battle game modes (with AI enemies); 2A42 is the best tool of democracy.
escape game mode. You need to pass track with continuously increasing speed. You don't have control over the engines, some drunk technician broke the engines control knob and now the car is constantly increasinging speed.
race with ghost (real player recorded track);
engineering competition. You need to fine tune your car systems, autopilot (AI) system and race with another man in full automatic mode. You will unable to control your car during the race, you can only preset the control computer.
Wins the player who was able to find best suspension settings, other components and systems settings and computer AI.
New location. Something like this:
Feel free to comment and post your suggestions.
New items.
So, we added new items:
2A42-M3 30 mm cannon;
Drag chute;
Ejection seat;
Dual-mode autopilot;
Inertial Controller (iOS/Android control tool);
These items available in parts shop with huge discount! Only now, limited time!
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List of major improvements:
Fracture physics rewritten;
Vehicle dynamics rewritten;
Vehicle graphics completely redesigned;
Pilot ragdoll redesigned.
Changes in gameplay.
AI bots;
Realistic physics of explosions;
Sound improvements (side effect, other effects);
Some words about.
AI buggy bots mod will be activated when you buy and activate the cannon. Without cannon some buggy bots is still active and waiting you. Dont ask where, I sure that you are able to find them.
Drag chute is great tool if you like to go faster as hellfire.
Ejection seat is really most useful thing. Dont forget to fine tune the autoejection logic in Tuning tab. Remember that if your pilot will collide with anything in ejection procedure he will die.
Dont forget about autopilot settings (top-right MFD):
Good luck!
New build has been published
Hi!
Today we have published new build beta. You can test all new features, especially controls.
New key mappings:
C - drag chute. Press to engage, and then press again to disengage. Please note that the drag chute will be automatically disabled at speed lower than 200kmh.
J - manual ejection. If you feel the death breath you can eject immediately. Also you can tune automatical ejection parameters in car tuning tab.
When you activate 2A42 cannon you will enable Buggy bots game mod. To disable it just turn off cannon (dont sell, just switch off).
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Android version of IRS controller is available here:
http://real-dynamics.ru/files/irs/irs_beta2.apk
if it doesnt work on your device try this:
http://real-dynamics.ru/files/irs/irs_beta1.apk
iOS version currently is under Apple review procedure.
Trading cards is under Valve's review too.
IRS controller has its own tutorial. Please pass it before using.
You must have WiFi router in your home network to run IRS controller.
Your PC and Smartphone must be in the same local area network segment. IRS will detect JReX game automatically, no setting needed.
Since today the updates will be released on a regular basis.
Thanks to everyone who stays with us!
P.S. The demo version is not updated.
P.P.S. Previous build will be available through this beta versions code "previousprevious".
The long-awaited update
Hi guys!
Sorry to have kept you waiting a new build so long. Work did not stop even for a minute.
After we did the buggy bots, we noticed the fundamental problems of physics that we would fix quickly. But the quick fix was failed, as you can see.
The details of what we had to face is here: https://youtu.be/0g-3VoioQBM
https://youtu.be/EJjuTm7bzTw
Also we tried to port the game to Unreal Engine, but still no success. It has the same physics problems as Unity 5. So, now we left on Unity4 with it's stable and most realistic wheel physics ( but quite buggy ).
So, what was done.
Physics of fracture rewritten. Now the car became more stable, oscillations of the separate parts become much less noticeable. It affected the dynamics and management, hence the next paragraph:
Vehicle dynamics rewritten, the weight distribution of the vehicle changed. Now it is more natural. In the previous version we had to use unrealistic tricks to hide the peculiarities of the physics engine.
Completely redesigned autopilot and all control systems.
Reworked textures, now the standard texture resolution is 4096. We also added more fine details.
Pilot ragdoll redesigned for a more realistic behavior.
Drag chute added. You can buy it in parts shop.
Eject seat added. Save your ass in serious disasters.
Inertial controller. (based on smartphone) We had to tinker with this thing since involved a lot of buttons and knobs in the machine control. We wanted to make the most convenient inertial controller.
Small changes in the gameplay. The fun becomes greater if you have a gun.
Bot's AI modified. Now they know how to go around tricky obstacles, so be careful.
Realistic physics of explosions (on the basis of practical formulas for TNT).
Optimization of the world props textures for best performance.
Non-significant changes:
Sounds redesigned;
Differential sound effect (different engine sound from front point and back point of view);
some fonts improved;
Sound settings;
Exclusive metal-style tracks;
Main menu camera improvements;
Please be patient, do not write that we abandoned the development. Only two people working on this project, one of which is the artist. We're not Electronic Arts and can't release a game every season.
The update will be released this month. Thank you for staying with us!
P.S. Some of trading cards preview:
There are 10 trading cards already done.
Upcoming new features
http://www.youtube.com/watch?v=L7XHup0aFLE
AI controlled vehicles (buggy, jet powered buggy, another brand new jet monster).
A tool to solve issues with bad guys and obstacles.
Realistic explosions (physics-based - not PhysX).
New equipment and upgrades.
New single player modes.
A little update
Russian localization;
Achievements and leader boards;
Terrain bug fixed.
Demo version available
http://store.steampowered.com/app/388310/
Limitations:
one racing track available;
parts upgrade unavailable;
no multiplayer;
no skins.
A huge update
Greetings jet racers!
We've been working for two months to give you this major update.
-------------------------------------------- Release notes:
This is a completely new game. Almost all redesigned and rewritten.
Most important changes:
New physics. Airborne stability systems added (can be disarmed).
New controls (old controls are still an option for fans).
The vehicle is redesigned to the core: engines, boosters, internal components. Also we added front suspension and interceptors.
New exhaust effects - flames, and headlights.
New vehicle skins.
New UI.
New camera.
A lot of new art, for example some beautiful tunnels.
The parts shop is now completely redesigned (You can sell parts and switch between upgrade levels). No microtransactions.
Fully redesigned pilot.
New tracks, including a clear speed track without any obstruction (per your request).
A complete manual.
Notice: All available tracks and game modes will be published when we decide to move from early access to full release. While the canyon territory is designed to be fairly simple the new tracks will offer a tougher challenge.
Enjoy!
New Update
Dear friends!
We present you a small roadmap about the upcoming update.
So, the screenshots first:
Hi, community!
Take a look at the redesigned Jet Monster:
http://jrex.srj-studio.com/images/jetshot0.png
http://jrex.srj-studio.com/images/jetshot1.png
http://jrex.srj-studio.com/images/jetshot2.png
(Not all skins was shown).
New build is coming, few days later I'll announce the date. Now we are working on art, levels, new game modes and we are porting the game to Unity5. You will get the next level graphics, more optimized physics and controls. Inertial controller will be included in new build.