Jaws of Extinction cover
Jaws of Extinction screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Jaws of Extinction

Alpha Version 0.2.19.0a - Update & Patch notes



Alpha Version 0.2.19.0a - Now live



Festive greetings one and all! We have one more patch this side of the New Year that we’re ecstatically excited to share. We don’t normally promote dangerous horseplay, but this week it will be hard to avoid with the addition of new rideable horse companions. Just be sure to keep them well fed and looked after and you’ll be able to gallop around to your heart’s content.

So grab a hot chocolate, swipe a mince pie and stick a Santa Hat on your head (if you can one scattered across Eden-Nadir!) before digging in to this most festive of updates.

Happy Holidays from the JoE Development Team!

Horses




  • Added new rideable horses available from the Hanouten Safe Zone.
  • Mounted Horse Controls:
    • Mount/Dismount - [F]
    • Move forward/backwards - [W/S]
    • Direct horse - Mouse direction
    • Jump - [Space]
    • Attack with front hooves (when moving slowly) - [Left-click]
    • Attack with rear hooves (when moving slowly) - [Right-click]
    • Trot (slowest) - Tap [Ctrl]
    • Canter (slower) / Run (faster) - Tap [Shift]
    • Sprint (fastest) - Hold [Shift]

  • Horses can swim on water’s surface.
  • Horses have three vitals: Health, Stamina and Hunger.
  • Horse Health:
    • If you get your horse hurt (you monster), it will slowly regenerate health.
    • The horse will take damage if it falls too far. The higher the landing velocity, the more damage will be dealt.
    • If your horse reaches zero health, it will die permanently. You can however buy a new horse from the Hanouten Safe Zone stables.

  • Horse Stamina:
    • Sprinting will drain your horse’s stamina. Moving slower than a Sprint will allow Stamina to regenerate.
    • Jumping and attacking cost Stamina.
    • When Stamina reaches zero, your horse will drop it’s speed.

  • Horse Hunger:
    • As your horse’s hunger drops lower, it will limit its maximum Stamina (same as how player’s Hunger affects maximum Stamina).
    • Horse’s regenerate health slower the hungerier they are.

  • Added new buildable Hitching Posts and Feeding Troughs for your horse.
    • Can be placed on their own or connected to a Foundation. Hitching Posts and Feeding Troughs can be attached to each other.
    • Bring your horse close to a Hitching Post, dismount, then press [F] to interact with the Hitching Post. This will hitch the horse with a rope.
    • Your horse will automatically unhitch when you mount it.
    • Horse’s will only eat from a Food Trough while hitched.
    • Build a Food Trough nearby the Hitching Post to allow the horse to eat while hitched.
    • Fill a Food Trough with food by opening it with [F]. The horse will regularly eat from the trough while hitched nearby. If your horse is hungry when hitched, it will eat up to it’s maximum quickly, then slowly eat over time.

  • Eligible Horse Foods - the following food items can be placed in a Food Trough and will be eaten by horses.
    • Apples
    • Beetroots
    • Carrots
    • Turnips
    • Pumpkins
    • Pears
    • Parsnips
    • Marrows
    • Cantaloupes
    • Oranges
    • Watermelons
    • Plums




  • Germiya’s Stud - Buying a horse
    • Horses can be purchased in the Hanouten Safe Zone with Bucks.
    • To buy a horse, move in front of a horse in the Stable and press [F] to examine it. You will be able to see the name and statistics of the horse.
    • Use the [A] and [D] keys to look around the horse and press [F] to exit or press [Space] to purchase.
    • Horse names and colours are randomly chosen.

  • Horse data is included in save file. Players can save and load games while mounted on the horse.
  • Added new ‘Mount Sensitivity’ option in the settings, allowing horse mouse sensitivity to be set independently of main sensitivity option.

Player




  • Cold breath now only shows when the ambient temperature is below 45F, (indicating the cold ambient only, not body temperature).
  • Moved Amy's spawn further away from Hanouten beyond the lighthouse.
  • Updated screen effects when taking damage.

Environment




  • Chrismas Trees added around the developed area of Eden-Nadir. They will remain until the first patch in New Year.
    • Harvest a Christmas Tree by hand to gather Santa Hats.
    • Santa Hats will give characters unlimited weight (1000Kg). Happy Holidays!

  • Added new lighthouse cliff face with stone steps.
  • Swapped out various trees to Scotts Pine for improved optimisation and visual quality.
  • Lighthouse now uses generic spawner system with up to 19 items spawning across all floors.
  • Replaced sedans with six new variations.
  • All Jack-o-Lanterns have been removed from house porches.
  • Boots and Camo pants removed from Lighthouse.
  • Expanded the decontamination scene outside Hanouten
  • Added road lines to some areas of roads

Items




  • Added new organic foods which can be found at domestic spawn locations.
    • Potatoes
    • Beetroots
    • Carrots
    • Turnips
    • Pumpkins
    • Marrows
    • Pears
    • Parsnips
    • Cantaloupe Melons
    • Oranges
    • Peaches
    • Plums
    • Watermelons
    • Figs

  • Added Baseball Bat with barbed wire melee weapon.
  • Added Steel baseball Bat melee weapon.
  • Added Shovel melee weapon.
  • Added Crowbar melee weapon.
  • Added additional resources, Barbed Wire, Metal Plate, Metal Springs used in crafting.
  • Added updated sound effects for wooden baseball bat.
  • Added new craftable resource "Waterproof Cloth".
  • Added working workbench, this will enable players to craft additional items and weapons.
  • Characters will now gasp for breath when being underwater for long amount of time when reaching the surface.
  • Weapons and tools can now only be crafted on a workbench.
  • Changed the world model for wooden logs.
  • Wooden logs weight has been halved.
  • Tactical Tent now requires waterproof cloth to craft.
  • Bivouac Shelter (Bivy) now requires waterproof cloth to craft.
  • Added three additional crafting tools, Lump Hammer, Metal File & Hacksaw. These are used as requirements for crafting specific items.

