We finally got the Loyalty Discounts working again and they will be active until the 8th of June.
Apparently other dicounts cancled the Loyalty Discounts and we needed help from Steam to get it fixed and setup new discounts.
We wanted to make an announcement as we know a lot of people have waited for the discount to be reactivated so just sending this out to let you know :)
New update EA v 0.2.2
Hi all,
We wanted to get you a quick "small" update out here fixing a bunch of things found in this first week of early access.
We have a lot of great feedback and constructive feedback, and we are still going through it all. But we picked various issues and improvements.
You can check out the change log as a sticky in the top of the forum.
Have a great weekend, and we continue on with the milestone plan.
Best
Thomas
EA v 0.2.2
Improvements:
Allowing modders to add new units, weapons and items vs. only changing
Item icons; weapon icons and unit portraits are now externalized and moddable inside StreamingAssets
Map visuals updated
New unit portraits
Showing “no cover” indicator
Made more clear which NPC’s can be spoken to with speech bubble over head
Hire button now flashes when returning to Strategic Map for the first time
The game now warns you before starting a new game if you have a savegame already
The quest log under the map can now be scrolled
Not hitting objects that are too close when missing a shot (e.g. crate right in front of merc)
Rotated the minimap 45 degrees, to make navigation more intuitive (WIP - deactivated enlarge function)
Fixes:
Fixed Ferryman and Daughters Necklace quests
Mercs no longer stay in your squad on the map screen after they die
Control screen updated with proper font, also shows how to select multiple units
Enemy hover and right-click menu now shows the correct bonuses
Main menu improved for low resolutions
Locked down font size of dialogs
Removed calculation of remaining AP, as it was more confusing than helpful
Fixed the mouse over units when shooting to not show wrong AP
Fixed multiple units on the same tile bug
Various combat improvements
Dead mercs can no longer talk when clicked
Fixed the bug that caused the game state to not be cleared when reloading after death
Rolodex no longer stays active when toggling the strategic map
Fixed the input hotkeys to work when mouse is over UI panels
Fixed inventory panel to block game input when active
Strategic layer optimisations
Music should be playing correctly when all enemies are killed
Font updated
Mercs should no longer celebrate killing their allies
The cover lines to enemies display only for the enemies in line of sight
Fixed stances AP
Units now go out of ready mode when turn-based mode ends
Fixed sliding when moving with another stance
Headshot rules adjusted
Fixed the bug in the B13 sector that leads to inability to exit from it
Dead squad mates can now be looted
Portraits are now all in proper aspect ratios
Mercs no longer talk over of each other when rapidly selecting them
TxEditor changes:
Trigger editor added
TriggerZone editor added
Added empty WorkbenchScene for creating new assets
Fixed wrong target directory when building assetbundles