Jelly Brawl: Classic cover
Jelly Brawl: Classic screenshot
Genre: Indie

Jelly Brawl: Classic

1.5.6 New Stages, Improved Movement, and Fixes


In this Update



Changes



  • Added more weight to player so movement more controlled
  • Make all modes available from start (FULL GAME)
  • New Stage Unlocks added
  • Fixed fog rendering
  • Changes made to existing stages
  • Stage decoration and theming added
  • Hit & Run no longer perma death in coop
  • Falling in water damages jelly (HIt & Run)
  • Change "Control" boss round to be based on timers for each player so we don't have the weird counting
  • Fix being able to disable all boss rounds and have boss only enabled
  • Fix triggers on Xbox One controllers player select face nav
  • Fix shield flashing when collected
  • Fix challenge progress tick sfx
  • VR headset face added and replaces Astro face unlock


Thanks for playing,

- Cole

1.5.5 New Powerups, New Level Editor Tiles, New Destructibles, and Fixes


In this Update



Changes



  • Added Cannon, Bomb, Saw powerups
  • New Destructible and Power up Tiles in level editor
  • Fix private toggle in match settings online
  • Fix crowd avalanche visual and network issues
  • Fix Playing anything then playing custom breaks level loading in that mode
  • Pumpkin face (Originally launch week exclusive) now available in October
  • Bonk Hammer more aggressive
  • Fix image effect issue if two challenge rounds are played back to back
  • Resetting position in Race, Custom Preview removes powerups
  • Ramps added to quadrant race to jump lasers
  • Added more safety rail to stages
  • Fixed Button Activated Gates
  • Added solo leaderboard (Full game only)
  • Add the bomb powerup to explosive pile for Easter egg (Hit and Run)
  • Movement balancing and clamping
  • Classic AI Improvements
  • New challenges
  • Fix UI Navigation issue in race local multiplayer select
  • Fix toggle coms
  • Fix broken wall collisions on boss diamond stages
  • Improved visibility on guide arrow in hit and run
  • Update text on level up and end screen UI to TextMeshPro for improved resolution
  • Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"
  • Lower causing chaos achievement to 2500 rounds
  • Add prompt to local player select on how to add other players
  • Fix direction arrow being visible after death


Thanks for playing,

- Cole

1.5.4 New Level Editor Tiles, New Cutscene, Performance, and Fixes


In this Update


Changes



  • Added opening cutscene to Hit & Run
  • 2 New Destructible Tiles in level editor
  • Fix tiles in custom maps losing collision
  • Leaderboards added to profile page (full game only)
  • Steam deck support for runtime loading and cloud save
  • Big Performance and Memory improvements
  • Improved shader loading on game start (less blue pop in)
  • Added improved region select
  • Camera vertical limit raised for large stages
  • Launch is weaker but can be used for the round entirely
  • Fix car rings not being properly synced in Hit & Run
  • Stage tweaks and fixes for spinning platforms and walls
  • New startup sequence (Darkmode)
  • Updated AI gamertags
  • Fix able to makes buttons to change host player color on join
  • Fix returning to lobby spawns extra player models
  • Profanity filter applied to in game leaderboards
  • Ultrawide fixes for level editor transition and profile page


Thanks for playing,

- Cole

1.5.3 Removed "Inverted" and Bug Fixes

In this Update


Changes



  • "Inverted" challenge round Removed
  • "Inflated" challenge round Added
  • Bonk Hammer making no sound on Clients Fixed
  • Fixed players quitting early breaking matches
  • Fixed first click going previous direction in Online
  • Fixed UI Null pointers in menu
  • Minor Fixes for null pointers in Camera follow and player collision


Thanks for playing,

- Cole

1.5.2 Hit & Run and Bug Fixes


In this Update


Changes



  • "Gooey" challenge round changed to "Edgy"
  • Guard rails added to confusing holes
  • Added coin and street leaderboards to Steam
  • MANY Hit and Run Bug fixes and balancing changes
  • Increased shadow strength to improve depth
  • Removed region select
  • Levels altered for 10% faster leveling
  • Many More bug fixes... (full list in discord)


Thanks for playing,

- Cole

1.5.1 Balancing and Bug Fixes


In this Update


Balancing Changes



  • Race Maps Slightly Altered to Make Easier
  • Water no longer takes coins or kills you in Hit & Run
  • More Cops Spawn Following Rounds 5 and 10 in Hit & Run


Bug Fixes



  • Joining by code or hosting room after attempting one before
  • Sound Effects playing multiple times for non-host players online
  • More


Thanks for playing,

- Cole