Fix slime colors wrong on first street (Hit and Run)
Make it so first frame on startup is the jelly loading screen (Xbox and other slower devices)
Fix Cannon tile broken if you place in editor and then change it, the canon remains.
Fix was doing 4 boss waves instead of 3 in Hit and Run
Add explosions to opening cutscene (Hit & Run)
Fix losing xbox controller focus on menu Start (JB Classic)
Add motion blur toggle in settings
Swapped Discord button and Profile Button (to more easily hide the discord button on non-pc platforms)
Disable the water tutorial in classic
Disabled Demo Message every other match (Classic)
Water added to Races
Added Water to some Classic stages
Thanks for playing,
- Cole
1.5.6 New Stages, Improved Movement, and Fixes
In this Update
Changes
Added more weight to player so movement more controlled
Make all modes available from start
New Stage Unlocks added
Fixed fog rendering
Changes made to existing stages
Stage decoration and theming added
Hit & Run no longer perma death in coop
Falling in water damages jelly (HIt & Run)
Change "Control" boss round to be based on timers for each player so we don't have the weird counting
Fix being able to disable all boss rounds and have boss only enabled
Fix triggers on Xbox One controllers player select face nav
Fix shield flashing when collected
Fix challenge progress tick sfx
VR headset face added and replaces Astro face unlock
Thanks for playing,
- Cole
1.5.5 New Powerups, New Level Editor Tiles, New Destructibles, and Fixes
In this Update
Changes
Added Cannon, Bomb, Saw powerups
New Destructible and Power up Tiles in level editor
Fix private toggle in match settings online
Fix crowd avalanche visual and network issues
Fix Playing anything then playing custom breaks level loading in that mode
Pumpkin face (Originally launch week exclusive) now available in October
Bonk Hammer more aggressive
Fix image effect issue if two challenge rounds are played back to back
Resetting position in Race, Custom Preview removes powerups
Ramps added to quadrant race to jump lasers
Added more safety rail to stages
Fixed Button Activated Gates
Added solo leaderboard (Full game only)
Add the bomb powerup to explosive pile for Easter egg (Hit and Run)
Movement balancing and clamping
Classic AI Improvements
New challenges
Fix UI Navigation issue in race local multiplayer select
Fix toggle coms
Fix broken wall collisions on boss diamond stages
Improved visibility on guide arrow in hit and run
Update text on level up and end screen UI to TextMeshPro for improved resolution
Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"
Lower causing chaos achievement to 2500 rounds
Add prompt to local player select on how to add other players
Fix direction arrow being visible after death
Thanks for playing,
- Cole
Incoming! Remote Play Together and New Powerups!
From the 28th of February - 7th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game.
And you can pick up Jelly Brawl for the all time largest discount of $2.99 !
Slide into Jelly Brawl local multiplayer, then you can invite friends from your friends list to play with you in seconds!
For more information on Remote Play Together, take a look at Steam's news post.
And stay tuned for the new update coming later this week featuring 3 new powerups, new custom tiles, and new challenges! We'll be streaming gameplay from the update on February 28th at 12pm PST during the Sale so feel free to come check it out!
- Cole
1.5.4 New Level Editor Tiles, New Cutscene, Performance, and Fixes
In this Update
Changes
Added opening cutscene to Hit & Run
2 New Destructible Tiles in level editor
Fix tiles in custom maps losing collision
Leaderboards added to profile page (full game only)
Steam deck support for runtime loading and cloud save
Big Performance and Memory improvements
Improved shader loading on game start (less blue pop in)
Added improved region select
Camera vertical limit raised for large stages
Launch is weaker but can be used for the round entirely
Fix car rings not being properly synced in Hit & Run
Stage tweaks and fixes for spinning platforms and walls
New startup sequence (Darkmode)
Updated AI gamertags
Fix able to makes buttons to change host player color on join
Fix returning to lobby spawns extra player models
Profanity filter applied to in game leaderboards
Ultrawide fixes for level editor transition and profile page
Thanks for playing,
- Cole
1.5.3 Removed "Inverted" and Bug Fixes
In this Update
Changes
"Inverted" challenge round Removed
"Inflated" challenge round Added
Bonk Hammer making no sound on Clients Fixed
Fixed players quitting early breaking matches
Fixed first click going previous direction in Online
Fixed UI Null pointers in menu
Minor Fixes for null pointers in Camera follow and player collision