Jimmy and the Pulsating Mass cover
Jimmy and the Pulsating Mass screenshot
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Genre: Role-playing (RPG), Indie

Jimmy and the Pulsating Mass

New Beta: Framerate Fixes and More

I just added a beta branch for people who have already purchased Jimmy and the Pulsating Mass. This beta is running Jimmy through a program called mkxp, which is hopefully going to improve performance and give a few quality of life improvements. My big hope here is that if you've run into the Large Sprite Fix crash, this will fix that. At the very least, it should improve the frame rate for those people who have frame rate issues, and it gives a few quality of life fixes, like the window is now resizable and the F1 menu isn't as confusing. Let me know how it handles controller support now as well.

This is also a more up-to-date version of the game, so the majority of the outstanding bugs have been fixed here, but I'm not going to list them since this is a beta; I'll list them once I update the main client.

There are also a few known issues with the beta. Your save files might be missing the face graphics; this will fix on new games and probably when you change your characters. You'll also notice that there's a new font; the font I had wasn't compatible with mkxp, so you'll have to get used to the new one if you use the beta.

Finally, instructions! In order to switch to the beta:
-In the Steam client, right-click on the game's title from the library page and select "Properties."
-Click the "Betas" tab.
-Select "beta" from the drop down menu. There is no code.

That's it! Please let me know how it runs, especially if you've had framerate issues and/or the Large Sprite Fix crash.

8/15 Update: Bug Fixes

It's been a good week since Jimmy released; I hope you're all enjoying it! I've updated the game again. This update is mainly focusing on bug fixes, but I've made a few quality of life improvements and balancing changes.

One change that I want to highlight is that saving is no longer going to be allowed in Jimmy's house at the very beginning of the game and in the club in Mute Notes during the story segment there. This is to prevent an issue that comes up when I update the game where you can get stuck (in the case of Mute Notes) or you can leave early (in the case of Jimmy's house. That'll help in future updates, but for this update, you might have a save file that's stuck you in the club, and, if that's the case, please let me know and I'll get your file straightened out. Anyway, here's the full list of changes (well, mostly, I may have forgotten a few):

-Changing furniture in the clubhouse is now separated into categories, meaning you won't have to navigate a ridiculously large list later in the game.
-The torch in the cave in the Path of Enlightenment will no longer morph into something else when leaving the room.
-The front door to your house opens before the screen fades out now.
-The boss of Shinryu Academy has a little less attack and its mooks have less hp.
-Losing to the No-Goodnick and Catty Schoolgirl in Shinryu Academy will no longer result in a blackscreen upon returning.
-Teleporting out of the Rainbow Park hedgemaze race will remove the onscreen timer.
-Green indicator will no longer remain on screen if you use a teleportation item.
-Jamming on different buttons after a green indicator will no longer soft lock the game.
-Jumping across the clouds in the bottom right of Cloudy Hill now works as intended.
-Saves are disabled upon first entering Jimmy's house and beginning the scenario in the Wharf Dog so that updates won't cause conflicts in those locations.
-The airship graphic will no longer switch to the default rpg maker graphic (this only affected some players).
-There is now a five frame buffer when interacting with the statues in the temple in Eastern King's March.
-The final toybox space in The Ultimate Construction is now registering correctly.
-Timothy will accept the tiny muffin in Legato now.
-The wings of the statue at the end of a secret cavern are no longer clipped.
-You can no longer roll the dice after dying in Dark Dungeon.
-Greep now has an additional attack so he can't sleep you in an infinite loop.
-You can no longer check the mirrors in Ashby's when your transformation ring is open.
-After the credits, the game will now open the save menu.
-The fish will now not be in a weird position in Northern King's March after visiting the temple.
-Dying on the second boss monster you fight in Giant Garden is now working as intended.
-The Legs of the Ancient Giant and Accelerated Dynamics now have accurate treasure counts. However, if your save file has opened treasures in the World's Library, your treasure count for the Legs of the Ancient Giant will remain incorrect.
-Talking to Information-Guy-eating-a-banana will no longer change his graphic. But, he no longer opens his mouth to chomp down :(
-You can no longer open the menu for a brief moment after losing a battle.
-Intimidating Stare now works when fighting the Support System team in the arena.
-The mirrors in Ashby's can no longer be interacted with when opening the transformation ring.
-In the second arena rank, the angry status effect will no longer be applied to the entire party--it'll just be applied to Jimmy.
-Fixed various typos.

