We've once again done a lot of debugging and brought out the broom and swept away some annoying issues.
Issues that should be fixed now:
- "E" button press. Fixed issues with picking up elves and pressing buttons. (Somehow the "E" meme hit us with a resurgence).
- Respawning when falling out of world should be cleaned up.
- No more stuff spawning and falling through the storage room floor.
- Wood cutting area destructibles actually destroying with ground pound attack.
- Mouse doesn't lock after a game.
We're also in the progress of fixing lighting and similar issues that requires some time and computer power. We're playing the waiting game now :O
Now hopefully the game will feel smooth enough to end this god damn Christmas!
P.s: Running the game on ultra might actually be quite demanding on your computer. These Elf physics are no joking matter!
An Explosive Disco!
Now there a lot more destructible machines! You'll be able to blow up a whole lot more machines than before.
That's not all, we got the party started with a DJ at the disco. He'll be playing some sweet Christmas techno that will make your ears bleed unless anyone stops him.
We've currently patched a bunch of game breaking bugs, and sorted out some optimization as well.
There might still be some left or others that pop-up up. Through some more testing we'll have most of it sorted out by the end of the day.
This was a pretty big one. Have fun!
An Update is brewin'!
We'll soon add some patches and updates to make sure you get the proper Elf experience. Hold on to you hats and bells and let's get ready for a lovely time at Santa's workshop!
RELEASE the kraken!
It is our pleasure to present to you, and welcome our newborn game at this late hour. Jingle! 🤩
Born at 12/12.2018 - 00:12 am (GTM+1), Jingle came to this world a little later than expect, but now it all seems so worth it. Weighing in at 2669 MB, the doctor told us it's in pretty good shape. Nevertheless it's a beauty to behold. ❤️
We really grateful for everyone's support, also with a special shout-out to everyone at Hamar Game Collective, and congratulations on being Jingle's new godparents.
We hope everyone's excited to join us and Jingle in it's first stages of life.
Thanks!
The baby's coming!
There's been some issues with our latest build. The umbilical cord was tightly wrapped around it's neck. That issue has been taken care of, but it remains to see if it's a healthy Elf or not. Any minute now!
In the meantime please enjoy this image from our beloved elf's early stage incubation <3
It's TIME!
Jingle is coming OUT! The planned release is set to 10th of December 2018.
Ever since Jingle first surfaced, we've made a lot of additions to gameplay, physics and graphical quality. We finally feel it's ready to meet the public. Unfortunately it's not 'free' this time around, but hopefully the content will make the price tag worth it.
Last year was stressful time for Speed Potion with several projects colliding, causing delays in our development of Jingle. Jingle started as a small fun-sized project, for us to spend 2 months developing and release for free. Given our situation last year we didn't have enough time to include the features we desired. Therefore we decided to put the project on hold until now, spending another 2 months in development to release this December! And we've done it properly this time. ;)