Wow there sure were a lot of bugs I didn't notice. Many of which were quite bad, but they're gone now. :) I also did a lot of optimization so things should run smoother (not that that was a huge issue before for most people, but still). Yeah not much new content, but a few minor things. One of them is quite funny. It involves Bird Daddy. It's something I have no clue how I didn't think of it before, but while I was testing I was like "this would be really funny" and threw it in. But mostly this update really had a whole lot of fixes and such. Ok good night.
Huge Battle Update
Introducing the new battle update!
Battles in Jeebo & Jerbo vs. Life are never going to be the same!
-Added passive abilities for all characters: Each character can now learn passive abilities in the same way they learn moves, only that they automatically activate at the start of each battle instead of being a regular move you can select in the actions menu. These abilities take up move slots, but you can have as many or as few as you would like at a time.
-Menu rework: The menu was a little bit much, so we combined Attack, Defend, and Action all into one menu. This lets you more easily see all your standard options in one place, rather than them being scattered all over the place. It doesn't seem like a huge change, but it definitely makes a difference.
-Battle feel updates: Introducing a crazy new concept: screen shake. I know, I know. Revolutionary. Honestly no idea why we didn't have this for so long, but now we do and it really adds a lot to battles. We also added in little indicators that show up anytime a stat is raised or lowered, just as a fun little audio/visual cue that makes them feel better.
-Bug fixes: Yeah there were a lot of bugs that popped up throughout testing. Now there aren't. Hopefully. There are probably still bugs... but I got rid of a lot of them!
Video: Here's a quick video of a battle in the new update!
Battle GUI Updates
Tweaked the battle GUI a bit to make it a bit cleaner in a few areas. Should be a bit more readable and look nicer.
Small bug fixes and slight battle GUI update
fixed some issues with keyboards and doors and also some minor updates to the GUI. I'll probably update the GUI a bit more soon.
Major Updates to Demo
Demo has been majorly updated in multiple ways as well as a slight adjustment to controller controls in both versions
Major Early Game Update
This patch changes and updates a lot of things near the first hour or so of the game, mostly from feedback from our showcase at LAX. It also has a lot of general updates and improvements (especially for controller) all over the place. It also comes with some bug fixes (most of which were discovered at LAX haha)
Anyway, point is, this will be majorly helpful for new players, and still decently helpful for existing players.
<3
;)
Minor Bug Fixes
Minor bug fixes for shop not displaying your money twice, smoother post battle transition, and pause menu sfx fix for key commands
A bunch of bug fixes and some minor changes
Bag usage fix and pause screen audio glitch fix post fight freeze fix and like other stuff too probably i dont remember what was this one and what was last one lol
New Post Battle Transition, Menu SFX, and Bug Fixes!
In this patch, the post battle transition into the overworld has been overhauled to be much smoother and not just a fade to black then fade back in! Also, I added SFX to menus because I forgot to do that and never realized it until now! Also I fixed a few bugs probably! I don't honestly remember!! Oh wait yes I did, there was some weird stuff with the map shops and stuff! Oh and also I added the ability to check maps of a separate chapter when not in that chapter! I think that's it probably, IDK.
Demo Live and Minor Bug Fixes
Added Demo and a few minor bug fixes like the depth of objects in Jeebo's office sometimes being wrong