Equip yourself with the right tools to gain an advantage in combat. In the challenging world of Jagged Alliance 3, having top-of-the-line equipment is essential for survival, whether you're battling in harsh environments or comfortably seated in your gaming chair.
Introducing the Jagged Alliance 3 Tactical Edition!
This comprehensive kit is housed in a sturdy and waterproof case, ensuring your gear remains safe and dry. The Tactical Belt with a Belt Pouch provides quick and easy access to your essential items, while the A.I.M. pin showcases your allegiance to the cause.
Get to know the characters of Jagged Alliance with a set of 36 character cards, each showcasing their professions and personalities. As you strategize and plan your next move, immerse yourself in the game's atmosphere with the official soundtrack on CD. With the Jagged Alliance 3 Tactical Edition, you'll be fully prepared to take on whatever challenges come your way!
Here's the full overview:
Outdoor case, 100% water- and dustproof & IP67 certified
Outer dimensions: 258 x 243 x 118 mm
Inner dimensions: 235 x 180 x 106 mm
Heavy Duty Tactical Belt for your pants
Tactical Belt Pouch for your gadgets
A.I.M. Pin
Set of 36 Character Cards
Original Soundtrack on disc
The Game on disc in a limited Media Book
The Tactical Edition is available for pre-order now at an SRP of € 129.99 / £ 114.99 and will release along with the game this summer.
If you want to learn more, check out the latest developer diaries: https://thqn.net/ja3-dd
Jagged Alliance 3 is currently in development for PC and set to release this summer.
Add the game to your wishlist now! Wishlist on Steam: https://thqn.net/ja3-steam
If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord: Facebook: https://www.facebook.com/jaggedalliancegame/ Forums: https://community.jaggedalliance.com/
Dev Diary 6 - Combat, Part one
Hello there! I am Boian Spasov and it is my pleasure to welcome you to a DevDiary on a subject that I’ve been wanting to write about for a long time – combat! Yeah, it’s a big one - there is so much to talk about that a single article won’t be enough and you can expect a second combat DevDiary down the road.
Hello there! I am Boian Spasov and it is my pleasure to welcome you to a DevDiary on a subject that I’ve been wanting to write about for a long time – combat! Yeah, it’s a big one - there is so much to talk about that a single article won’t be enough and you can expect a second combat DevDiary down the road.
For those of you who haven't played the previous games back at the time, Jagged Alliance isn’t just another turn-based tactical game. It also features certain RPG elements that are its heart and soul. The player takes command of a weird company of mercs with all their differences, peculiarities, likes and dislikes, and not just a squad of replaceable carbon-copied soldiers.
For those of you who haven't played the previous games back at the time, Jagged Alliance isn’t just another turn-based tactical game. It also features certain RPG elements that are its heart and soul. The player takes command of a weird company of mercs with all their differences, peculiarities, likes and dislikes, and not just a squad of replaceable carbon-copied soldiers.
In our fourth Jagged Alliance 3 dev diary we will take a look at the way mercs are designed and modelled and how they become more powerful, unique and personalized as the campaign progresses.
We're happy to announce the first Jagged Alliance 3 DevStream!
It will take place on our Twitch channel this Thursday at 5 pm CEST and we will cover everything around the next Jagged Alliance 3 DevDiary, which will be live tomorrow!
Stay tuned and save the date!
Dev Diary 3 - Making a Mercenary
Hello and welcome to another DevDiary for Jagged Alliance 3. My name is Boyan Ivanov, and I am the co-Creative Director of Jagged Alliance 3. Yes, another Boyan no to be confused with my dear friend and college Boian, whom you already know through the first DevDiary.
Recently Ian Currie had a brief interview about Jagged Alliance 3 with the German-speaking outlet Gamestar.de and we thought you guys would be very interested in what was asked and more importantly what he said..
Your official title is writer, but what’s your exact part in the team?
My role was to help ensure that the writing was high quality, both creatively and technically. This meant reviewing all the writing done by others and of course, producing a lot of new text (which included everything from dialogue to non-spoken text). Part of the role was to ensure consistency regarding grammar, culture, etc., but also with the JA franchise in general. In a nutshell, my job was to make certain that the writing was of the quality that fans of JA would expect. Working with the team, I also gave feedback on many things that weren’t writing related, but I think that’s just part of being a game developer.
