Jabroni Brawl: Episode 3 cover
Jabroni Brawl: Episode 3 screenshot
Linux PC Steam
Genre: Shooter, Indie

Jabroni Brawl: Episode 3

Patch 153

Patch notes of Steam update #153, released on March 12th, 2023:

Maps


  • Re-added Minigames to the default Team Mission's map pool

Epicenter


  • Added control points markers
  • Added a round timer set to 3 minutes

Ravelin


  • Added capture zones markers

Rock


  • Added capture zones markers

Weapons


  • Implemented jb_wep_bouncynade_timer convar to let server operators control for how long loose Bouncy grenades can bounce (changing this convar won't affect already thrown grenades)

Player Models


  • Fixed HL1 Pitworm's footsteps not playing

User Interface


  • Fixed missing CTF related center screen messages
  • Fixed hidden capture points still had visible world markers
  • Tweaked input focus groups for the text chat and the end map voting screen
  • Updated the scoreboard to display the total amount of players' skulls in Head Hunt game mode
  • Fixed help, find, and other convar lookup commands truncating the description of convars
  • Fixed the server creation menu always setting jb_bot_difficulty convar value to NaN
  • Updated localization files

Miscellaneous


  • Updated the launcher on Windows to request the best graphics device available
  • Fixed client crash on attempt to take a screenshot in TGA format (ie: using the screenshot command)
  • Updated certain music soundtracks to loop
  • Tweaked surrounding boxes recalculation for entities to properly scale with their models (fixes crouched players being immune to headshots under certain angles)
  • Fixed the 'Absorb Next Fall' condition not applying to wall slams
  • Fixed certain third person animations not playing sometimes
  • Updated jb_trigger_capture_flag to perform team filtering only through its linked control point when set, falling back to the old behavior otherwise
  • Replaced teamplay_flag_event event with teamplay_flag_pickup, teamplay_flag_drop, teamplay_flag_return, and teamplay_flag_capture

SDK tools


  • Made certain game specific configurations in Hammer cutstomizable again
  • Fixed missing 'Load Last Good Save' popup dialog on Hammer startup after a crash
  • Fixed Hammer sometimes unable to render textures in dialog windows
  • Holding space in Hammer's 3D view will now speed boost the camera movement
  • Renamed postprocess_controller to env_postprocess_controller (the old name will remain functional)
  • Added SetVignetteEnabled input to the env_postprocess_controller entity
  • Added various fields and inputs missing from the env_tonemap_controller entity's FGD entry
  • Added SetColorCorrectionController and SetPostProcessController inputs to the player entities

Patch 152

Patch notes of Steam update #152, released on February 10th, 2023:

Maps


  • Added new map Mesa Race, Chapter 2
  • Fixed CTF capture zones not working on Biohazard, Bug, and CTF Fourt

Coast03


  • Fixed blue team's CTF capture zone could be used by both teams
  • Various tweaks to racing mode

Death Carts


  • Added to the default BR mapcycle

Estate


  • Added more spawns for Shidden/SvT

Minigames


  • Various tweaks to climbing, gladiator, and last man standing games

Miniroyale


  • Fixed warmup round and tweaks to various rounds

System Shock 2 - Ops


  • Added slot machines
  • Vastly increased map lighting
  • Added new sounds and soundscapes
  • Added new textures and map details
  • Increased BR KOTH timer

Game Modes


  • Added Multi Gun Game game mode, where players start with weapons from all levels, losing them one by one with every level up
  • Updated Head Hunt game mode, now featuring periodic drop-off zones for storing collected skulls
  • Fixed standard control points couldn't be captured (treated as blocked) in Team Mission
  • Fixed InstaGib not remembering players' last weapons

Weapons


  • Increased Railgun's base damage from 80 to 100

Player Models


  • Fixed Ghillie Combine, Hobo, and Postal models could turn partially or fully invisible at random
  • Fixed Cinematic Scientist and Grigori's missing color tinting
  • Added custom footsteps and death sounds for OP4 Pitworm

Effects


  • Fixed Chainsaw leaving wrong impact decals

User Interface


  • Added search box to the end map voting screen
  • Added time limit and rounds limit settings to the server creation menu page
  • Implemented toggling between text chat modes by double clicking on the icon
  • Updated certain objective markers to stay on even when their world space position is behind the player
  • Fixed Sonar and Sonar Pro taking the same slot at the weapon selection grid
  • Fixed the game window flashing when other players finish connecting to the server
  • Added distance measure units selection option to the game settings screen (set to metric system by default)
  • Added support for 500 more emojis in the text chat
  • Updated localization files

Miscellaneous


  • Relocated the engine binaries for Windows and reworked the engine modules lookup system
  • Fixed server crashes on level change related to Steam API integration
  • Fixed server crash related to mp_forcecamera CVAR being enabled on map with no observer points
  • Allowed spectators to increase their movement speed by holding the key bound for diving
  • Added locked chase camera mode for spectators

