Sorry for the long wait, we've spent a long time trying to balance out the new cards we've added, now that it's finally ready for the public, here are the things in this update:
1. Added 63 new Skill cards: 10 cards for each character and 3 common cards. 2. Added a new keyword -- Wound: Whenever you restore Health, your Wound and the Health you would restore would cancel each other out. 3. You start drawing additional cards at turn 2 instead of 3. We now display how many cards are left in your deck. 4. The longest wait time in the Casual Mode is now 180s instead of 40s. 5. There's a red dot on the UI when there are rewards to collect in the Training Camp. 6. Revised some of the arts and changed some card names accordingly. 7. Some of the card mechanics are now reworked, along with some balance update, here are the details:
Common Cards ---------------------------- Change how Purify works, it now removes the last X effects from the target player.
[Well Adjusted] Defense +2 -> Defense +1
[Dual] Each player draws 2 cards -> Each player draws 1 card.
[Self Discipline] You get Purify (99) -> You get Purify (3)
[Full Alert] All players get Purify (99) -> All players get Purify (2)
[Slow Poison] Lose 1 Health after playing a Card -> Lose 1 Health at the end of the turn after playing a Card
[Lay Low] Restore 1 Health but get Defense -1 this turn -> Restore 2 Health but get Defense -2 this turn
[Clarity] You get Split+7, lasts for three turns -> You get Split+10, lasts for three turns
[Block] You get Defense +2 -> You get Defense +3
[Snooze] - Reworked: Remove your Wound effects. You get Purify (1)
[Sneak Out] - Reworked: Gain 6 Coins Fortune: Gain 8 more Coins
[Silver Lining] - Reworked: If you are at the far left of all Active players, you get 10 Coins
Witch Doctor Cards ---------------------------- [Soul Converging] Defense+2 and Split+12 now affects all players instead of others.
[Spirit Conjuring] Players next to you get Purify (4) -> Players next to you get Purify (2)
[Blood Ritual] - Reworked: Misfortune: Each player restores 2 Health and other players gets Purify (2)
[Soul Blast] - Reworked: At the end of each turn, draw 1 card and restore 1 Health, lasts three turns
Cost Change: [Grim Blessing] 9->11 Coins
Taoist Cards ---------------------------- [Ill Wind] All players get Defense+ 1 -> All players get Defense+ 2
[Thousand Cuts] Other players get Fulu (1) -> Other players get Fulu (2)
[Light of Hope] Cost 1->3 Coins Fortune: All players to your right get Purify (1) You get Split+ 15 this turn Set Yin Yang to: [1][2]
[Circle of Life] - Reworked: Set Yin Yang to: [0][2] You get 3 Coins for each Health point players restore this turn, lasts till your Yang<2
[Yin· Doom] - Reworked: Cost 5->3 Coins If your (Yin) > 0, you restore 1 Health and Black Island Advance (3)
[Unstoppable Storm] - Reworked: If it was Black Island last turn, you restore 2 Health and Black Island Advance (9) at the end of the turn.
Mercenary Cards ---------------------------- Commission is now reworked: Commission(X): You get 5X Coins on green Islands, stackable, lasts three turns. In the meantime, you get Defense -1, lasts X turns. Immune Purify
[Paid Shield] - Reworked: If a player has blocked damage during this turn, You get Commission (1), lasts three turns
[Gear Rental] - Reworked: Fortune: Other players get Defense+ 2, lasts three turns You get Commission (2)
Fixed Commission Points on following cards: [Bodyguard] [Blast Arrow] [Ambush] -> Commission (1)
[Back Stabbing] Additionally: All the players to your right get Wound (1)
[Paralysis Trap] Cost 2->4 Coins Other players get Purify (3) -> Other players get Purify (2)
[Bandage] Restore 1 Health, if your Health is still < [4]->[5], restore another Health
Dancer Cards ---------------------------- [Care Free] Cost 3->4 Coins Other players get Purify (3) -> Other players get Purify (2)
[Obscure] - Reworked: Draw 2 Cards You get Enchant (X) X is the number of other active players with Enchant. Remove their Enchant
[Pure of Heart] - Reworked: Fortune: Everyone gets Purify (2) You restore 1 Health
[Leech] Cost 0 -> 1 Health
Deceiver Cards ---------------------------- [Balance] - Reworked: At the end of each turn, get Wound (2) and take 1 Coin from each player, X is your current Wound points, lasts till your Wound > 7
[Compensate] Cost 2->0 Coin
Alchemist Cards ---------------------------- [Corrosive Beam] - Reworked: Fortune: All players to your left get Purify (2) Misfortune: Defense -2 this turn
[Gold Generator] - Reworked: Gain 5 Coins at the end of each turn, lasts till you reach Black Islands
[Low Pressure] - Reworked: If all players lose less than total of 4 Health this turn, you gain 15 Coins
[Money Laundering] Cost 4->5 Coins Split+ 10, lasts three turns -> Split+ 16, lasts three turns
[Volatile Potion] Cost 4->0 Coin
Island Cards ---------------------------- [Shadow Burglar] Each player loses 50 Coins -> Each player loses 25 Coins
[Village of the Elves] Now the "Draw 2 cards" option gives you Defense -2 instead
[Ring of Glory] Split 7 Coins -> Split 19 Coins
[Mysterious Traveler] Split 12 Coins -> Split 20 Coins Split+ 15 next turn -> Split+ 25 next turn
[Temple of Harvest] Split 24 Coins -> Split 30 Coins Split+ 20 next turn -> Split+ 25, lasts till you lose Health
[Ritual Goldwares] Split+ 6 -> Split+ 15
[Cursed Goldwares] Split+ 6 -> Split+ 20
[Temple of Fortune] Split 12 Coins -> Split 20 Coins
Dear Sealords, X.D. Network is the new publisher of [Journey of Greed].
