commands: jb_admin_map, jb_admin_endmap, jb_admin_gagtext, jb_admin_gagvoice, jb_admin_ungagtext, jb_admin_ungagvoice, jb_admin_ban, jb_admin_unban, jb_admin_rename - Added new music to DM, TDM, Instagib, Gun Game, Rat Race and Head Hunt! - Fixed server crash caused by too many players dying in a pool full of leeches at once - Fixed crash on attempt to run the kick command at the main menu - Tweaked all-talk and dead-talk checks - Revised the default map cycle file, fixing some maps being listed for game modes they don't support - Implemented game mode specific config files support (ie: jbep3/cfg/gamemode_battleroyale.cfg) - Implemented map specific config files support (ie: jbep3/cfg/mapcfg/crossfire.cfg)
ModDB Media Update #11
Hello! It's 11/11, time for our 11th Update! And unfortunately, we have some distressing news about our release date that was scheduled for today.
And reminder that we're on Twitter, YouTube, and, of course, Discord: https://twitter.com/jabronibrawl https://www.youtube.com/c/JabroniBrawl https://jabronibrawl.com/discord
ModDB Media Update #10
HELLO! IT'S TIME! Let's talk about our RELEASE PLANS! And also look at all the other wild stuff we've been up to.
And reminder that we're on Twitter, YouTube, and, of course, Discord: https://twitter.com/jabronibrawl https://www.youtube.com/c/JabroniBrawl https://jabronibrawl.com/discord
ModDB Media Update #9
HELLO THERE. We've posted another massive update to our ModDB page, detailing the new Gunman Chronicles content, everything else we've been up to this year, and what all's left to go for the release build. Check it out if you're curious !
And reminder that we're on Twitter, YouTube, and, of course, Discord: https://twitter.com/jabronibrawl https://www.youtube.com/c/JabroniBrawl https://jabronibrawl.com/discord
ModDB Media Update #8
Hello! A little bit late, but! In this "monthly" ModDB update we'll be covering: JB on CSGO engine, Jailbreak and PVKII content, usual new maps+weapons and reworked maps+weapons, and other stuff.
We're on Twitter, YouTube, and, of course, Discord: https://twitter.com/jabronibrawl https://www.youtube.com/c/JabroniBrawl https://discord.gg/qvcnUXB
ModDB Media Update #7
Hello! In this latest edition of our "monthly" ModDB updates we'll be covering: PVK2 collab, new maps+weapons, TONS of new gamemodes, full COOP support, and more, as well as mentioning where we're at with the port.