- Crosshair now flashes red when you deal damage.
- Added ability to invert mouse in options.
- Fixed bug causing top UI containers to disappear when someone died or switched teams.
- Melee system reworked - should be more precise and predictable.
Patch 1.0.3 - June 3rd, 2016
Testing will be this weekend starting at 2 EST!
- Based on popular feedback, you now have the option to switch teams and characters during the game. In order to do so, you must go to the main structure in your respawn area and press 'H'. For The Slums, it's the giant tower and for The Square it's the Town Hall. You can't switch characters/teams if you're the murderer, king, holding the cage key, or carrying any sort of quest item. Additionally, once the 8th event starts, you won't be able to switch.
- When you respawn, your stamina now regenerates quicker for 10 seconds. This will hopefully address the concerns of getting back into the action quickly.
- Blocking will now persist even after you successfully blocked an attack (meaning you can block multiple attacks within the 2 second time frame).
- Updated map so it's now easier to jump on the bridge from the water areas.
May 27th, 2016 - 1.0.2
- Removed Motion Blur from map
- Reduced bloom and fixed problem areas in map where players could get on top of buildings
- Fixed bug causing Tessie's 3rd ability to do more damage than intended
- Additional fix for not being able to move when Weasel lands on you.
- If player attempts to join game during tie-breaker event, they will be DCed and notified.
- Now able to queue block attacks. If you hold block while doing another animation, once the animation ends you'll instantly block.
The Gates Have Opened!
The town gates have officially opened up! We look forward to working with everyone during this Early Access phase.
Being a multiplayer only title, our #1 priority is spreading the word and expanding our community. If you enjoy the game, tell your friends to check us out and take advantage of our debut sale! If you know of reviewers, streamers, Youtubers, or writers - let them know about Jeklynn! We'd be happy to send them press keys.
As we grow our community, it will become easier to hop in and organize matches instantly. This is very much a grassroots indie effort :) Never hesitate to reach out to us if you have ideas.
Lastly, we'll be putting up patches as often as we can based on feedback and bug reports. We check the discussion boards frequently, so post all thoughts there!
Welcome to Jeklynn Heights!
Welcome to Jeklynn Heights!
Greetings!
In just under two weeks, we'll be officially launching the Early Access phase for Jeklynn Heights. We're extremely excited to begin this journey with you guys, and more importantly, have the opportunity to collaborate.
Jeklynn is an entirely self-funded title made over the course of many years by a team of indie developers. What you'll be playing is a small snapshot of what this game could be with additional funding, updated technology, and a bigger team. We've created an atmospheric multiplayer environment with quirky characters, a brilliant soundtrack, competitive combat, and fast-paced objectives.
Official development started in 2010 when we opted to use the Unreal Development Kit. The majority of our art assets were created prior to Unreal Engine 4 being announced. If our Early Access phase is successful, our top priority is moving to UE4. From there, we'll work on optimizations, re-created art assets, a lot more content, and competitive/clan/matchmaking support. Improvements will be 100x easier and streamlined using new technology supported by a great company and community.
Lastly, I want to stress our commitment to this community. A successful title on Early Access happens when developers maintain transparency, honesty, and communication with their community. This game has been in development for almost 7 years, and what kept us afloat was our passion coupled with the support from those that followed us. I look forward to working with everyone here on shaping this game's future.