UI




  • Inventory item shortcuts have been moved to the left of the inventory screen, expanding the inventory display.
  • Inventory shortcut slots will now clear when no corresponding items are available in the inventory after use.
  • Added new design and layout to crafting UI.
  • Added new SFX to player inventory.
  • Crafting item details now displays required resource amount on detailed display.
  • Crafting items will be slightly faded out if player is not at required level or a relevant workstation is being used.

Performance




  • Optimised various calculations happening when placing building parts.
  • All cliff faces around Hanouten and surrounding area have now been optimised with LODs and less draws calls on the CPU as well as removing any geometry below the landscape.
  • Add new White Oak trees to replace Holdem Oak, reducing draw calls from seven per tree to four draw calls including billboard. Merging branches and leaves into the same Atlas texture. We will start this process for all trees over time reducing draws on the foliage.
  • Optimisation pass on foliage and world assets around Hanouten Safe Zone.
  • Optimised Hanouten Safe Zone assets to improve performance.
  • Removed random assets that are not required to keep the draws down.

Bug Fixes



  • Fixed issue causing placement visualiser to rotate to match the character’s orientation instead of the players.
  • Fixed issues preventing buildable items from being placed on and nearby player constructions.
  • Fixed player’s Bucks not being saved.
  • Fixed missing collision in Hanouten Weston Park (General) Store.
  • Fixed not being able to pick up items in beach huts.
  • Fixed Stamina drain on melee weapons. The amount of Stamina used per attack is now different per weapon.
  • Stopped breathing sound effects when swimming underwater.
  • Re-added the ‘Favourite’ option back in to crafting items. Click on the star icon to add to Favourites category.
  • Fixed textures not rendering MRAO on safezone lodges.
  • Fixed textures not rendering correctly in roadworks holes.
  • Fixed door unlock sound effect not playing when unlocking a door
  • Fixed crafting Filters/Categories not working.
  • Fixed crafting search not working
  • Fixed shadows in buildings looking flat.
  • Fixed roadside barriers Ambient Occlusion.
  • Fixed junction at blockade and car on bricks which were using an old road material.
  • Fixed the basement door in Sen’s needing its prompt text adjusting.
  • Fixed Ambient Occlusion on roadside walls.
  • Fixed Ambient Occlusion on environment elements such as paths and roads which were too dark.
  • Adjusted shadows on tree Level Of Detail (LODs) to try and prevent shadows popping in and out.
  • Adjusted loot spawners in houses to prevent duping spawned loot.

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and has been pushed back until Q1 / Q2 2020.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

Alpha Version 0.2.18.0a - Update & Patch notes


Alpha Version 0.2.18.0a - Now live


Is that glimmer of light I see shining through Autumn clouds? Hark, nay, ‘tis Jaws of Extinction patch 0.2.18.0 landing to brighten up the day!

Update 0.2.18.0 features an array of animation amendments, interaction improvements, useful UI updates and barrels of blasted bug fixes - all the meanwhile we’re working on our super secret content in the shadows coming soon™.

Player



  • Fixed several hidden volumes in the world preventing pickup/interaction.
  • Fixed player receiving no items from their death loot sacks when holding [F] to take all.
  • Fixed character moving at sprinting speeds when crouched while holding [Shift] when there is not enough headroom to stand.
  • Fixed jump landing animations briefly playing a running animation after finishing the jump when stationary.
  • Character’s legs now move in the direction of movement while crouched instead of always walking forwards.
  • Improved smoothness of transition between stationary crouch and moving crouch.
  • Adjusted mid-height pickup animation to avoid robotic shoulder movements.
  • Improved animation when opening doors.
  • Smoother animation movement when transitioning between moving and stationary
  • Smoother animation movement when changing motion direction between left and right.
  • Improved leg positioning when switching direction while running to prevent legs overlapping each other.
  • Added torso rotation when looking left to right before body turns on the spot.
  • Characters no longer repeat phrases when closing their inventory after looting.
  • Updated door interaction mechanics.
    - Movement is not locked when opening doors.
    - New default open/close sounds.
    - New animation played on unlocking doors.
    - New screen display for interaction and locked doors.
    - Doors now always open away from the character when possible.
    - Both doors in a double door frame can now be interacted with.
    vDoor now open without any delay.
    - Kicking open a door has been swapped out for running open, allowing the player to open the door very quickly while running.


NPCs



  • Fixed various errors occurring regarding dropped loot sacks.
  • Wanderer heads can no longer be smashed with melee weapons if the player's stamina is too low.

Environment



  • Added an additional 1000 birds nests around the playable map.

UI



  • Updated Quest/Objective UI.
  • Latest objective now always displays in the top right of the screen.
  • Holding down [J] key allows you to see a full breakdown of active quest.
  • Campfire updated with latest interaction updates, focus outline when focusing and world UI display like doors.
  • Made inventory section buttons more visible for reading.
  • Inventory screen will no longer automatically open when looting a container that is empty.
  • ST-RV Watch (vitals display) is now backlit, meaning it is visible underwater and in the dark.
  • Updated UI Buff display. This is the vertical bar on the side of the inventory showing statistics. Please note - many of these buffs listed do not affect gameplay yet. ( SEE DETAILS BELOW )

Updated UI Buff display



  • Endurance: Controls the rate which Stamina is lost when doing strenuous activities. Additionally reduces rate at which Oxygen is lost while holding breath. (Not yet in effect).
  • Pace: Determines the speed at which you can move while jogging and running. Additionally improves speed of climbing activities. (Not yet in effect).
  • Stealth: Controls the likelihood of being heard by making less noise when moving and doing activities such as looting and opening doors. Additionally reduces visibility when in partial cover such as sparse foliage. (Not yet in effect).
  • Brute force: The power with which you can strike targets affecting damage caused in close quarters combat. Additionally increases how far you can draw a bow for extra damage. (In effect for melee weapons).
  • Armour: Improves the resistance you have to impact related damage types. Blunt, Piercing and Slashing damage you recieve is reduced with higher Armour. (Not yet in effect).
  • Respiratory Protection: Determines the extent to which you are protected from harmful gases and airborne particles such as smoke, spores and toxic chemicals. (Not yet in effect).
  • Eye Protection: The extent to which your sight can be impared or distorted by conditions which affect vision. (Not yet in effect).
  • Thermal Conservation: Determines the rate at which body heat is lost. Conserving body temperature means it will take longer to lose body heat when in a colder environment.You can increase Thermal Conservation by wearing suitable equipment. (Not yet in effect).
  • Heat Resistance: Determines the rate at which body heat is gained. A higher Heat Resistance means you can survive longer before overheating when in a hot environment. You can increase Heat Resistance by wearing suitable equipment. (Not yet in effect).

