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Jack Nicklaus Perfect Golf screenshot
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Genre: Simulator, Sport, Strategy, Indie

Jack Nicklaus Perfect Golf

Anti Cheat Removed

Ok, we acknowledge that the current anti cheat implementation is not working as intended so for now we have removed it while we investigate further a more substantial implemetation.

We aologise for any inconvenience that this has caused. Updates have been posted

Perfect Golf 1.4.1.2

Quick Update Pushed to resolve the Motion Swing issues with the Anti Cheat.
Also fix for Scramble Skins Scoring

Perfect Golf 1.4.1.1 Patch Released

The first patch to 1.4.1 is now out. In this patch release are:

Updated Muirfield Course file with complete Clubhouse and revised course surrounds housing more in line with what is there for those that have purchased the course file

New Features



Additional Anti Cheat features for zero axis controllers and large dead zone controllers on X axis and Mouse X Axis changes. Work in Progress

A Drop Rehit option after you have selected continue on the post shot screen. Right now it is only the option to Rehit. For Mouse / Keyboard users you can use the new icon on the right hand side with a hand dropping a ball. This can be used anytime after the post shot screen has closed to go back to your last shot with a stroke and distance penalty. If you click it accidentially you can cancel. On the controller you will need to hold in the left trigger and press the left bumper.

Added Hide UI to controllers using Pressed Left Trigger and Right Bumper

Added State of Mind for AI player which toggles between Controlled and Aggressive. A controlled player will rarely overswing and will play to the aim points. He will almost always choke down on a longer club than try to force a shorter club. The aggressive player will try to drive as far as the hole allows and will usually try to force a shorter club.

Bug Fixes



Greensomes Scoring fixes

AI Short Putting Improvements <3ft

Fix for sudden ball stop

Fixed XBOX One for Windows 10 Experience Update impact on Xbox Controllers

Attempt to fix the sharp edges around the pin when planting difficult pins

Added Controller type to tournament API

Fixed a bug where very occasionally a green mesh would lose its collider

Fixed Scrolling issue in tournaments and multiplayer games

Fixed Stats not scrolling to second page

Perfect Golf 1.4.1.0 Update and Royal Troon Release Later Today

This release is a couple of minor bug fixes plus a complete rewrite of the Computer Players. We have released this a little earlier than we planned due to the release of Royal Troon which requires an update to the game so that the Pot Bunkers will work. We will continue to work on the Computer Players.

Computer AI Players



The computer players have been significantly advanced but they still have a few issues we are working on.

We have added an Accuracy Setting for computer players. This setting determines how good they are at hitting the snap. Set it to 10 and computer players will almost always hit the fairway even at Tour Pro. Set it to 1 and they will miss a bunch of fairways at Am and Above.

The driving and long iron and short iron Skills determine how much of the snap error is taken on each shot

The Short Game and putting Skills define how many times the game will attempt to find the best shot honing in on it.

You can change the skill of the computer player general difficulty so snap misses are proportional to that skill level.

These settings and the overall general difficulty level of the player will allow you to create and fine tune the experience.

We feel this is a major improvement to the computer players. However I am sure as they get a good deal of use people will uncover situations where they make odd decisions. There are an infinite number of potential positions the computer golfer can get into including bad aim points on certain courses.

Please report any strange decision making you get.

Royal Troon


We have reached an agreement with Royal Troon to bring you an official version of this years British Open Course. This will be available to purchase in the store very soon.

Bug Fixes



Fix for move ball on tee after aim
Fix for tee not showing
Fix for ball not stopping and game freezing
Fix ball not bouncing on chip to uphill flat area resulting in too much speed retained on chip


New Features



Added Individual Combine Challenge Mode MOP
Added International Stableford MOP to support community course release of Castle Pines
Added Altitude and Par to Course Name in Carousel

Perfect Golf 1.4.0.7 Patch Released

This is primarily a patch to add the functionality to allow tournament hosts to set specific pins for each hole in a tournament round as well as to allow MOPS created using the free online mop builder to work in the game.

