It's been a year since the launch of Jack Move, so we just wanted to say a huge thank you to everyone that has supported us, bought the game, streamed, letsplayed and enjoyed it!
Here's some lovely fan art that was sent to us by the increadible Marcel Mosqi! I don't think Noa has ever looked so bad ass!
We're hard at work on our next game, though it's still too early to announce anything yet. Keep your ears to the ground 👂
Thanks again for all the support! Remember, if you enjoyed Jack Move, tell a friend to tell a friend 👍
Vote for Jack Move in the 2022 Steam Awards
Hi all,
It’s time to nominate your favourite games in the Steam Awards, and it’d be awesome if you could vote for Jack Move in the Outstanding Story-Rich Game category!
Jack Move often gets praised for its narrative: we tried to make characters deep and bright, and story - succinct, yet gripping and well-told. If you have helped Noa get through her hacker journey, you will surely remember it for a long time. So if you enjoyed it, your vote would be very, very much appreciated :)
Cheers!
1.0.6 Patch Notes
Hi everyone,
Loads fixed in this latest patch:
Fix issue where you could spawn in a maps default position if the gane crashed or was quit directly after a cutscene had played
Fix an issue where buffs/debuffs were not applied corectly in some instances
Spook was not buffing allies correctly
Fixed many softlock issues related to collisions
Fixed a couple of cutscenes where the camera would not follow Noa correctly afterwards
Submit the first achievement correctly if save data was copied over from the demo
Fix Mega Drone only using a single software
Fix poison
Fix various missing battle animations and sound effects
Fix issue with Qadir not checking the correct value for if an attack hit
Fix issue with Dark Disconnect not checking the correct value for if an attack hit
Fix issue where music was not reset after the Ultima Qadir battle
Fix Compublobs exploding twice
Fix rounding issue in level related calculations
Fix items not scrolling in Patch menu
Rework Final Krall's second phase to telegraph what is happening more clearly
Fix issues with Final Krall
Fix issues with Enforcinator
Fix physical attack debuff actually casting buff
If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/
Cheers, Edd and the Jack Move team!
1.0.5 Patch Notes
Fix an issue where players were unable to reinstall software after removing it.
If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/
Many thanks, Edd
Jack Move, now on Deck!
That's right, Jack Move is now verified to work on Steam Deck. You can now play Jack Move on the go, safe in the knowledge that you'll have an excellent experience.
Valve have tested and reviewed the game to make sure it works perfectly on the Steam Deck. That includes controls, resolution and performance 👍 The result is that Jack Move has Valve's official "Verified" stamp of approval.
Cheers, Edd
1.0.4 Patch Notes
Hi everyone,
Another quick patch today:
Fix Riot Enforcer failing to select a grenade which could softlock.
Fix issue with poison. Removing the poison debuff will no longer cause a softlock.
Fix issue where force quitting after a cutscene would not save your position.
Minor cosmetic fixes
We will be working through the rest of the reported issues in the next few days. If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/
Cheers, Edd and the Jack Move team!
1.0.3 Patch Notes
Hi all,
Thank you very much for the warm response to the game and all the bug reports over the weekend.
We've just rolled out some fixes for out of bounds/softlock issues people have been experiencing as well as a couple of smaller bits.
Fixed issue where you could drop underneath the east and west elevators in Abner's Labs. If you are stuck, this should pop you out to somewhere sensible when you load your save. If not then run to the back of the area under the lift and you will get teleported out.
Fixed issue with missing colliders on the moving platforms in the Monomind Warehouse. If you dropped down the back and got stuck/softlocked, you will be teleported out automatically when you load your save.
Fixed some collisions issues in the Scrapyard Maze.
Teffs chest remains open when returning to the start of the Bright Town River.
We will be working through the rest of the reported issues in the next few days. If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/
Cheers, Edd and the Jack Move team!
A Huge Thank You!
Hey everyone, Edd the game director here.
I just wanted to write a quick post to say a HUGE thank you to everyone that has played and supported the game over the last day! I'm happy to say that we have had an excellent launch which has been better than I could ever have dreamed of. So from me and the whole team THANK YOU!
Please don't hesitate to help spread the word and let all your friends and family how griddin' cool Jack Move is!
We'll be working on some minor bug fixes over the coming days, in the meantime please report any issues you are hitting in the forum and we'll get to them as soon as possible.
Don't forget that the Hypetrain Digital Mega Sale is on all weekend, so be sure to check that out and grab a few bargains and play some cool demos!
Thanks again! Edd X
Jack Move is Out – Play Now!
We’re super excited to announce that Jack Move is finally out on Steam, yay! Hurry up and grab it with a 10% launch discount – your cyberspace journey begins here and now!
Don’t forget that you can get extra 15% off Jack Move if you purchase it as a part of our bundle with CrossCode, another 2D retro RPG – you’ll actually get an additional discount anyway, even if you already have a copy of CrossCode in your library. Kind of a win-win offer, huh?
And if you’re in the mood for even more active game shopping, make sure to check our publisher’s mega sale held from 8 to 12 September: they’ve got some great discounts, free demos, new releases, and a lot of other interesting stuff going on.
Many thanks to everyone who has been awaiting Jack Move – we truly hope you enjoy the game! And, of course, you reviews are very, very much appreciated – this way we’ll be able to get your feedback, plus Steam algorithms will know that players are interested in the game and thus show it to more people. So yeah, reviews are indeed super important.
Stretch your fingers, check your hardware, and get ready for departure – a great hacker adventure in Bright Town awaits!
Only 1 day to go!
Phew, the day has come when we’re only 1 day away from the release – it’s incredibly hard to believe, but, well, here it is. Tomorrow will be super important: make sure to wishlist the game so that you don’t miss the launch and our live stream that will coincide with it!
And, since Jack Move will be out tomorrow, let’s appreciate how the game’s graphics evolved by looking at the very old gameplay gifs – quite an upgrade, huh?
Let us know which version of the graphics you prefer, current or old, and, finally, see you in the cyberspace of Jack Move tomorrow (yay)!