Items & Placeables



  • Placeable tent now has 42 available inventory slots instead of 21.
  • The water collector now displays how fast it is filling.
  • The water collector can now fill multiple items at the same time (place multiple buckets, water bottles of cooking pots in your inventory to fill at the same time).
  • The water collector now does not have a minimum fill point, the water collector will fill an empty or partially empty container with the water available, even if it fills the container partially.
  • Large water bottles can no longer stack (this may be temporary, while we find a solution for filling stacked partially filled bottles).
  • Removed the three tier shelving unit with multiple storage boxes, these have been replaced with an alternative storage container. This will not destroy already placed shelving, but we would suggest transferring items to other storage, incase we decide to remove these completely at a later date.
  • Three tiers of respirator added. Respirators can protect you from gases, toxic air and spores.
  • Respirator lockbox added. This may need a key card to unlock if it is locked.
  • Added ‘Investigation Point System’ which allows players to get a narrated description of what they are looking at for certain points of interest. For example, a suspicious blood stain on the floor can be investigated by the character you are playing who will comment on what they see. These will be added around to world to open character narratives and unlock lore about the world. These will also be used in quests.
  • Two way camera terminal added. Found at military facilities at the moment but will be available for player crafting upon adding crafting benches.
  • Added extra large storage crate that holds 42 item slots. Can be crafted from the building menu in place of the three tier unit.
  • Added resource Ammonium.
  • Added resource Oil.

Weapons



  • Swinging melee weapons now reduces stamina depending on the weight of the weapon. Hitting with 0 stamina will reduce the attack damage.

Performance



  • Significant reduction in unnecessary character animation processes running.
  • Optimised logic on the STRV system to only run when looking at the STRV watch.

Bug Fixes



  • Fixed turning on the spot animations while holding some weapon types causing the opposite turning animation to play.
  • Fixed jitter occuring when walking backwards.
  • Fixed animations issues causes player's legs to overlap with each other when moving at certain angles.
  • Fixed sliding motion when wading in shallow water.
  • Fixed not being able to light campfires under cover when raining. Campfires will now accept any type of cover including building parts, prefabricated houses and some large trees.
  • Fixed an issue where the container slots were not scrolling in the inventory screen.
  • Fixed an issue where the rear door in the pharmacy in Hanouten would not open.


THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

Alpha Version 0.2.17.0a - Update & Patch notes



Alpha Version 0.2.17.0a - Now live


Gather around one and all! Revel with us as we reveal of the most rambunctious yet equally resplendent patch notes in all the realm.

~Note from James ‘Scrub’ B: Figured it was time to give some of the words in the dictionary beginning with R some love. Any and all comments starting with the letter R will earn some Scrub points.

Important Notice


This patch (0.2.17.0) has had some significant improvements to the save/loading system. In light of this it is highly recommended that you start a fresh game. If you use a save file from a previous version some save data may be missing or interpreted incorrectly which can cause problems.
We would be especially grateful if players could ensure that they start a fresh game before reporting bugs to the developers lest we slip further into the dreaded incalculable Lovecraftian void of bug fixing insanity. Thank you.

Player




  • Some inventory items such as water and food can now be used multiple times until the item is expended.
    A yellow bar next to the item indicates the amount remaining of that item.
  • Player’s flashlight is now directed by the camera’s direction.
  • The flashlight no longer casts undesirable shadows from the character’s weapons
  • The flashlight beam can no longer be obscured by clothing
  • Updated flashlight visuals. Character’s now starts with a more basic civilian grade flashlight.


Environment




  • Materials on roads and paths are now slightly lighter to match the environment.
  • Improved materials on all bushes for better lighting and Ambient Occlusion (AO).
  • Adjusted overall world lighting.
  • Improved fog layers.
  • Adjusted various Brightness and AO values on shaders around the world.
  • New Burchett Dam layout and visuals (work in progress).
  • Added new Miller's Lake Camp location (work in progress).
  • Added new water shader to streams and lakes.
  • Added new water shader to ocean.
  • Removed old vehicles from Sen’s car crash site.


Main Menu




  • Improved lighting and environment in the Main Menu background.
  • Added additional protagonists in the character selection menu (currently locked)


Weapons




  • Added Condition and Durability statistics to weapons.
    Each time a projectile is successfully fired from a weapon it will reduce the condition of the weapon.
    Firearms will not jam until the weapon condition is below a 50%. When below this threshold, there is a chance the weapon will jam.
    Weapons with a condition of 0% cannot be equipped or fired. If it is a firearm, then weapon will just click as if no ammo is available.
    Condition rules also apply for melee weapons and gathering resources with tools/weapons.

  • Weapon ammunition now saves and loads correctly. Ammunition will no longer get returned to the inventory or disappear entirely when reloading the game from a save. The amount of ammunition in the magazine is now recorded and will be present in the magazine next time when loading.
  • Additional weapon information is now saved and restored on loading:
    Weapon fire modes (full-auto, burst, etc) are now saved/loaded.
    Jammed status is now saved/loaded.
    Holstered/Unholstered status is now saved/loaded. This means that the weapon in your hands when you save will be in your hands next time you load instead of returning to the holstered position.



Bug Fixes



  • Fixed critical issue often causing players to get stuck on the loading ‘initialisation’ screen when loading saved games.
  • Fixed not being able to snap building parts loaded from a save file.
  • Fixed white outline appearing on building parts after loading a save file
  • Fixed window shutters from not being deleted with their parent window frame after loading from a save file.
  • Fixed window shutters open/close status not being saved.
  • Fixed player being able to switch weapons while also in Build Mode.
  • Fixed being able to vault on of of NPC children (we fixed it, but it was kind of funny).
  • Fixed not being able to place placeable items such as sleeping bags, lanterns, tents, etc.


