Jelly Brawl cover
Jelly Brawl screenshot
Genre: Indie

Jelly Brawl

1.6.3 Day 1 Patch (Lots of Fixes)

Jelly Brawl is OUT NOW on Xbox!



Changes:
- Fix Returning to menu from race cause the UI is hidden
- Fix joining room that has just played a game shows "game over"
- Fix "No boss" mode in custom
- Fix the title sprite animation after pressing start
- Fix online names with spaces incorrectly displaying
- Hit & Run, Make shops cheaper
- Play sound effects only on forward ticks (water, saw, etc.) networking
- Make effects only play on forward tick networking
- Security look laggy in Hit & Run
- Call physics wakeup on players every 1 second (Fix them avoiding conveyors and moving platforms if not moving since start)
- Player disconnect fix
- Fix Saw blade is broken in level editor when placed and saved
- Fix bombs not pushing people
- Fix Colliding with powerup at same time as another player
- Fix some AI boss rounds failing to end
- Fix game over text after every round on client (Should say round loss or win)
- Other general fixes

Love you.
Thanks for playing,

- Cole

1.6.2 Patch (General Fixes)

Jelly Brawl is launching on Xbox, November 23rd!



Changes:
- Fix News not scrollable on controller
- Add support to player local multiplayer with keyboard on PC
- Performance improvements
- Fix incorrect win counts when online (related to things like sawblades and lasers)
- Fix some physics object networking (railing)
- Make it so you can't click any button when quick joining
- General bug fixes

Love you.
Thanks for playing,

- Cole

1.6.1 New stages, Fixes, and Lore (Day 0 Xbox Update)

Jelly Brawl Launches on Xbox November 23rd


Today I'm launching what I call the day 0 update which contains the majority of changes featured in the upcoming Xbox release which has just gone gold (is fully ready for release) and will be available for pre-order starting November 9th. I'll be releasing another update just prior to release featuring the last few changes and any fixes that are needed after this update.



In this Update


Changes



  • New stages and Classic stage updates and Full Game exclusive stages
  • Fix skip prompt on PC
  • Changes to Race stages
  • Make slow-mo only happen on game over
  • Fix pressing back from achievements page opens exit prompt
  • Fix hitting login shows prompt cant select on the account page using controller
  • Fix controller disconnect and connect
  • Added return to menu prompt on restart screen
  • Update opening cinematic (more lore)
  • Lowered required speed to put out fire
  • Fix press enter to start being frame dependent
  • Fix Joining a lobby that already played a game
  • Fix race and hit and run online multiplayer cam
  • Brought back original shield material
  • Added king loading screen icon
  • Added more scenery objects to stages for more destruction and post apocalyptic
  • Add loading text for custom stage loading
  • Fix boss scene 5 collisions on the north west wall, invisible squish collision
  • Fix round not ending in wipeout when timer ends
  • Fix "press to change game type appears" after playing a custom match in player select
  • Added "King Death Markers" that display when players die
  • Fixed leaderboards display when there is an entry of 0
  • Updated menu text to use TMP for improved resolution and multi language rendering support
  • Fixed Hit Run Boss slow
  • Fixed Hit Run Boss Cam follow in split screen
  • Added hint text to the boss room in Hit & Run
  • Made street levels more common in Hit & Run
  • SFX adjustments and improvements
  • Some Textures Remastered for increased resolution
  • Increased rate at which levels are unlocked
  • Reduce the coins achievements to 50 and 100 and updated race achievement description
  • Fix paint boss round crashing online games
  • Fix loading screen score listing incorrect when online
  • Fix UI not always spawning correctly online in some boss rounds
  • Fix online shop purchases for non-host players in hit & run


Love you.
Thanks for playing,

- Cole

1.6.0 Xbox Overhaul and Release Date

Jelly Brawl Launches on Xbox November 23rd


After many delays, I'm glad to be back and announce that Jelly Brawl is launching on Xbox, November 23rd. Just in time for you to pass the jelly around this thanksgiving.
Today I'm launching the Xbox compatibility patch to allow for online cross play that also brings plenty of other helpful performance and networking improvements. I will be releasing another "day 1" patch to accompany the full release with more improvements and things to celebrate the Xbox release.