SDK tools


  • Updated various utility programs to properly lookup the directories, regardless of where they were launched from
  • Removed need to specify -nop4 when launching the game in tools mode
  • Updated Hammer to auto-detect paths to the config files and tools
  • Use forward slashes when picking sounds in Hammer
  • Hammer's Torus Properties dialog tweaks and fixes
  • Fixed the material editor tool being unable to save files
  • Hovering the cursor over shader params would now display their help message at the material editor tool

Patch 151

Patch notes of Steam update #151, released on December 25th, 2022:

Maps


Mini Royale


  • More hint messages

System Shock 2 - OPS


  • Fixed various collision, texture, and geometry issues
  • Fixed some broken spawns
  • Added healthkit dispensers
  • Added playable piano

Subtransit


  • Fixed the teleports leading nowhere
  • Updated fall death triggers

User Interface


  • Fixed the end map voting screen stealing the input focus, making the text chat inaccessible
  • Fixed mouse bindings could not be used while the end map voting screen is active
  • Adjusted the end map voting screen's layout
  • Added gamemode display to server browser panel
  • Updated localization files

Player Models


  • Fixed eyes on HL2 Citizen, Magnusson, and Odessa
  • Increased hitbox size on Mrs. Machine Gun
  • Disabled Stripped-Stripper Robot, OP4 Male Assassin, HL1 Assassin, and BM:S Assassin outside of SvT
  • Improved textures for DoD:S Player model hands

VScript


  • Added BroadcastSound method to the CJBGameRules class

Miscellaneous


  • Re-enabled the built-in holidays system
  • Fixed a client crash related to entities leaving PVS
  • Fixed Field of View values resetting on game startup
  • Fixed client side voice chat bans not loading from the Steam Cloud on game startup
  • Disabled impact sounds/effects for Chainsaw (Can be re-enabled locally with new jb_wep_chainsaw_impact_effects command)
  • Made say and say_team commands exclusive to the dedicated server console
  • Added sv_chatinterval convar to allow server operators control the minimal delay between single player's messages
  • Added jb_bot_quota_mode, jb_bot_join_after_player, and jb_bot_auto_vacate console variables
  • Fixed jb_admin_entinput command unable to run inputs for targets that contain the names of those inputs
  • Fixed permission checks for the jb_admin_throwprop command
  • Fixed sv_password could not be set on servers with active clients
  • Re-added support for the -strictportbind startup parameter (throws an error if the desired port is in use, instead of picking the first free one)

SDK tools


  • Hammer's messages window tweaks
  • Added PlaySoundToTeam* and PlaySoundToAllTeams inputs to jb_gamerules

Patch 150

Patch notes of Steam update #150, released on November 29th, 2022.

Maps



Airship


  • Reduced particle count
  • Re-did optimization for the fan chamber area
  • Added teleporters in the back and front of the map
  • Added ladders on the pipes in the central areas
  • Added staircase in the bottom of the fan chamber's outer portion

Coast10


  • Filled some holes on map
  • Replaced teleporter prop with a trampoline
  • Added a button so the lighthouse hidden door can be opened from the outside

Cold Science


  • Fixed shadows showing through world geometry
  • Changed generator buttons to timed buttons
  • Enabled teleports on instagib
  • Fixed Tank hall light effects not turning off with the lights
  • Increased most doors move speed (from 100 to 180)
  • Added clips around lamp posts to prevent getting stuck between it and terrain
  • Bunker doors start closed on SvT and can be opened by keypads near them (one time use)

Deep Sea


  • Renamed the BSP file
  • Fixed starting elevator getting stuck with lots of Sneaks
  • Fixed players getting stuck on power levers
  • Added spawn points for other gamemodes
  • Vaious optimizations

Flagrun


  • Fixed flag capture zones being visible for all teams

Island17


  • Removed some of the ancient optimization features
  • Fixed a ton of tiny prop errors
  • Overhauled KOTH zones
  • Updated support for various gamemodes
  • Various minor tweaks

Mesa Race, Chapter 1


  • Added more arrows

VR Blue


  • Removed team checks from the elevator buttons

Game Modes


  • Removed Brittle Bones and Reverse Speed mutators from DM and TDM, disabled Text Adventure mutator by default
  • Fixed missing map timer on maps with setup timers in Team Mission
  • Added separate jb_sv_svt_terrorists_equip_radios convar defining if terrorists should spawn with walkie-talkies in SvT

User Interface


  • Fixed dot crosshair being too small
  • Tweaked status command output
  • Renamed "Player List" menu option to "Manage Players", where you can manage total player mutes for others in the server with you
  • Updated localisation files

Miscellaneous


  • Fixed jb_admin_* commands unable to target players by their Steam ID v2 and v3
  • Fixed players' scores not updating on Steam's server browser
  • Fixed servers picking random maps from the current game mode's map cycle instead of the one players had voted for when jb_sv_voting_fallback is set to 0
  • Fixed server crash on attempt to transmit a server-only entity
  • Fixed server crash on attempt to crush a pickup with a func_rotating entity attached to a func_vehicle
  • Fixed rare server crashes on level change
  • Fixed some cases where custom files couldn't be downloaded from the servers
  • Tweaked all-talk and dead-talk checks

SDK tools


  • Fixed 'Browse' buttons not working at the Hammer's Options dialog window
  • Fixed missing model from the jb_obj_frog FGD entry

Patch 149

Patch notes of Steam update #149, released on November 17th, 2022.