0.2.17.2a HOTFIX



  • Fixed ‘Welcome To Hanouten’ quest objectives getting stuck at various points throughout the mission.
  • Fixed missing NPCs from Hanouten Safe Zone.
  • Fixed occurrence causing NPCs to incorrectly patrol to other areas of the map.
  • Fixed missing items from Loot Sacks dropped by Wanderers.
  • Fixed issue where stacking items with durability condition would share the item’s condition across stack.
  • Fixed issue where picking up spawned stacked items would duplicate when stacking.
  • Fixed dropping items from inventory causing a lag spike.
  • Fixed an issue in the crafting system that would sometimes stop you from crafting an item even if you had all the tools and resources.
  • Fixed issue where text did not show on bow slot telling you what button to use to equip.
  • Fixed issue with loose biker boots and mask having 0% condition, rendering them useless.
  • Scrap metal weight has been significantly reduced.
  • Bottles of water now give empty plastic bottles when consumed.
  • Empty plastic bottles can be recycled into scrap plastic.
  • Large water bottles now have 10 uses per bottle, each use replenishing 25 hydration.
  • Buckets of clean water now have 20 uses, each replenishing 25 hydration.
  • Small water bottles now have 2 uses, each replenishing 10 hydration.
  • Cooking pots now have 10 uses, each use replenishing 25 hydration.
  • Large water bottles and cooking pots can now be used for gathering water at water collector.
  • Items used for gathering from Water Collectors (Large empty bottle, cooking pot & bucket) each reduce water volume to a maximum of 5% of the maximum content of the water collector.
  • When gathering from a Water Collector (using a large empty bottle, cooking pot & bucket), the Water Collector’s contents is reduced by up to 5% of the maximum capacity depending on the item used to collect. Larger capacity containers will take more water.


THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

Halloween 50% Off Sale



SALES STARTS ON STEAM ONLY AT 10.00AM FRIDAY 18TH OCTOBER


All dates/times are in US Pacific.

To celebrate Halloween this year, we are putting the alpha build of 'Jaws of Extinction' on sale at 50% off for a whole 14 days (Untill 1st November 2019).

If you want to join are growing community and help us test and mold JoE into one of the top survival games available, grab yourself or a friend a key, join out Discord server @ http://discord.gg/joegame and jump in.

BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM


In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.

Alpha Version 0.2.16.1a - Update & Patch notes



Alpha Version 0.2.16.1a - Now live


Ahoy there fellow landlubbers. We’re back with another patch hot on the heels of last week’s update. If this week’s patch notes seem a tad shorter than normal, fear not! Aside from dropping a patch a week earlier than our normal two-week patch schedule, we’re also working on some super secret things in the background which we can’t wait to share. This patch’s update includes a bounty of new building content and improvements, the new building integrity system and new lighting visuals all whilst we work on some top content in the shadowy depths.

Something excitingly equestrian is coming... be sure to check out the Feature Preview section at the end to get a look at the first upcoming vehicle for Jaws of Extinction!

Player Building System (PBS) Updates




  • Added Free building mode to the admin manager
  • Added structural integrity to base building (No more Fortnight building)
  • Added working water collector, this can be snapped to player base building or use standalone (Max capacity = 20 buckets, use bucket in inventory to gather)



  • Added 4 additional wall types
    Boards wall 2
    Planks wall 2
    Planks & Sheet Metal
    New sheet metal

  • Added Two new building categories
    Furniture
    Prefabs

  • Added two prefabricated PBS floors
    Wooden plank
    Sheet metal

  • Added six types of PBS lights
    Basic ceiling light
    Gas cap light (Red)
    Small hanging spot light
    Wheel ceiling chandelier
    Small mounted spot light
    Pulley wall light

  • Added additional snapping points at 45 deg for defensive walls
  • Added two types of shutter to PBS windows (These are auto spawned at the moment).



  • Adjusted snapping points on stairs, ceilings can not longer snap to the top of stairs, you will have to build down from stairs to ensure support is available.
  • Added optional banisters/railings for stairs, found in the stairs building category.
  • Adjusted the snapping positions of walls on foundations and ceilings, so all building parts will form together more tightly.

Environment



Weather manager will now notify actors when they are initially added to the manager system as well as when scheduled
Adjusted lighting in the world, post processing and sky system have both been tweaked for a more desaturated look

Bug Fixes



  • Fixed issue with campfire weather protection reference not being set
  • Fixed an issue not allowing you to walk up PBS stairs in some cases
  • Fixed collisions on PBS windows, players can now shoot out of them
  • Fixed collisions in general store counters
  • Fixed key not being able to be picked up
  • Fixed the moon not showing in the sky after the transparency fix in the last patch
  • Fixed some fences around Hanouten not being aligned correctly
  • Fixed issue with raining sounds on cars when not raining
  • Fixed some floating foliage around Sheriff Sen’s crash site
  • Fixed some assets around shops not having culling data
  • Fixed issue preventing character from picking up items in the Hanouten Safe Zone

Feature Preview: Horse


[previewyoutube="mQB_xK7unLQ;full"]
Youtube video created by Twisited (Official Jaws of Extinction partner)

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

Alpha Version 0.2.15.0a - Update & Patch notes



Alpha Version 0.2.15.0a - Now live


Two words. Patch 0.2.15.0 is here! Strictly, that’s more like three words and a number, but that’s a far less catchy way to get the ball rolling on this week's rad buffet of updates and fixes, available right now!
In other linguistic news, I don’t think I’ve ever put the words ‘rad’ and ‘buffet’ together before, although all buffets are rad.

Game Play




Admin Manager

  • Added new Admin Manager. Show and hide the admin menu with [Shift + /] key. This allows players to use a variety of debugging tools, such as God mode, Ghost mode, Teleport, Spawn Items and Enable Free Camera Mode.
    God mode - Gives the player complete invulnerability.
    Ghost mode - Allows the player to move without collision.
    Teleport - Instantly move to required location (feature in development).
    Spawn Items - Add required items to inventory/world (feature in development).
    Free Camera Mode - Explore the map using a floating camera without the restrictions of the character.

  • Some of these features are still in development and may be adjusted over time.
  • These tools are intended for single-player testing purposes and multiplayer admin users. We do not expect most players to use them unless desired.

