Brawsome's second game, the werewolf comedy puzzle adventure - MacGuffin's Curse, is getting an HD facelift on March 15, 2021.
The update includes a new build of MacGuffin's Curse, supporting the latest Windows and Mac operating systems, as well as releasing on Linux for the first time!
The game also breaks the desktop version out of it's 4:3 resolution to support 16:9 widescreen mode for the first time!
Warp Frontier is getting Chinese and German translations!
The Simplified and Traditional Chinese translations are launching for the Lunar New Year, and the German translation is coming in April. Hopefully an Aussie point and click adventure will translate well into other languages. I'm trying these first two to test the waters.
Last week I caught up with the guys from the In The Deep End podcast. There were some really insightful questions about Warp Frontier and Brawsome origins!
Also, I recorded this at 6:30am to compensate for the time difference, so excuse me if I'm a little groggy.
Warp Frontier Linux and Mac launching November 2nd, 2021
If you own the game already you can see it now on a top secret branch using the password 'massivekrill'. More detail here.
Oh and a final note; if you have played Warp Frontier, please consider leaving a review! It makes a huge difference, especially at this early stage in the game's life.
Warp Frontier is coming to Linux and Mac! I have just now finished testing that they run on those platforms and got the Steam integration hooked up. If you're an owner of Warp Frontier already, or would like to test on those platforms please reach out and I'll get a small group going. If everything goes well I hope to be able to release on those platforms next month!
Brawsome's third game - Warp Frontier, has just launched everywhere! It has a 10% discount for the launch week, so now would be a great time to pick up a copy!
I had a nice chat with Seoirse Gorka Dunbar from the Adventure Games Podcast last week ahead of Warp Frontier releasing this week.
We managed to cover a surprising amount of ground in 90 minutes, from accents, growing up, my motivations around making games, and through pretty much the entire history of Brawsome up to this point.
Warp Frontier releases in a week! The craziness of a three year development cycle has stablized at Brawsome HQ just long enough to consider adding one more thing to the Warp Frontier release in the form of a standalone soundtrack!
Thomas Regin did a fantastic job composing the score of Warp Frontier, which has influences from The Expanse, The Dig, and The Terminator. It's an 80's sci-fi inspired sound track that feels unlike anything else.
The soundtrack will drop the same time as Warp Frontier. Throw it up on your wishlist, if that's your thing.
Warp Frontier to release September 28, 2021
Greetings from Brawsome!
It's finally happening! Three years after Brawsome's return to Australia from the US, it's releasing its next game - Warp Frontier!
Warp Frontier is a fully voiced 2D sci-fi point and click adventure, in HD resolution, coming to screens the 28th of September, 2021, on Steam, GOG and Switch for US$14.99. Initial PC release will be Windows, with MAC and Linux versions to follow.
Warp Frontier is a sci-fi cop drama, set in the year 2215, in orbit around Cetus, humanity's newest extrasolar colony, but at its core is an Australian story, with many parallels with Australia's short history. You play Vincent Cassini, supported by his robot partner, MAC, as they become embroiled in an investigation into a horrendous war crime, in which Vince has a personal stake, from the war that environmentally devastated their planet. Vince is on the verge of a mid-life crisis, dealing with PTSD, alcoholism and survivors’ guilt, but must keep it together for those that rely on him, his family, the refugees of Cetus and the thousands that went missing during the war.
Warp Frontier contains many choices that result in branching pathways, leading to characters opening up, or closing off, the life or death of key characters, and the lives of thousands of innocent civilians. The final scene has around 16 permutations of resolution, from choices made as early as the first few scenes. Players can expect an initial playtime of 6-8 hours, but will need at least 3 playthroughs to experience all content.
Warp Frontier was inspired by hard sci-fi, such as the novels of Alistair Reynolds, and the writings of Ray Kurzweil, as well as the TV series' The Expanse, and Altered Carbon. It's set in a what-if universe, where a singularity event in 2050 nearly wiped-out humanity, resulting in the outlawing of Artificial General Intelligence, and replicators. The game-changing Warp technology, made possible by the discovery of a rare element, has allowed a handful of new human colonies to establish in the far-reaches of the galaxy. Over time, branches of humanity have grown apart, separated by distance and environmental factors, to call into question what defines humanity, coupled with technology that cheats death, and challenges the concept of a soul.
Development of Warp Frontier has been a manic series of highs and lows, but determination and a healthy dose of naive optimism have brought the idea from a dog-eared notepad to big and small screens (considering big to be a TV. A big TV). Though Brawsome's previous titles are all crafted as very personal projects, Warp Frontier hits particularly close to home, being my first quintessentially Australian offering, drawing on my experiences growing up in multicultural Australia as a child of immigrant parents, as well as my first outing in voice acting (MAC), and also my boys first voice acting experience (Sam, Ferdinand).
The entire game was developed remotely, mostly during the pandemic. None of the team members were able to meet in person during development. Brawsome again teamed up with Matt Martin (MacGuffin's Curse, Jolly Rover) on art, to work in Matt's preferred photo-realistic style. Thomas Regin (Unavowed) provided an 80's sci-fi inspired score, and newcomer Michelle Doherty handled the skeletal 2D animation. Brawsome was also fortunate enough to work with veteran Aussie voice actors Kevin Powe (Vince), Aimee Smith (Trish, Julie, Ship) and Angela Tran (Dahlia, Jet, Sok), as well as veteran and new actors from New Zealand, the US, UK and Serbia.