Dear Sealords,
Hello everyone, we are very happy to announce that we, X.D. Network, is now working with Dird Games and will be handling the publishing and operation of Journey of Greed PC version and the mobile version that you have all been waiting for.When the time comes, every sea lords will be able to sail on your mobile device and earn a pot full! Additionally, Journey of Greed will release a update on June 8th. Adding in 63 new cards and starting a week of 15% off discount!
Journey of Greed developed by Dird Games is a game that has the rigorous strategy experience of traditional board games with an absurd style of presentation. Players can be unyielding (greedy) and fearless (defrauding). We think that Journey of Greed will definitely be like a fish in water on mobile. Dird Games got overwhelmingly positive on steam since the beginning is not only the result of the great pricing decision and well-polished gameplay but also the support from you -- the players that would support a good game. We hope to help improve the game and build a better, bigger community after officially becoming the publisher. And for the mobile version, crossplay is in the schedule. We will be listening to your feedback and help Dird Game on making sure the game is in a good place. Keep the feedback coming as usual!
XD has always been dedicated to finding and supporting outstanding indie games. We hope to bring more and more hidden gems from the woods to the grand palace, letting more and more players to experience the unique and fun games.
Thank you for reading our announcement, the great journey awaits! The sea of treasures is bound to be yours!
Update on Publisher
Due to the expiration of our contract, our collaboration with Milk Bottle Studio has come to an end. Milk Bottle Studio has been a great help for us last year, their hard work has boosted our player base in China, and motivated us to keep improving and expanding the game. To our friends at Milk Bottle Studio, we appreciate everything you've done and wish you great success in the future! As one chapter closes, another begins. We'll keep bringing in more content to Journey of Greed, and hopefully, bring it to more platforms in the future working with our new publisher. Thanks for your continuous support! P.S. On a side note, we're preping for an update with 60 new cards to our current characters, it took us a LONG time (3 months to be exact) to balance it out. Sorry for the long wait. It's coming very soon.
v.1.5.1 Content Update
Hope the Corona-virus goes away soon, best wishes for Wuhan and China!
1.You can now setup 4-8 text expressions.
2. Balance Update:
Alchemist -------------------------------- [Blood Virus] Cost changed from 1 Health to 4 Coins.
[Post Mortem] Instead of gaining 30 Coins, you now gain 20 Coins and restore 3 Health.
Mercenary -------------------------------- [Alarmist] Now costs 4 Coins instead of 2
[Last Stand] Now costs 3 Coins instead of 5
Witch Doctor -------------------------------- [Spirit Salvation] Now draws 3 cards instead of 2
[Ancestral Admiration] Take Effect +3 last till your Health < 4 Each player restores 1 Health
Deceiver -------------------------------- [Swift] In addition to the current effect, you now also draw a card.
[Secret Tunnel] Now cost 1 Coin instead of 3 Take Effect +3 instead of 2
[Coin Bait] Defense +2 instead of 1
[Potion Stealer] Now cost 1 Health instead of 2
[Gold Thirst] Split+3 instead of 10
Taoist -------------------------------- [Yin·Implode] Now cost 5 Coins instead of 1 Health
Common -------------------------------- [Pray] Now cost 1 Coin instead of 3
Hot fix applied to servers in Mainland China
Effects has taken place only in Mainland China. Read the Simplified Chinese version of this message for more infos.
Happy Chinese New Year & v.1.5.0 Update
Happy Holidays! In this update, in order to improve the gameplay experience and simply the decision making process, we've removed the 14 blue islands from the game and changed them into 9 green islands and 5 red islands. {Lost Wonder} is now a Legendary Island Card.