Interactables & Placeables

  • All types of tool boxes will now contain tools and crafting items. Tool boxes can sometimes contain hammers.

Alpha 0.2.14.7a - Update & Patch notes



Alpha Version 0.2.14.7a - Now live


Patch 0.2.14.7 has landed. 14 patches since alpha is almost enough to knit a blanket with and we’re not slowing down! There’s some cracking improvements lined up with today’s update, including swifty new melee changes, a bag load of bags updates, sweet UI / HUD thingymebobs and more.

~P.S. from ‘Scrub’ - I wrote this weird intro yesterday and it was late, but I’m not apologising!

Game Play




Interactables & Placeables

  • Sleeping bags no longer save the game. They only act as a respawn location when the player dies.
  • Basic tent is now craftable at level 1 crafting,
    Basic tent can be used as a reusable spawn, storage container and will save the game.
  • Bivy is now craftable at level 1 crafting.
    Used as a source of heat and a storage container. Provides protection from weather allowing you to light campfires and other flammables underneath.
  • Firepits/Campfires will no longer light if in the open rain and require weather protection from a building or craftable Bivy.
  • Large tier three storage now comes with two functional lanterns to light your home.
  • Using a placeable item from the inventory will now close the inventory on use.
  • Placeable items can now have different visual states. For example, a rolled up sleeping bag and a layed out sleeping bag.


Interactions & Questing

  • Radio will now alert player of new incoming calls with authentic two way radio alert sound (instead of Sen's voice). Change radio channel or mute with [Y]. Press [T] to answer.
  • Skill system has now been disabled until the new system in development is implemented.



Loot & Apparel

  • Added new usable backpacks allowing player’s to increase their carry weight capacity.
    Added ‘Military Grade 1 Backpack’ with an inventory weight of 55kg. Tier rating is Uncommon.
    Added ‘Military Grade 3 Backpack’ with an inventory weight of 120kg. Tier rating is Legendary.
    Added ‘Extreme Survival Backpack’ with an inventory weight of 250kg. Available in three different colours: Black, Green and Tan. Tier rating is Legendary.

  • Added Military grade backpacks to military grade containers.
  • Added ‘Extreme Survival Backpack’ spawns across Hanouten outskirts.
  • Added Placeable Kerosene Lamp.
    Can be placed from inventory or shortcuts bar.
    Toggle the light on and off with [F].
    Pick the lamp back up by holding [F].
    Placeable Kerosene Lamp will auto turn on and off with time of day (7am / 7pm).

  • Added new bow spawn in Hanouten area.
  • Added Woodland Camo print skin for “Basic Cargo Pants”.
  • Item tier ratings now display a colour depending on their rarity (‘Poor’, ‘Common’, ‘Uncommon’, ‘Rare’, ‘Epic’ and ‘Legendary’)
  • Removed base weight capacity of 90KG.
  • Updated equippable bag capacities.
    ‘Old Rucksack’ now has an inventory weight of 15kg. Tier rating is Poor.
    ‘Duffle Bag’ now has an inventory weight of 25kg. Tier rating is Common.
    ‘Military Grade 2 Backpack’ now has an inventory weight of 70kg. Tier rating is Rare.
    ‘Survival Backpack’ now has an inventory weight of 80kg. Available in four different colours: Black, Red, Yellow and Blue. Tier rating is Epic.



Saving & Loading

  • Loading from the in-game menu will no longer attempt to load any save-games from older playthroughs of the game. These saves can still be loaded from the main menu.
    Game now creates an initial autosave when starting a game so that the game can be reloaded from the very start if needed.


User Interface




Heads Up Display (HUD)

  • New STRV display system. Vitals are now displayed on the character’s STRV watch.
    Camera will now zoom into the STRV watch to display vitals information.
  • New player HUD designed to be cleaner and more understandable.
  • Removed prompt to tap [F] to pick up items (now handled in KBAG prompts).




Key Bindings at a Glance (Player Instruction/Information)

  • Improved KBAG (Key Bindings At a Glance) prompts to be modular. The system has been expanded and reworked to work in any situation.
  • Added KBAG prompts to new situations:
    Added KBAG Key bindings to building (menu) system
    Added KBAG key bindings to radio (incoming calls)
    Added KBAG key bindings to placeable items
    Added KBAG key bindings to campfires
    Added KBAG key bindings to tents
    Added KBAG key bindings to bivys
    Added KBAG key bindings to kerosene lamps





Community Requested UI features

  • Added frames per second cap options.
    Frame limit can now be set to Auto, 30 and 60 FPS current options under 'Graphics Settings'.
    Caution: these settings are currently not saved when the game is reloaded. They will be included in the save data once verified that settings are working properly.

  • Added new autosave control options under 'Game Settings'.
    The time interval between autosaves can now be set.
    Autosaving can now be set to disabled.
    Autosave settings are saved and restored the next time the game is loaded.



Player Inventory

  • Removed a slot from the available shortcuts to make space for upcoming HUD features.
    Inventory will be updated at a later date, including Journal tab and Skills tab.


World/Environment




Location Update: Survivor camp location

  • New Survivor Camp location. Includes new buildings to explore, scavenge from and make camp.
  • Added new (work-in-progess) cliff faces around Survivor Camp.


World Items

  • Added climbable ladder in marshlands ruins. Allows access onto the structure's ledge for access to lootables and building space.
  • Adjust AO on garbage trucks.
  • Enabled distance fields on barrack tents at outpost "Charlie".


Landscape

  • Updated forest floor and path with new texture.
  • Added additional ground clutter on path floors and forest floors with fallen leaves and dead grass.
  • Improved collisions on road splines allowing them to bend with the mesh more accurately.
  • Completed road from marshlands to collapsed tunnel.
  • Adjusted grass landscape texture to blend better with grass foliage.
  • Moved foliage out of the road leading to outpost "Charlie".
  • Increased draw distance on roads leading to outpost "Charlie".
  • Adjusted dirt textures to blend better with the world.
  • Increased draw distances on large bridge supports across burchett river.