Other Fixed items



Fixed Double click Continue
Fixed Right Click in RTSM while settings was up breaking game
Fixed Ctrl Alt M giving a mulligan
Fixed N in Course Carousel coming up as NO

Perfect Golf 1.4.0.6 Patch Released

New Features



Added Show all pins with pin position in array to practice mode

Bug Fixes



Fixed Simulator Subscription cancellations
Fixed practice shot data disappearing when using horizontal motion swing
Fixed steam achievements being awarded to all players in multiplayer
Fixed steam achievements being awarded to players by playing with a computer player
Fixed mesh issues on certain courses as a result of the recent CF Upgrade
Fixed Left Handed players not being given Fade and Draw correctly
Fixed Scorecard Error when playing with more than 5 players
Fixed changes to grid width not persisting throughout game session
Fixed Swingmeter sensitivity settings going down by 0.1 on each start
Fixed Concede button causing game freeze
Fixed Putting out when using sim
Fixed spaces missing on invalid course message
Fixed Practice Screen Menus
Fixed Default Billborad tree distance

Muirfield Village Golf Club Update

A quick note to express out apologies for some fo the problems people have been having with purchasing Muirfield Village. It turns out we had a limit on the number of transactions that steam send us when we query the in game purchases and so those who purchased after we hit the limit were not seing the course in the game.

We are seeking to rememdy this situation as soon as possible with a quick fix and will be posting it soon.

Again please accept our sincere apologies for this inconvenience.

Muirfield Village Golf Club (Pre Release)

We are pleased to announce the release of Muirfield Village available from the Pro Shop or from Social.PerfectParallel.com

We have released this as a pre release to get it into your hands this week during the tournament. We still have to complete the Clubhouse and a few other course buildings and details such as tee markers, ball washers etc which will all be in the final release. Anyone who purchases the pre release will automatically receive the updated course with the clubhouse once it is released.

Perfect Golf 1.4.0.4 Patch to be released Today

We are pleased to announce another quick patch to JNPG. This patch includes:

Bug Fixes


Fix for Skytrak putting sensitivity
Fix for tournament scoring when double clicking continue button
Fix for Practice Toggle not showing swing data
Fix for practice mode buttons not returning after score card
Fix for manual aim with arrow keys not creating new PROS screen
Possible fix for Concede Bug
Possible fix for multiplayer free camera getting reset when opponent aims
Fix: Alt Shot Resume starting on Tee
Fix: Alt Shot Resume Failing to load
Fix Other Resumes Failing to start

Minor Upgrades to Crystal Pines Course

Added Features:


ES16 Integration now working
Added Swing data to practice mode on regular courses so players can understand the correlation between shot result and data
Hole by Hole Stat Tracking

The Stats are not available in game at the moment but will be available once we have redone the UI but can be viewed over at social.perfectparallel.com under the My Career -> Lifetime Stats section.
You can view stats for a course / course->swing type / course - > difficulty / course -> swing - > difficulty / difficulty and swing type.

DLC Microtransactions and Future Content for JNPG

It has become clear from reviewing the reviews that there are a number of misconceptions around our plans for DLC and Microstransactions. This post while we appreciate it is a little late, attempts to clarify many of the concerns people have raised around the game and what our future plans are.

User Created Course Content



As previously communicated we will be releasing Course Forge for free to all purchasers of JNPG for non commercial purposes as soon as we have resolved the licensing issues around plants and trees distribution. This will enable the community to create their own content for the game.

As also previously stated on the store page, this content will be free to use by all players of the game provided that they keep their game up to date with the latest releases of the game. All users on the latest release of the game will be able to play user courses at no additional cost.

This enables us to continue to develop the game make improvements add new features.

Premium Licensed Courses


We are investing in building highly accurate and detailed renditions of real courses. In many cases we have to obtain a license to use the course name and likeness. As a result we have to charge a small fee for these courses. There may be some premium courses that will be released as a free download where we do not have to pay any licensing costs. The cost of these courses will be set based on volume. If we sell lots of these courses then we can reduce the cost of them down the road. Because we are a small independent developer we can only make deals with courses that are based on a per download amount. The more data we have and the higher the average course download is the less we can agree to pay per course with the licensee. This brings the course down. So if you want lower cost real licensed courses in the future the best way to support us to deliver that is to purchase the early courses we license.

In Game Licenses Transactions (Microtransactions)


Currently there is only one item in our store which is the Caliber Ball. A number of people will look at this as pay to win. We do not see it this way but we can understand the thoughts of those who feel strongly about this. All we can do is explain what our purpose is behind it and let you all be the judge.

Golf is a game where equipment is a key component to the game. Different balls have different characteristics, Clubs and Shafts also have different characteristics. In the real world some golfers like to purchase equipment that improves their game at the expense of being able to have a fine level of control over the ball. There are referred to as game improvement clubs. Others prefer to purchase clubs that give them a very fine level of control over the ball at the expense that a mishit will have a much bigger impact. We are trying to bring this type of customisation into the game to give people a wider variety of ways to play the game.

