Hey all! We've finally finished testing the huge new update. This should be at least 1 to 2 more hours of gameplay, and includes
new climbing challenges
huge areas
puzzles
terrible giant monsters
strange and wonderful magic
a brand new magic item to use!
Have Fun!
Works In Progress
Hey all - wanted to let you know - we've been working on some exciting new content - new challenges, huge new areas, new adversaries, and new magic! We will let you know as we're growing closer to release.
Release: Jack Spriggan V 1.02
Hi everyone! We're excited to announce support for Oculus Rift with Touch controls. To get the full experience, your Rift setup will have to support full 360 degree tracking.
This release also includes some enhancements and fixes, including repositioning of weapons in endgame, and fixes for regressions that some players experienced in the endgame code.
Thanks to everyone for having fun with the game, and especially to our committed community members who are helping to make the game better.
- the Vertexherder team
Release: Jack Spriggan V 1.01
Hi everyone. Tuning, fixes, and some additions we hope you will like.
Improved Giant AI, including superior search and destroy!!
Feature: resume from last save point :)
Superior ambient effects attenuation
Fix various minor visual artifacts
Fix for giant reset issues
Thanks for playing Jack Spriggan, and also for helping us make it the best product it can be. Keep the suggestions coming!
Jack Spriggan - V 1.0 Released!
Hey everyone. Jack Spriggan became available for purchase today. We've put a lot of time and care into the project, and are very pleased to offer it to you.
We're excited to hear your reactions, but would also like you to know that there is even more to come in the near future. One of the great things about bringing the game to market is that we can now go back and spend time on new ideas that came in too late to be included in the original release. Keep a look out for new features, including new treasures, start modes, achievements, and support for the Oculus Touch system.
The Vertexherder team would especially like to thank the amazing VRTK community. Without their help this project would have been impossible.