Additional harvestable foliage

  • Added Chamomile
    Will be used for consumable recipes [No game use yet]
    (Tea)

  • Added Common Chicory
    Will be used for consumable recipes [No game use yet]
    (Food)

  • Added Saint John's Wort
    Will be used for consumable recipes [No game use yet]
    (Wellness)

  • Added Cornflower
    Will be used for consumable recipes [No game use yet]
    (Cornflower is an herb. The dried flowers are used to make medicine. People take cornflower tea to treat fever, constipation, water retention, and chest congestion. They also take it as a tonic, bitter, and liver and gallbladder stimulant.)

  • Added Goldenrod
    Will be used for consumable recipes [No game use yet]
    (Goldenrod is used to reduce pain and swelling (inflammation), as a diuretic to increase urine flow, and to stop muscle spasms. It is also used for gout, joint pain (rheumatism), arthritis, as well as eczema and other skin conditions.)

  • Added Sunroot
    Will be used for consumable recipes [No game use yet]
    (Food)

  • Added Maple bush
    [No game use yet]
  • Added Blackberry bushes
    Will be used for consumable recipes & natural cover from enemies [Set up as natural cover but can not be harvested yet]
    (Food & natural cover)

  • Added Knapweed plants around the world can be used in health elixirs
    Will be used for consumable recipes [No game use yet]
    (Knapweed was used for ruptures and wounds, bruises, sores, scabs and sore throat, etc.).



Player


Melee Combat

  • Implemented new melee collision detection system.
    Baseball bats no longer have a chance of passing though Wanderers when striking them.
    Increased melee attack speed
    Baseball bats now have a slightly longer reach to impact their target
    Collision detection of baseball bats is now handled from the base of the weapon, preventing the possibility of not hitting a target which is too close.

  • Improvements for holstered melee weapons/tools.
    Repositioned axe on player’s back to prevent clipping
    Improved animation for holstering and unholstering baseball bats.
    Changed position of holstered baseball bats on character’s back to match holstering/unholstering animation.



Focus Mode

  • Player can now use focus mode in first person. Activate with [Alt] + [RMB].
  • Various discrete functionality adjustments to make focus mode smoother.


Visual Improvements




Weather

  • Rain can now only happen with with suitable cloud coverage.
  • Improved rain and storm visuals.
  • Fog system amended to work with day and night cycle better.


Textures & materials

  • Water materials adjusted to have more of a green tint.


Performance



  • Adjusted textures on rocks to use lower resolution to match the size of the rock to reduce memory consumption
  • Replace high poly small rocks with low poly versions


Bug Fixes



  • Fixed duplication bug where items could be placed and then the inventory opened to duplicate the item.
  • Fixed duplication bug allowing unlimited sleeping bags to be picked up after placing one down.
  • Fixed an issue where cargo pants would spawn without other items (i.e. boots, jacket and backpack)
  • Fixed issue where Military Grade 2 Backpack would be destroyed if dropped.
  • Fixed stretching issues on Military Grade 2 Backpack and Survival Backpack.
  • Tentative fix for for saving graphics settings to file and then reloading these settings when the game is reloaded.
  • Fixed collisions on bows making them difficult to pick up.
  • Fixed collisions on baseball bats making it difficult to pick them up.
  • Fixed shaders on ammunition boxes causing them to appear black and hard to distinguish from each other.
  • Fixed various errors caused by missing object references regarding the object pool manager.
  • Fixed junk loot containers not updating properly when emptied.
  • Fixed fatal crash caused by killing a deer.
  • Fixed issue when mounting a ladder from the top causing the character to float backwards away from the ladder.
  • Fixed issue where interacting with doors could cause ADS (Aim Down Sight) to stop working.
  • Fixed boxes appearing on building parts when using the building system.
  • Fixed loot bags incorrectly showing their inventory in columns of four, instead of seven.
  • Fixed player leaving aiming mode with shift held down but not breaking into a run.
  • Fixed player releasing [Shift] key while aiming causing an increase in speed while aiming.
  • Fixed situation allowing character to get stuck in sprint/jog which also aiming.
  • Fixed player running acceleration getting stuck sometimes when tapping aim key.
  • Fixed issue when loading a game after placing a military tent causing player to spawn on the beach with no items.
  • Fixed containers appearing empty after loading a game with a placed military tent.
  • Fixed issues with collisions on lighthouse pond.
  • Fixed leaves and forest floor showing in basements of houses.
  • Fixed broken water pipe roadworks collision where you could fall through the world.
  • Fixed seam in road spline in Hanouten.
  • Fixed floating foliage on cliffside behind survivor cliffside base.
  • Fixed water shaders not rendering correctly. This has been replaced with a new setup for the shader.
  • Fixed gaps between path mesh and landscape at fork under bridge at marshlands/road from docks.
  • Fixed issue causing all game textures would appear blurry.
  • Fixed issue causing Level Of Detail of landscape to be stuck at a low level. This meant the player would clip though the terrain.


Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder

Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

0.2.13.0a Patch notes



Alpha Version 0.2.13.0a - Now live



We’re back again with the Jaws of Extinction fortnightly update featuring a metric hefty box of fixes, updates, new locations and new content.

This patch we are changing up how we are presenting the information on patch 0.2.13.0a. Let us know what you think of our new format which merges the details and images from our weekly digest with the with the usual list of patch notes.

GamePlay


Loot & Apparel

  • Lootable debris (e.g. duffle bags, crates, etc) containing items can now be interacted with like a container. Press [F] to interact with the contents using the inventory. Hold [F] to take all items without opening the inventory.
    - Holding [F] will no longer spill items out onto the ground.
    - You cannot place items into the debris container.
    - Wanderer and Player loot sacks can now be interacted with the same way.

  • Added four tiers of military grade loot containers, White, Green, Orange and Black.
    - White - a chance of spawning all types of ammo.
    - Green - a chance of spawning all types of ammo and pistols.
    - Orange - a higher chance of spawning ammo, pistols and assault rifles.
    - Black - an even higher chance of spawning ammo, pistols and assault rifles.

  • Military Grade 2 backpack has been removed from house spawns and will only spawn in military crates.



  • Added survivor outfit, consisting of 1x field jacket, 1x cargo pants and 1x pair of biker boots.
    - Survivor outfits will spawn all together (next to one another)
    - Survivor outfit will spawn in general house spawns

  • Survival backpack will now only spawn with the new survivor outfit.

