Adjusted Map
Adjust All weapon stats
Added new weapon: Spring-Rifle
Added Burst-fire Support
Trying a new way to cycle weapons, 1-3 still.
Added Self-Kill Support to server
Players who fall out of the map for any reason will die.
Limited player upwards velocity (prevent infinite rocket jump)
Removed Tech Landing for now
Improved Player-Client weapon interactions some more
Added a penalty to changing weapons, will be customized per-weapon soon
Replaced Black with orange for now
M32 Grenades now match their players' colors(edited)
Modelled + Added 4 Ammo pickups for m32.
Added outline effect
Added ability to pick-up ammo. (Hold e)
Ammo gravitates toward the player on pickups
Player flashes on item loot
Smoothed player Weapon flashes
Added sounds on ammo pickups
Made progress on randomly generated weapon drops
Added some static loot that you can pickup.
Another Big update today
Added some tools to make map development a little easier
Made some progress on randomly generated maps
Fixed a new bug which made gibbs spawn in the wrong place.
Fixed a bug which broke respawns under 3 seconds.
Finished Client-Server Weapon Interactions and Optimization
Other players' scar rifles show the correct fire-rate now
M32 Explosions
- Fixed a bug which prevented other clients from fire grenades
- Indirect hits no longer do double damage
- Knockback on other players more consisent
- Larger radius
- Direct hits have a higher knockback
Server cVars are synced with the server when joining
Fixed a bug which caused the player to move after dieing
Fixed Chat completely
Fixed the mouse lock-up bug
Deaths & Respawns Update (7/11)
Added Deaths (you could die before this if you're reading this in the future)
Added Respawn time
Death animations are much crisper
Fixed bug that caused player gibbs to not spawn
Fixed bug that caused player to spawn with less than full health
Player who are killed after a hard crash will no longer respawn (Hurdy-Bug)
It gets much darker after you've been killed.
Added basic spectator mode, full spectator mode to come.
Admin can now change server c_Vars through control panel.
- Timescale
- Player Speed
- Player Acceleration
- Respawn Timer
Added Master volume slider.
The default FOV has been increased.(edited)
More Weapons + A lot of backend fixes (7/10)
Added Weapon Switching, press 1-3 to change weapon configuration
Began work on a control panel for server admins
Removed a bunch of the fake text on kill/death.
Moved Killfeed to its own dedicated space.
Player movement sound no longer gets stuck
Fixed a bug that caused clones to spawn
Players with Special characters in their no longer crash.
Other player's names show up from further away.
Removed Incorrect Hitmarkers
Fixed Leaderboard
Player explosion knock-back works a lot better
Fixed some issues which caused stuttering
More weapons, Explosions, and Optimizations (7/8)
Added M32 Grenade Launcher
Added Explosive Damage
Added bigger hitmarker for direct-hits.
Added Pop-up Damage to GUI
Completely Rewrote Weapons Controllers
Added support for multiple weapons
- Different Models/Weapon stats
- Different Projectiles
- Different Animations
- Different Particle Effects
Added support for dual-wielding different types of weapons
Added Particle effects for both weapons
Tweaked Player Visibility
Removed Wall-Jump Debug Objects
Added Player knockback on explosions
Adjust Maximum veloicity and aerial deceleration to help with rocket jumping
Heavily optimized Network Code
Shoot People! Update 7/5:
Enemies now have a death animation where they blow up into little pieces
Hitmarker sounds no longer plays when being shot
Hitmarker sounds improved
Added 2D hitmarker effect
Overwatch-style kill feed text
Added Capsule images for steam-library
Added Game Icon
Fixed Various sounds(edited)
Update 7/3 (Back-dated)
Fixed Scoreboard
Fixed Server disconnect on new player join
Began Steam Achivements
Removed Broken Hitmarkers
Added Clutter to Map
Added more rooms to Map
Update 7/1 (Back-Dated)
Added Steam integration
Fixed Walljumping
Fixed Friction on walls for player
Added Dedicated Server
Added Quickplay, you no longer need to know server IP
Optimized Network
Added New Dynamic Map
Added Scoreboard + Kills/deaths tracking
Added Lifetime Kills saved to database