The last installment of Jagged 2 is over two decades old, so a big part of today’s strategy gamers didn’t play it, or even don’t know it. As a writer, how do you reconcile these JA rookies and the veterans?
Well, that task goes beyond just the writing of course, but I think from a writing perspective you want to be able to reward veteran players without confusing new players. An analogy might be how Pixar can make very entertaining movies that include humor only adults will understand without diminishing the entertainment value for younger viewers. So perhaps we might reference something that only players familiar with JA2 may pick up on, but do it in a way that still works fine for new players.
JA2 offers dozens of mercs who are way more than just characters with certain skills shown in numbers: everyone has a background, strengths and weaknesses, is commenting what’s going on. How do you develop the old mercs further in JA3, and how do you bring new characters like Livewire to life?
Well of course that was one of the main goals of the JA franchise: to create interesting (and hopefully memorable) characters. To accomplish this in a strategy game setting was an interesting challenge and in order to make 40 different mercenaries unique we leaned on ethnicities, attitudes, interesting backgrounds, accents and of course good voice acting.
With each new installment in the franchise one of the challenges is keeping it feeling fresh. From a character perspective this involves balancing the addition of new mercs with old favorites. As designers we can also try to imagine how some of the returning characters might have evolved.
You must build a squad of six JA2-mercs. Budget doesn’t matter. Whom do you choose, and why?
Hmm, let’s see. I’d probably go with Scope & Reaper for their magnificent marksmanship and attitude. Nails for his explosive ability while still being strong in other areas. Vicki is my go to mechanic. Dr. Q is a great medic and Gus as a tremendous well rounded, very experienced who can serve as a second medic.
At the end of the great Legacy Trailer you say there are some things you wish you could have done in Jagged Alliance 2, and now you can do them in JA3. Can you give us two or three examples?
The first things that come to mind would be anything that helps convey the merc’s personalities. The more they come across like real individuals, the more attached the player is to them and that has multiple benefits. In JA3 mercs have a lot more opportunities to speak and react to things, which is one of the ways we learn people’s personalities in real life. Some of these opportunities include conversations with NPCs but there are times when they might just chat with each other – make small talk, etc.
Another thing that comes to mind is the depiction of the characters while in the sectors (e.g. exploration and combat). Instead of a simplistic and vague figurine, the mercs have all been uniquely modelled. The team has done an excellent job with this.
Don't F*** it up! How Jagged Alliance 3 Aims to be a Worthy Successor!
Don't F*** it up! How Jagged Alliance 3 Aims to be a Worthy Successor
Sofia, Bulgaria / Vienna, Austria, January 19th, 2023: When developing a successor to a legendary franchise like Jagged Alliance, the most mentioned wish from fans is: "Don't f*** it up!" It's a tightrope walk to make sure the game feels familiar to those who loved both, Jagged Alliance 1 & Jagged Alliance 2 but also brings new improvements to the table.
To make sure to get that vision right, who's better to ask for guidance than one of the original creators of the franchise? That's why developer Haemimont Games has been working with Ian Currie, designer of and responsible for the original concept of Jagged Alliance. Ian's been involved in the Jagged Alliance 3 project since day one.
Jagged Alliance games are known for their unique blend of strategic campaign management, a huge world to explore, diverse side-quests, in-depth tactical combat, and beloved characters. The upcoming Jagged Alliance 3 stays true to these elements and in the new Legacy Trailer, Ian Currie and the Haemimont Games team give us a taste of what makes it special.
Check the Legacy Trailer on YouTube: https://youtu.be/1a9oprKEl8A
If you want to learn more, check out the latest developer diary: https://community.jaggedalliance.com/index/dev-diaries/devdiary-2-legacy-and-writing-r4/
Jagged Alliance 3 is currently in development for PC and set to release in 2023. Add the game to your wishlist now!
If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord: Facebook: https://www.facebook.com/jaggedalliancegame/ Forums: https://community.jaggedalliance.com/ Discord: https://discord.gg/jaggedalliance