Player Start

  • Moved starting pistol from the boat to make it easier to find.
  • Moved any building materials away from the spawn boat to avoid being immediately overburdened unknowingly when grabbing starting supplies.

World/Environment


Location update: Plane crash site



  • Added new road tunnel through the mountains found on the north road to Nadir Peaks.
  • Updated plane crash site new layout, details and decor (90% complete).
    Further optimisations to be done once Chris (Lead 3D artist) has remodeled the crashed plane.


Location update: Outpost “Charlie” Docks



  • Continued work on Burchett Docks east of Outpost "Charlie" military zone (80% complete).
    Now docks are split into four different areas:
    - Decontamination, Crops & Growth
    - Container storage
    - Industrial
    - Empty (WIP)



World mesh adjustments

  • Adjusted garbage truck outside Old Oak motel which was buried in the ground slightly.
  • Updated tunnel mesh which had gaps in the joints.
  • Added missing collisions to large power line pylons.
  • Added missing collisions to SUV doors on static vehicles.
  • Added Distance Fields to guard office outside military base.
  • Added Distance Fields to white truck outside Old Oak.
  • Removed barbed wire fence from bridge in marshland.
  • Draw distance increased on bridge supports leading over Burchett River.


Weather changes

  • Added in additional condition to reduce the chance of storms.


Sound & Effects

  • Added water sound effects to burst pipe road works.


Player


Melee combat updated

  • Updated melee combat (subject to feedback)
    - Melee attacks will now lock the players root and play full body animations.
    - Added new functionality to melee combat, four different attacks, two normal, two heavy attacks.
    - [LMB] and [RMB] used for normal attacks and hold left-shift whilst using [LMB] and [RMB] for heavy attacks.


Character improvements

  • Added new footstep impact effects on different surface types.
  • Added new running animations for female characters.
  • Removed side lean additive animations when strafe running.
  • Clothing and backpacks now automatically equip if suitable equipment slot is empty. This happens after picking the item up or adding it to the inventory.

Visual Improvements


Textures & materials

  • Modified all rocks to blend with landscape cliff faces.
  • Added new dirt textures to the world landscape shader.

Post processing

  • Changed post-processing Depth of Field algorithm from Gaussian to Bokeh to remove while halo artifacts around items in the distance.

Performance


Foliage

  • Shadows have been disabled on grass foliage to increase performance.
  • Added new low-poly rocks around the world.

World composition

  • Disable world composition. This change is subject to feedback.
    This will stop stuttering as player crosses the landscape but may cause a small overall performance drop.


Scalability & User Settings

  • Adjusted scalability settings to work with texture streaming more efficiently.

Bug Fixes



  • Fixed an issue where the characters head would get stuck looking in a different direction after using freelook.
  • Fixed an issue with the camera locking after freelook was disabled.
  • Fixed misspelt Marshland compass discovery prompt.
  • Fixed an issue with the roadside railing hovering off the ground as you go through the overpass at the collapsed tunnel.
  • Fixed an issue with being able to loot containers again seconds after looting them
  • Fixed an issue where pressing the run button whilst idle would sometimes get the character stuck in running state.
  • Fixed an issue where the player could get stuck in ADS (Aim Down Sight) by tapping [Space] to enter ADS while releasing [RMB] at the same time.
  • Fixed a floating powerline in front of Hanouten “Mortar & Pestle” pharmacy (Thanks Ace)


Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder

Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

HOTFIX 0.2.13.1a



  • Re-enabled world composition
    This is reverting back to splitting the world up into chunks and will use less memory. But will unfortunatly cause slight performance drops as it loads additional chunks. (We are looking into reducing memory consumption and should have a solution soon).

v.0.2.12.1a Patch Notes




Player



  • Arrows which have been shot are no longer a blocking obstacle for the player (or NPCs).
  • Fixed auto-sort setting item stacks to maximum if the player already has a full stack of the same item type in their inventory.
  • Fixed player from getting stuck in ADS (Aim Down Sight) with a white square in the centre of the screen if the player opens their inventory and unequips their weapon while in ADS.
  • Player now automatically lowers their weapon out of ADS if the inventory is opened while in ADS.
  • Fixed issues when respawning causing player to appear on the beach instead of their sleeping bag and/or have no clothes or items.
  • Fixed white box appearing on screen after respawn if player dies while in ADS.
  • Fixed player’s default Depth of Field.

NPCs



  • Fixed loot sacks dropped by Wanderers sometimes being unlootable.
  • Fixed circumstance causing Wanderer loot sacks to disappear rather than fading away when looted.
  • Fixed occasional issue causing Wanderer movement to become erratic after being hit with an arrow.

Game



  • Fixed issue potentially causing some items to despawn faster than intended.
  • Fixed issue where dropping an item could prevent future items from spawning properly.
  • Updated sleeping bag description to not imply that it can be picked up.
    vFixed issue where player could craft unlimited items.
  • Weapon spawners removed from Hanouten safezone.
  • Item spawners removed from shelters in Hanouten safezone.
  • Weapon and item spawners added to new military outpost.

Environment



  • Redesigned south marshlands with updated foliage, paths, roadways and bridges (getting ready to add those croco-gaters).
  • Added new church ruins to the south marshlands.
  • Redesigned military docks north of Lockcrest island. Further content to be added but the location has been totally redesigned.
  • Redesigned “Abandoned Military Storage”. This area has now been overhauled and replaced with “Military Outpost Charlie”, a much larger facility with some high-end loot available and plenty of buildings to explore. Some buildings interiors to be added in future.
  • Fixed gaps under paths leading up to the lighthouse in Hanouten.
  • Fixed landscape around Sheriff Sen’s crash site covering up cars.
    Added collisions to stationary garbage trucks.
  • Made adjustments to assets floating off the ground.
  • Fixed missing mesh from lighthouse seams.
  • Added posts to fences which were missing their posts in Hanouten area.
  • Corrected missing textures from new powerline posts.
  • Adjust fallen tree position at the survivor camp causing players to get stuck while looting the area.
  • Removed floating stones near abandoned lake house.
  • Fixed gaps under paths near abandoned lake house.
  • Removed floating grass on the riverbank near the crash site.
  • Adjusted the position of the horse cart in Hanouten safezone which was causing NPCs to spawn inside and get stuck.
  • Fixed gaps in landscape and road leading to collapsed tunnel.
  • Added new collision planes around buildings with basements to ensure player cannot fall through the gap between the house and the landscape.

