Jelly Brawl cover
Jelly Brawl screenshot
Genre: Indie

Jelly Brawl

1.5.8 Patch


  • Fix for Platforms without Vulcan support trying to use Vulcan
  • Fix King jelly rotate correctly
  • Fix King Jelly Speed being frame dependent
  • Fix hovering over buttons

1.5.8 New Stage and Fixes


In this Update



Changes



  • Fix unreachable coins in Park (Hit & Run)
  • Added destructibles to Races
  • New Classic Level
  • Fix some Hit & Run Objects spawning in correctly
  • Added On Fire Warning
  • Fire kills you slower
  • New Particle and Post Processing Effects
  • Networking Fixes
  • Playfab Added (Cross Platform Leaderboards and Cross Platform Cloud save coming soon)


Thanks for playing,

- Cole

Make a Mess on a Budget

1.5.7 New Stages, Performance + Vulkan Support, and Fixes


In this Update



Changes


(I swear none of these are an April fools joke)

  • New Hit & Run Stages
  • Rendering Improvements (Vulkan Support)
  • HBAO Performance
  • Motion Blur
  • Color Correction Adjustment
  • New analytics platform (Unity Analytics - Gaming Services) + Removed "Game Analytics"
  • Fix Cars despawn early (Hit & Run)
  • Hit & Run Stages Updated with Scenery and Props
  • Updated Water shader
  • Fix slime colors wrong on first street (Hit and Run)
  • Make it so first frame on startup is the jelly loading screen (Xbox and other slower devices)
  • Fix Cannon tile broken if you place in editor and then change it, the canon remains.
  • Fix was doing 4 boss waves instead of 3 in Hit and Run
  • Add explosions to opening cutscene (Hit & Run)
  • Fix losing xbox controller focus on menu Start (JB Classic)
  • Add motion blur toggle in settings
  • Swapped Discord button and Profile Button (to more easily hide the discord button on non-pc platforms)
  • Disable the water tutorial in classic
  • Disabled Demo Message every other match (Classic)
  • Water added to Races
  • Added Water to some Classic stages


Thanks for playing,

- Cole

1.5.6 New Stages, Improved Movement, and Fixes


In this Update



Changes



  • Added more weight to player so movement more controlled
  • Make all modes available from start
  • New Stage Unlocks added
  • Fixed fog rendering
  • Changes made to existing stages
  • Stage decoration and theming added
  • Hit & Run no longer perma death in coop
  • Falling in water damages jelly (HIt & Run)
  • Change "Control" boss round to be based on timers for each player so we don't have the weird counting
  • Fix being able to disable all boss rounds and have boss only enabled
  • Fix triggers on Xbox One controllers player select face nav
  • Fix shield flashing when collected
  • Fix challenge progress tick sfx
  • VR headset face added and replaces Astro face unlock


Thanks for playing,

- Cole

1.5.5 New Powerups, New Level Editor Tiles, New Destructibles, and Fixes


In this Update



Changes



  • Added Cannon, Bomb, Saw powerups
  • New Destructible and Power up Tiles in level editor
  • Fix private toggle in match settings online
  • Fix crowd avalanche visual and network issues
  • Fix Playing anything then playing custom breaks level loading in that mode
  • Pumpkin face (Originally launch week exclusive) now available in October
  • Bonk Hammer more aggressive
  • Fix image effect issue if two challenge rounds are played back to back
  • Resetting position in Race, Custom Preview removes powerups
  • Ramps added to quadrant race to jump lasers
  • Added more safety rail to stages
  • Fixed Button Activated Gates
  • Added solo leaderboard (Full game only)
  • Add the bomb powerup to explosive pile for Easter egg (Hit and Run)
  • Movement balancing and clamping
  • Classic AI Improvements
  • New challenges
  • Fix UI Navigation issue in race local multiplayer select
  • Fix toggle coms
  • Fix broken wall collisions on boss diamond stages
  • Improved visibility on guide arrow in hit and run
  • Update text on level up and end screen UI to TextMeshPro for improved resolution
  • Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"
  • Lower causing chaos achievement to 2500 rounds
  • Add prompt to local player select on how to add other players
  • Fix direction arrow being visible after death


Thanks for playing,

- Cole

Incoming! Remote Play Together and New Powerups!



From the 28th of February - 7th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game.

And you can pick up Jelly Brawl for the all time largest discount of $2.99 !


https://store.steampowered.com/app/1278350/Jelly_Brawl/

Slide into Jelly Brawl local multiplayer, then you can invite friends from your friends list to play with you in seconds!

For more information on Remote Play Together, take a look at Steam's news post.

And stay tuned for the new update coming later this week featuring 3 new powerups, new custom tiles, and new challenges! We'll be streaming gameplay from the update on February 28th at 12pm PST during the Sale so feel free to come check it out!



- Cole

1.5.4 New Level Editor Tiles, New Cutscene, Performance, and Fixes


In this Update


Changes



  • Added opening cutscene to Hit & Run
  • 2 New Destructible Tiles in level editor
  • Fix tiles in custom maps losing collision
  • Leaderboards added to profile page (full game only)
  • Steam deck support for runtime loading and cloud save
  • Big Performance and Memory improvements
  • Improved shader loading on game start (less blue pop in)
  • Added improved region select
  • Camera vertical limit raised for large stages
  • Launch is weaker but can be used for the round entirely
  • Fix car rings not being properly synced in Hit & Run
  • Stage tweaks and fixes for spinning platforms and walls
  • New startup sequence (Darkmode)
  • Updated AI gamertags
  • Fix able to makes buttons to change host player color on join
  • Fix returning to lobby spawns extra player models
  • Profanity filter applied to in game leaderboards
  • Ultrawide fixes for level editor transition and profile page


Thanks for playing,

- Cole

1.5.3 Removed "Inverted" and Bug Fixes


In this Update


Changes



  • "Inverted" challenge round Removed
  • "Inflated" challenge round Added
  • Bonk Hammer making no sound on Clients Fixed
  • Fixed players quitting early breaking matches
  • Fixed first click going previous direction in Online
  • Fixed UI Null pointers in menu
  • Minor Fixes for null pointers in Camera follow and player collision


Thanks for playing,

- Cole

1.5.2 Hit & Run and Bug Fixes


In this Update


Changes



  • "Gooey" challenge round changed to "Edgy"
  • Guard rails added to confusing holes
  • Added coin and street leaderboards to Steam
  • MANY Hit and Run Bug fixes and balancing changes
  • Increased shadow strength to improve depth
  • Removed region select
  • Levels altered for 10% faster leveling
  • Many More bug fixes... (full list in discord)


Thanks for playing,

- Cole