In this Update


Changes



  • MASSIVE lag improvement (Near seamless)
  • Removed edgy challenge round
  • Major performance improvement with physics engine
  • Created lobbies are public by default
  • Reduced player movement force by 15% (More control)
  • Region select removed (No longer needed)
  • Fix Splitscreen camera issues if one player is not playing
  • Fix Keyboard as player 2 controls player 1 in Player Select
  • Added Spanish translation
  • Splitscreen Motion Blur Bug Fix
  • Improved tonemapping (Post processing)
  • Camera zoomed out
  • Removed Screen distortion and reduced shake on player collision effects. (To completely remove shake can be disabled in settings)
  • Fix If dynamic res turned off, resets scaling




Love you.
Thanks for playing,

- Cole

1.5.9.2 Fixes


Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99 🥊
(June 23rd to July 7th)

In this Update


Changes



  • Reworked local input system to better handle controller adding and removing (You will now need to press a button on controllers to add them)
  • Removed Edgy Challenge Round
  • Fix if Internet connection changes, reconnects to Playfab and Photon on fly
  • Fix The profile page not loading progress correctly
  • Fix alert text not always appearing ("IE Construction Beginning)
  • Fix Hardware automatic settings on startup
  • Improved async loading of saves and stages
  • Fix Scale retro Pixilation based on resolution
  • Remove plants from docks levels in (Hit & Run)
  • Fix the vents you have to balance on use box colliders so is easier (Hit & Run)
  • Change gaps in spinning cars bigger by removing every other car (Hit & Run)
  • Generic Fixes/Optimizations


Thanks for playing,

- Cole

1.5.9.1 Analytics Removed and Fixes


In this Update


Changes



    - Fix lower anti aliasing default
    - Fix dynamic res and other toggles controller access
    - Disabled HDR support (Until proper support can be provided)
    - Fix Profile buttons controller accessible
    - Fix numbers in on screen keyboard not being controller accessible from below
    - Change enter not submit on keyboard
    - Fix playing tutorial with multiple players breaks loading into game (just don't load into game immediately and go to menu)
    - Add confetti particle to Level up and Challenge Complete
    - Remove powerup and non-useful tutorials, shorten the boss round tutorials
    - Fix boss round and level up UI overlap (choose the level up UI)
    - Add V Sync toggle
    - Make invert mouse, just invert in general
    - Removed Quality Jelly Toggle (Automatically adjusted)
    - Analytics tracking removed, and replaced with an aggregate solution. Consent warning moved to account creation and modified for clarity


Thanks for playing,

- Cole

1.5.9 Patch (New Player Fix)

- Fix for challenges not initializing for new players
- Fix for Mac builders not loading Fusion for online (M1 macs not yet supported)

1.5.9 Cross Platform Leaderboards and Cloud Save

In this Update


The big cross platform update is coming... and starting right now you can make your own Jelly Brawl account in the profile page (FULL GAME ONLY) to save your info to the cloud which can be used on any device you play Jelly Brawl on regardless of platform so you can always be making progress or going for high scores. More features such as a password reset will be added to this page soon but for now you can get in and post your scores to the new Cross Platform leaderboards. Steam leaderboards will continue to exist and be updated but in game I am transitioning to just showing these cross platform leaderboards. Additionally with cross platform support, I have decided to officially discontinue the discord competitions. Because of this past discord competition prizes can be unlocked by completing challenges and your discord badge level will be replaced by the amount of challenges you've completed. Many other fixes are this update so check out the notes below.



Changes



  • Added Cross Platform Accounts (Leaderboards, Cross Save, etc.)
  • Change News to use Playfab (Full game)
  • Fix raycast targets on the on screen keyboard
  • Added new keys to on screen keyboard
  • Added Billboard to Opening Cutscene
  • Change "Discord badge level" to "Challenges Completed" in lobbys
  • Added Dynamic Scaling support for resolution (Can be enabled in setting for big performance boost)
  • Added If you complete 5 challenges Unlock Discord face
  • Added If you complete 15 challenges Unlock Discord Stage
  • Added If you complete 50 challenges Unlock Discord face
  • Added edit display name to Profile page (Full game only)
  • Fix for UI/Text rendering on Mac OS and Linux based platforms (includes Android)
  • Updated terms of service
  • Added toggle for cam damage effects
  • Optimized save algorithm
  • Fix raycast targets on lobby buttons and settings
  • Fix HBAO not updating in menu (Low fps in menu)


Thanks for playing,

- Cole

1.5.8 Patch


  • Fix for Platforms without Vulcan support trying to use Vulcan
  • Fix King jelly rotate correctly
  • Fix King Jelly Speed being frame dependent
  • Fix hovering over buttons

1.5.8 New Stage and Fixes


In this Update



Changes



  • Fix unreachable coins in Park (Hit & Run)
  • Added destructibles to Races
  • New Classic Level
  • Fix some Hit & Run Objects spawning in correctly
  • Added On Fire Warning
  • Fire kills you slower
  • New Particle and Post Processing Effects
  • Networking Fixes
  • Playfab Added (Cross Platform Leaderboards and Cross Platform Cloud save coming soon)


Thanks for playing,

- Cole