Performance



  • Minor performance improvement for objects spawned in the world.
  • Fixed performance issue occurring when an arrow hits its target.
  • Fixed errors happening when zooming without a weapon.
  • Modified rendering configuration to handle texture streaming slightly different on low to medium settings.
  • Modified rendering configuration to cap streaming data at 1080p resolution. Resolutions higher than this will not require extra resources to render.
  • Modified rendering configuration to cap texture streaming pool to VRam memory on low to medium settings.
  • Set missing culling data to landscape fence splines.


0.2.12.1a HOTFIX



  • Fixed player respawning at their last save location or appearing on the beach without clothes.
  • Vicinity inventory now updates when items are dropped.
  • Fixed caution and police tape lines appearing broken without being snapped. Tape can now only be broken by the player or Wanderers.
  • Several optimisations for components attached to the player.
  • Fixed collision issues on guard gate house in military zone.
  • Fixed collision on some military trucks.
  • Fixed missing collision from ground plane underneath houses (prevents falling through the world).
  • Fixed issue with rear door barricades still allowing player to open the door.
  • Fixed missing culling data on dock containers.
  • Fixed missing culling data on house props.
  • Fixed missing culling data on military trucks.
  • Fixed missing collision on Old Oak Motel.
  • Fixed blocking collision on building in military zone.
  • Added new materials on basement houses as a test for further development with random colouration.
  • Added 3 additional proxy LODs to basement houses and increased draw distance.


Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder

Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
Facebook

v.0.2.11.0a Patch Notes



Player



  • Fixed arrow trails appearing for all projectiles.
  • Fixed erratic character ragdoll and death camera.
  • Player no longer lowers their gun when an NPC is blocking their firearm.
  • Fixed weapons appearing in inventory but not being usable after recovering them from a death loot bag.
  • Fixed issue where player could get stuck in ADS looking straight down.
  • Fixed various issues associated with entering ADS during pickups (further fixes planned for specific issues identified).
  • Level-locked crafting recipes will now display information when clicked on.
  • Increasing and decreasing the amount of items to craft now checks if the required resources are available.
  • Fix to stop freelook from being enabled when first loading into game
  • Fixed harvesting Nettles and Sticks adding nothing to the inventory.
  • Added Nettle foliage as a harvestable resource (can be used as an ingredient to create healing herbs).
  • Fixed an issue where using the campfire would hide the first row of items when opening a container.
  • Fixed issue where Inventory Vicinity was not displaying all items in the vicinity.
  • Added new icon system for items.
  • Added new two-way radio mesh on character.
  • Two-way radio screen lights up when audio is playing on the radio.
  • Two-way radio now changes position on player depending on clothing equipped.
  • Added updated focus mode with sound effects, ambient sound dampening, enemy spotting & enemy, interactable highlighting.
  • Fixed issue where unequipping the bow would destroy the melee weapon (axe, pickaxe, baseball bat).
  • Fixed issue where equipping the bow would destroy the bow weapon.
  • Fixed issue with bow equipping to the rifle attachment slot in the character UI.
  • Added an area in the character managment UI for bow weapons, composite, compound, crossbow, etc
  • Fixed issue allowing nearby placeable items to be selected when in the camera such as sleeping bags.
  • Fixed issue preventing player from placing sleeping bags, campfires and building parts.
  • Fixed issue where player would do running turning on the spot animation while in the inventory.
  • Fixed issue not being able to jump after aiming with the bow.
  • Fixed issue causing crafting recipes to not show breaking.
  • Character now spawns with an empty inventory (Only radio and clothing)
  • Improved visuals on character skin including rain effects.

NPCs



  • Fixed loot bags dropped by Wanderers floating above the ground.
  • Fixed various AI related errors on initialisation.
  • Wanderer loot bags no longer block the player’s movement.

Game



  • Fixed circumstance causing projectiles to register multiple hits in the same impact.
  • Fixed arrows not being recoverable after being shot into a surface
  • Fixed circumstance causing collision issues with bullet casings.
  • Fixed errors caused by fog within the weather system.
  • Item shortcut slots are now remappable (default: 5 to 0). Custom keybindings will need deleting ‘input.ini’.
  • Fixed issue with corruption causing incorrect version being added to save data.
  • Fixed issue with incorrect version number being displayed in the in-game menu.

Environment



  • Fixed seaweed from clipping through ships.
  • Fixed incorrect materials slots on last LOD on Orca boat.
  • Rebuilt texture streaming data.
  • Rebuilt mesh distance field data.
  • New roadworks location with burst water main.
  • New collapsed tunnel location.
  • Additional paths and road added.
  • New abandoned lake house added near Garnet Lake.
  • Added new church building and scene dressing in Hanouten.
  • Added Old Oak Motel (work in progress).
  • Removed floating trash on roadsides near Hanouten safezone.
  • Removed floating trash down passageways in Hanouten.
  • Removed floating grass and foliage up the path to Garnet Lake campsite.
  • Removed Floating rocks on Hanouten beach.
  • Fixed rain appearing inside various buildings.
  • Adjusted AO on fallen tree billboards.
  • Added garbage trucks around Hanouten.
  • Adjusted floating barrels around Hanouten
  • Improved landscape around paths leading to Hanouten lighthouse.

Audio



  • Added dirt sounds to new paths.

Performance



  • Improved optimisation on loot bags spawning and despawning.
  • Disabled Procedural Generated VFX pending performance checks.
  • Improved rocks which were using too much memory with distance fields.
  • Added a simple rain effect solution to reduce GPU time when raining (WIP).
  • Improved optimisation for world textures (landscape, roads, etc).
  • Improved optimisation for Amy protagonist character (skin, hair, clothing).
  • Various world mesh and texture optimisations.
  • Implemented LOD shadow pass for optimisation.


Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder

Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.


COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
Twitter
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