Jello cover
Jello screenshot
Genre: Adventure, Indie

Jello

Major update: Progression reworked

Hi there, little slimes.

We just pushed a new major update for Jello.

Looking at your playthroughs, and feedback, it became apparent that the current way of progression limits the amount of the game people tend to play through and enjoy.

It was way too easy to get stuck on a level, get frustrated, and quit the game. Now, our goal is not to remove the challenge alltogether, but we'd like to give you some more freedom in how you can complete the game.

So, now as soon as you complete the first section of the game, and unlock the lemur's den where you select levels, you can choose to complete the worlds in any order that you want. Midway through playing a world, you can also go play another world, and come back to finish your progress later.

Completing a world now gives you the building blocks from it to use in the level editor, so you can make your own levels with the world's elements, backgrounds, and music.

Level workshop also reflects the easier world unlocking, as you can play any level from any player, regardless if you completed that world or not.

Besides that, we have fixed a lot of small bugs here and there.

On a sadder note, minor physics changes have been introduced, but that does mean that some of the playthroughs registered in the leaderboards are no longer valid, as the same input leads to a different outcome. We will go through the leaderboards and update them so that all of the entries on the leaderboard will have a valid replay and a correct completion time.

We hope you enjoy the update, and we are looking forward for more feedback and seeing more playthroughs in the later worlds from you on the leaderboards 🙂

Mouse input and stability improved!

The game is out but the work doesn't stop!

We've heard some of you complain that in mouse controls, it gets stuck on the edge, which prevents you from doing a full jump. The issue is now fixed, and the mouse jump control can go past the screen's edge. Related to that, the mouse cursor now disappears if you're using a controller for input

Besides those improvements, we saw some crashes happen and improved the game's code which should aleviate those.

Jello is Released!

Our first game, Jello is out on Steam! Jump around, slide, swim, and more to your heart's content! After you're done with the campaign, make your own levels and share them in the game, and most importantly: let us know what you think!

UI Update

The UI visuals have been updated, and the level editor browser has been reworked from the ground up. It now features level previews, and is controller-friendly :)

We're also working on many things in the background for the game itself, don't be shy, and follow us in other places to find out! ;)

https://linktr.ee/jello_game

Demo Trial reminder

Friendly reminder, this weekend is your last chance to compete in the Jello Trials, and be the first to try the three worlds that are locked in the demo!

1. Make it into the top 3 players of the Trial level;
2. Hold your position until the 12:00 CEST, the 29th of May;
3. Enjoy dozens of more levels with new mechanics and visuals 🐸

Frog Alert!

- Froggies both friendly and not so much added to the game
- Two new frog levels in the second crystal
- Bugs visuals have been reworked
- Various bugs and fixes focused on the leaderboards and replays

First big update to the demo is live!

First of the many updates aimed at improvement of visuals and user interface:

  • Jello has new eyes that react to the movement!
  • UI is reworked. It is more compact, uses icons, and shows a leaderboard preview;
  • Leaderboards can now be viewed while playing a level;
  • Various bug fixes and improvements for the leaderboards.

Feel free to join our Discord server to share your feedback, records and custom made levels!