Jaded cover
Jaded screenshot
Genre: Indie

Jaded

0.6.5 Patch Notes

Hey everyone! It's been a long time since the last patch. We've done a lot in terms of new content since the beta released but we decided to push out this patch to fix a couple of key issues with the game.

Changes:
- Fixed game-breaking UI overlapping bug
- Added a healing animation
- Fixed tutorial cutscene softlocks
- Finalized the checkpoint system to avoid players missing checkpoints or menu sections missing buttons
- Icicles fall properly if you hit them repeatedly
- Fixed some minor issues with projectiles
- Pushed a new saving system that should hopefully address corruption issues

Beta 0.6.4 Patch Notes

This may be the last large patch for a while - cleaning up bits of issues here and there so that the game is as good as it can be!
Changes:
- Decreased target dash snapping angle for greater freedom of movement
- Added attack buffer for more consistent attack inputs
- Fixed lingering hitboxes after death
- Fixed checkpoint button missing in ascent
- Minor room changes to address people getting stuck
- Made more changes to the saving system (hopefully helps with corruption issues)
- Fixed return to map freezing game

0.6.3 Hotfix Notes

- Fixed an issue involving the "erase button" deleting all files

Beta 0.6.2 Patch Notes

- Fixed players getting stuck in walls
- Fixed mouse offset in fullscreen mode (except for in the pause menu, for some reason)
- Protection against save file corruption (report to us if your save file does get corrupted - come join the discord!)
- Patched up a few holes here and there
Enjoy! These were the three big issues we were worried about, and we're glad to get them patched up. Please report to us if any of these issues are not fixed!

Jaded Beta 0.6.1 Patch Notes

- Green/Pink Tint over game fixed
- Water block turning speed is now instant
- Attack speed nerfed slightly to mitigate spam-killing enemies
- Game should no longer start larger than screen size
- Fixed issue where player would be placed at the origin when closing
- Changed one Amethyst so it wasn't near impossible to find
- Edited a couple rooms to patch up holes and make one jump less blind