The goal of this equipment will be to provide a balance. A lot of work goes into balancing these items such that one item does not necessarily have a major overall benefit. Ideally each item has an equal negative and positive. But for people who have a challenge playing a game where they can hit a 3 click snap using game improvement equipment will help them keep the ball in play but they will be at a disadvantage when it comes to shaping the ball and distance meaning longer clubs into the greens and less ability to hit tucked pins.

Many will argue that this is Pay to Win. But at the end of the day you can only put 14 clubs in your bag and one ball and you cannot change them during the round, so whatever you put in your bag you will still have to play to the strengths of that equipment set. If you dont you will inevitably find yourself losing to a player who does, regardless of the equipment in play, so we regards it as a feature that adds to the gameplay.

These items will all be very cheap in the store designed to cover a small amount of the cost that goes in to creating and balancing these items.

Simulator Passes


We do have one pass in our store that is for Simulator Users. Traditionally studios that have created golf games distribute a separate version of the game to people who want to use that game in a simulator. For some the difference in price can be several hundred dollars if not thousands of dollars for the exact same game but used in a simulator environment. We did not believe that this was a good way to promote the game and felt that simulator users were being taken advantage of due to a lack of options. So we have integrated Simulator integrations into the game and allow people with simulators the ability to play the game with the same purchase they have made.

Our approach makes it a little more difficult for us because we have to integrate the season pass for these simulator users into the game so they dont have to purchase an additional copy of the game. In addition we have to enter into agreements with each of the hardware companies.

There is no content associated with the Simulator Season Pass it is merely a way for us to recoup the cost of building the integrations with all the hardware companies into the game. It represents a major shift in reducing the cost of simulator software.

Again people have mistaken a genuine attempt on our behalf to reduce the cost of golf simulation to the community as an attempt to gouge the consumer. This is not the case at all.

Future new Game Content


While much of this is speculation and no firm decisions have been made as to what will be built or what the model is we are committed to making improvements to the game and adding features. One of these will be a highly detailed career mode. This career mode will probably be a free DLC. It will be a full blown career mode, involving managing your career and financial resources in the game. It is likely that there will be a number of microtrasactions that you will be able to buy although almost all of these will also be earnable in the game play too. None of the items inside career mode will be available for use in the regular game, except pehaps for a couple of items that are rewards for leveling up from one level to another (eg Turning Pro). You will be able to complete career mode without needing to purchase anything via microtransactions although those who want to accelerate their careers will be able to do so as well. There will be much more on this in due course.

In addition we are planning some major upgrades and improvements to the game, the exact timescale for which is not fixed at this time but once released will be available as a new DLC which will probably be priced reasonably. We cannot continue to develop the game and add new features without charging a small amount for this DLC.

We will not go into the long list of improvements and adds in this post as it is focused on explaining our approach.

Once additional Feature driven DLC is available access to play user created content will be limited to those players who are on the new version.

Those choosing to not keep the game up to date with the new DLC will continue to be able to use Perfect Golf with all the content they have purchased or we have released as free DLC or was included with the game but user courses will no longer work with older versions of the game.

We want to highlight this aspect as it is important people understand what our intentions are. We are not trying to hide this. The purpose is to ensure that JNPG is continuously developed, upgraded and added to. However we cannot have a team of people working on this without selling the future upgrades to the game.

New Methods of Play


We have just opened up our new Method Of Play creator under the Tools tab at Social.PerfectParallel.com. Here you can create and customize your own methods of play for the game. This service is provided completly free of charge to all our customers.

Summary


Jack Nicklaus Perfect Golf does not have any requirement to pay an annual or monthly season pass.

Jack Nicklaus Perfect Golf will offer equipement customization options to its users to add a variety of game play options all of which will be balanced and should not adversely impact anyone who chooses not to use any of these cutomisations.

Jack Nicklaus Perfect Golf will include a Simulator Pass to allow simulator users for the first time to use a PC game connected to their simulators without having to purchase a separate copy of the game at a massively inflated cost.

Jack Nicklaus Perfect Golf will offer both free DLC as well as Paid DLC. There will be annual paid milestone updates to the game with significant added content and functionality. These will be considered an upgrade to the game for the purposes of continuing access to all the community built courses which have been built with our FREE course creator software, CourseForge.