New Update: More Fullscreen Options

Last night, I updated the game. This update mainly contains several bug fixes and a few balancing issues. The largest change is a new fullscreen script. Now, if you want to fullscreen, you can hit F5 or F6 to toggle between different modes. You can still hit alt+enter to go into the old fullscreen if you prefer that. The current build ID should be 3018191.

The biggest issue that still remains is the Large Sprite Fix error. I'm hoping that the new fullscreen options fix that, but I'm thinking that they might not. I'm trying to isolate what's causing that. My roommate was one of the testers, and he got this issue a few times at different moments, and his computer is better than mine, so it's likely not an issue with your specs, but it might be related to particular graphics cards or possibly higher-refresh monitors. Regardless, that's the major thing on my radar right now, so, if that's happening to you, any information you can give me on that would be very helpful.

I've been trying to remain diligent while addressing the bugs that have been popping up. So, if anything is amiss, make sure to let me know. Thanks for playing Jimmy, and I hope you're enjoying it so far!

Jimmy and the Pulsating Mass is OUT!

Hey, everyone! It's been a long wait, but Jimmy and the Pulsating Mass is officially released as of right now! This has been a 4+ year odyssey. I've been working on this mostly in a vacuum for that time, and I'm so excited to see it out there. I'm so proud of it; it's basically the coolest thing I've ever done. Thanks so much for following this game, and I hope you all enjoy it!

I've also uploaded the soundtrack, which is available for $5 U.S. If anyone runs into any problems whatsoever, let me know. Thanks again for taking the time to check out Jimmy!

Official Release Date: August 7th, 2018!

Jimmy and the Pulsating Mass is officially complete! Unfortunately, we still have to play the waiting game a bit longer as I wait for Valve's internal review process and as I send out review copies. However, we don't have to wait for long! As of making this post, Jimmy and the Pulsating Mass is just a couple of weeks away from being out of my hands and into your computers.

Some important stuff:

-The game is about 35 hours long, but that's me playing it, so I imagine that it could run anywhere from 35-50 hours for most players.

-It's going to cost $15 U.S.

-If you downloaded the demo, you "should" be able to use your save file. Everything works fine in theory, but you might need to leave and reenter the area in which you saved as there could be some wonky stuff happening. You just need to move your save files into the game's main directory. There could be some unforeseen issues, though, considering the different demo builds I've had in the past, so if you don't mind starting from the beginning, that's the safest option. I'll have a fully updated demo up before release, though.

-I noticed there were some discussion posts that I should have responded to, but I totally set up the store page a year ago and stopped checking it. I'll be more vigilant from now on!

-I'm very excited about the release and the next few weeks of waiting are more torturous for me than you, I promise you, haha.

Hi, Steam!

Thanks for checking out Jimmy and the Pulsating Mass!

I've been working on this game for about three years now, and it's still got a bit longer to cook. If you are intrigued by the trailer and the screenshots, you can find lots more information about the game on my Twitter and tumblr.

You can also find a demo here; I'll try to get the demo up on Steam as soon as I sort out some stuff about the process. This isn't my first game, but it is the first one that I'm selling, so forgive me if I'm a bit slow on this kind of thing!

That's about it from me now. I'll leave the minor updates to my aforementioned social media accounts, but I'll make sure to post important stuff here, especially as we get closer to the completion date. Thanks again for giving me the time of day, and I'm looking forward to the day when I can share the full version with you!