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Genre: Platform, Puzzle, Strategy, Indie, Arcade

Joggernauts

Kon'nichiwa! ジョガーノート (Joggernauts) now available in Japanese!

Kon'nichiwa! こんにちは!

We're very happy to announce that ジョガーノート (Joggernauts) is now available to play in Japanese!

Escape Pods Detected! Joggernauts BFF Update



C.O.A.C.H. reports from the damaged Joggernauts ship that new escape pods have crash landed on the moons of Splorg! Also, stowaways were detected in the cargo hold... C.O.A.C.H. said something about "other indie games" and also added "whatever that means."

The first big content update to Joggernauts is here with version 1.1.0! Grab your BFF and experience new levels, more sassy C.O.A.C.H. flavor, and six* new playable characters in the jogging lineup – including very special guests!

Guest Characters!




  • Cowpokes from West of Loathing were found in a makeshift saloon. Which is odd because normally space ships don't have saloons, and definitely not in their cargo rooms. I mean, there was that one TNG episode, but... well, nevermind.
  • Hue and Val from Runbow were discovered trying to turn a box of Switchalizer 5000s into some sort of color-based racing game.
  • CommanderVideo from BIT.TRIP Runner managed to climb a set of stairs, slide into an escape pod, and land on the moon Splizorp. He should be easy to find in one of the new levels, though.


New Levels!



There are three brand new levels in Joggernauts, two of which are in the very first world. These are all escape pod rescue missions where you won't find more trophies, but you will find unlockable characters.

For these levels, we focused on a more family friendly level of difficulty, but there are some treats for more advanced players as well. The levels have new art and bangin' new songs, so we hope you enjoy them!

Modifiers / Game Difficulty



Did you know Joggernauts has a Modifiers menu that lets you adjust the game's speed and the number of shared hearts for your team? Well, now C.O.A.C.H. is gonna make darn sure everybody knows about it!

We've also made the Modifiers menu accessible during level play from the pause menu. You will have to restart the level from the nearest checkpoint, but it is a lot more convenient than having to go back to the world map to make changes.

Even with these Modifiers, we've had feedback that levels 1-6 and 1-7 had some sections that were too difficult for the first world. We agreed! We've made some minor mechanical changes you might not even notice visually, but that will hopefully make the learning curve not so steep.

Finally, one of the toughest things about the Wagglers (our caterpillar-like creatures in the first world) is knowing when it is safe for the next color to switch! We made a tweak to the animation for that critter that will hopefully better signal your timing.

Miscellaneous Change Log




  • Various minor bug fixes
  • Fixed label on Checkpoints modifiers to make it clear what it actually does
  • Make an attempt to actually teach people about jetpacks before they really need to use them
  • World maps have a little bit of marker animations and difficulty signage added
  • Marked the levels that have hidden characters and put a progress marker in the HUD for whether you've done the unlocking or not
  • C.O.A.C.H. has two, maybe even three, jokes now
  • Semi-hidden hat technology


* There are more like 7 new characters, technically.

Joggernauts v1.0.2 - Minor bug fixes

Thanks for playing Joggernauts this weekend! We've been enjoying watching streams on Twitch and hearing your feedback on Facebook and Twitter.

v1.0.2 addresses the following issues:

* Fixes bug where map indicator could get stuck on the non-level map marker where C.O.A.C.H. asks for more trophies
* Fixes bug where beating a level in a new save slot during the same session as another save slot would potentially not unlock new levels
* Fixes cosmetic issue with green platforms
* Fixes fussy collision at beginning of 2-3 Mushroom Canapé
* Fixes bug where being caught inside a platform as it turns solid doesn't kill character

Jog! Jump! And Switch! With Joggernauts By Space Mace And Graffiti Games On Oct. 11th, 2018

Vancouver and Minneapolis – September 26, 2018 – It’s time to get in running shape as Space Mace and Graffiti Games reveals that highly-anticipated auto-runner party game Joggernauts will be releasing September 27 on Nintendo Switch and Steam (PC & Mac) for $14.99 USD. Joggernauts has players take turns switching to the head of a jogging team of alien athletes as they navigate through deceptively difficult color-coded platforming levels while avoiding crashing into obstacles.

In Joggernauts players must switch the corresponding color auto-running jogger to the front of the line of characters in order to match the color of enemies, obstacles, prizes and pickups in the level. Failure to do so can result in death, which reduces the overall shared number of lives for the team. In order to finish the level and collect all the trophies for victory, teams must work together and time their jumps and switches perfectly. Players can also take on the challenges individually with the uniquely designed single-player mode, where one player simultaneously controls two different colored characters.

“Players succeed or fail as a group, either successfully crossing the finish line, or failing and restarting together,” said Zachary Johnson, Co-Founder of Space Mace. “The key is communication and paying attention. Do this well and players can not only finish a level together, or by themselves, but also collect all the trophies to unlock bonus levels.”

For more information regarding Joggernauts please visit the game’s Steam page, or Space Mace’s Twitter page.