Maps


Avanti


- Fixed turrets being active on Shidden gamemode

Cloisters


- Fixed missing TDM spawns

CrossfireerifssorC


- Fixed inverted bunker door staying open during nuke strike

Firing Range


- Various logic tweaks

Hunted


- Updated the platform to lower automatically

Mesa Race, Chapter 1


- Added arrows to help guide players
- Fixed ropes on catwalk being solid
- Changed respawn points to face direction you're meant to go

Mini-Royale


- Gun Game now gives a new weapon every 2nd kill
- Disabled blood water
- Removed green flag models

Park


- Fixed missing soda machine textures

Rooftops


- Adjusted TDM spawn points

Sabbath


- Adjusted TDM spawn points

SS2 Ops


- Adjusted spawn points
- Fixed the sky texture

Volcanic Panic


- Adjusted some textures and geometry to more accurate with original
- Added more Shidden spawn points

Game Modes


Bonedemic


- Fixed issue where players were sent to a random spawn when infected by skeletons

Fart Cops


- Added the game mode to the end map voting options

Hotspot


- Fixed softlock on maps with only one zone

Shidden


- Replaced Sonar with stronger Sonar Pro
- Fixed missing temporary slow-mo on Dealter's death

Weapons


- Fixed server crash on indirect kills with Charge Rifle
- Fixed server crash caused by placing a tripmine on an upward moving platform while you're standing on it
- Fixed Chainsaw causing a flood of fall damage sounds during use
- Fixed some projectiles could hurt teammates
- Hit registration tweaks for the InstaGib weapons

User Interface


- Fixed changing video settings triggering black squares on the menu
- Added more options to the game settings menu page
- Fixed wrong kill icon for the Plasma Rifle weapon
- Updated the end map voting to skip stages with only one option
- Updated localization files

VScript


- Fixed multiple Vector or QAngle params having the same when used with bound game functions

Miscellaneous


- Added Rock the Vote functionality, triggered by typing rtv in chat
- Added new admin commands: jb_admin_map, jb_admin_endmap, jb_admin_gagtext, jb_admin_gagvoice, jb_admin_ungagtext, jb_admin_ungagvoice, jb_admin_ban, jb_admin_unban, jb_admin_rename
- Added new music to DM, TDM, Instagib, Gun Game, Rat Race and Head Hunt!
- Fixed server crash caused by too many players dying in a pool full of leeches at once
- Fixed crash on attempt to run the kick command at the main menu
- Tweaked all-talk and dead-talk checks
- Revised the default map cycle file, fixing some maps being listed for game modes they don't support
- Implemented game mode specific config files support (ie: jbep3/cfg/gamemode_battleroyale.cfg)
- Implemented map specific config files support (ie: jbep3/cfg/mapcfg/crossfire.cfg)

ModDB Media Update #11

Hello! It's 11/11, time for our 11th Update! And unfortunately, we have some distressing news about our release date that was scheduled for today.

https://www.moddb.com/games/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-11

And reminder that we're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://jabronibrawl.com/discord

ModDB Media Update #10

HELLO! IT'S TIME! Let's talk about our RELEASE PLANS! And also look at all the other wild stuff we've been up to.

https://www.moddb.com/games/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-10

And reminder that we're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://jabronibrawl.com/discord

ModDB Media Update #9

HELLO THERE. We've posted another massive update to our ModDB page, detailing the new Gunman Chronicles content, everything else we've been up to this year, and what all's left to go for the release build. Check it out if you're curious !

https://www.moddb.com/games/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-9

And reminder that we're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://jabronibrawl.com/discord

ModDB Media Update #8

Hello! A little bit late, but! In this "monthly" ModDB update we'll be covering: JB on CSGO engine, Jailbreak and PVKII content, usual new maps+weapons and reworked maps+weapons, and other stuff.

https://www.moddb.com/games/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-8

We're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://discord.gg/qvcnUXB

ModDB Media Update #7

Hello! In this latest edition of our "monthly" ModDB updates we'll be covering: PVK2 collab, new maps+weapons, TONS of new gamemodes, full COOP support, and more, as well as mentioning where we're at with the port.

https://www.moddb.com/mods/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-7

We're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://discord.gg/qvcnUXB