Added control summary to gameplay screen for controller and gamepad
Added credits screen
Bugs fixed:
Location of the timeout counter in challenge mode fixed
Improved the floaty-ness of the jelly block watermarks, they no longer render a frame behind the physics engine
Post Release Plans
Jelly Blocks 1.0 goes live tomorrow (April 11th), but work on it continues.
In the next couple of weeks updates will include:
Adding a controls summary to the game UI. Jelly Blocks is supposed to be a super simple to play game and some people find the two stick controls counter intuitive.
Graphics that visually indicate the blocks freeze mechanic
A fix for the annoying blocks overlays are slightly off center bug
Fixes for user reported bug
Internal updates to support new game modes
In the next couple of months, planned updates are:
Steam achievements
Steam cloud saves
New game modes
Thanks for playing!
Video review by Ryu Serpentine
YouTuber Ryu Serpentine made this awesome video review of an older version of Jelly Blocks back when it was on Game Jolt.
YouTuber Devin Crystie made a video review of Jelly Blocks based on a slightly older but still relevant build.
[url=https://www.youtube.com/watch?v=1V6yEmOEig8
Jelly Blocks coming to Steam April 11th
Hello world. After far too long in development I'm releasing my squish blocks game on Steam on April 11th. Along with like 157 other random little indies games on the same day Im sure :)
The release date looks incorrect on the store page and there are some formatting errors; those will be fixed shortly.