And since a lot of you asked, we added the following features: 1. You can now change your nickname, you can do it in the settings menu, and it will cost you 1000 Coins. 2. You can now add markers to the island that you are on. 3. We added a section that explains the keywords in the manual. 4. You can now see the advance/postpone history along side with the compass history.
In addition to those changes, we've made a few changes to the following Skill Cards:
Taoist ------------------------------- {Double Whammy} Now only set Yang to [3]
{Treasure Paradise} Now only set Yin to [3]
{Force of Tai-Chi} Changed Yin > 1 to Yin > 0 Changed the cost to 5 Coins
{Avarice} Now only affect other players Changed the cost to 4 Coins
{Divine Compassion} Now sets Yin Yang to [0][3]
{Yin· SoulSlice} Removed the condition - Fortune
{Yang· Purification} Changed to if Yang > 2 Other players get Purify (3)
{Defiance} Changed the cost to 1 Health
Deceiver ------------------------------- {Dark Gift} Changed to Disaster: Take 9 Coins from other players.
Alchemist ------------------------------- {Disaster Sample} Changed the cost to 3 Coins
Mercenary ------------------------------- {Fortune Amulet} Changed the cost to 6 Coins
Witch Doctor ------------------------------- {Soul Conjuring} Changed the cost to 1 Coin
v 1.4 New Character - Taoist Has Arrived!
Happy New Year everyone! In this update we bring you Taoist - a young prodigy who is a master of Yin-Yang travels oversea to uncover the mystery of life.
This is a character for seasoned players since most of its cards utilize Yin and Yang points which requires a lot of setups and think ahead. And this is the only character that can Attack other players so far (even though delayed, it's still a lot of damage). As general guideline, Yin is mostly for hurting other players and Yang is for building up yourself, how strong this character is depends largely on how you balance Yin and Yang.
Also, here is the list of other changes for this update: 1. Island Balance Changes: Ancient Dragon Eggs - Defense -1 instead of -2 Strange Cave - Defense -1 instead of -2 Hungry Vulture - Defense -1 instead of -2 Medusa - remove both Defense+ and Defense- effects 2.Skill Balance Changes: Dying Revelation - remove both Defense+ and Defense- effects Soul Benevolent - remove both Defense+ and Defense- effects 3.Fixed a few Card bugs 4.buff effect animation is now a bit different.
Since we just released this new character, we'll keep an close eye on it and re-balance things if necessary in order to make sure everyone has a good experience. Again, happy new year and we hope you enjoy Taoist as much as we do!
Happy Holidays! (&Update Maintenance)
We'll release a new client update at 7pm PDT, which includes a new character and a few card changes. The server may not be available for 30 minutes, thanks for your patience!
v.1.2.1 Content Update
1. Customization: a.added a new type of customization: islands (more to come) b.added two cheaper player frames.
2. Balance Update:
Alchemist -------------------------------- [Low Pressure] Now you gain 20 Coins if all Active players lose less than total of 9 Health in three turns
[Insanity] Defense -1, you get 11 Coins on green Islands, both last till your Health <2
[Kick Start] Now you gain 10 Coins if you has < 15 Coins
[Berserk Injection] Increase the cost from 5 to 7 Coins.
[Gold Detection] Decrease the cost from 8 to 6 Coins.
Mercenary -------------------------------- [Deep Dive] Defense +1 Red Island Advance (3) at the end of each turn, last three turns
Witch Doctor -------------------------------- [Soul Converging] Fortune: You take 6 Coins from other players, they get Split+12 Misfortune: You take 6 Coins from other players, they get Defense +2
[Blood Ritual] Misfortune: Each player restores 2 Health and gets Purify (3)
[Benediction] You get 10 Coins on green Islands, until any Active player's Health is < 4 at the end of the turn
[Life Restoration] Increase the cost from 5 to 9 Coins
[Synergy] Increase the cost from 3 to 5 Coins
[Forbidden Healing] Increase the cost from 5 to 8 Coins
[Blood Shield] Decrease the cost from 5 to 4 Coins
Deceiver -------------------------------- [Hypnotize] Now it works when other players' Health < 6, increase the cost from 3 to 5 Coins
[Secret Tunnel] +2 Take effect, Next green Island Advance (3) last three turns
Dancer -------------------------------- [Leech] Now takes 9 Coins from the player to the far right
[Born Beauty] Decrease the cost from 3 to 1 Coin
[Lead Dancer] Now player to your left get Split+35
[Carried] You get Loner. Players next to you get Split+10. Gain 1 Coin for each Coin they get from the island.
[Instigation] Decrease the cost from 2 to 0 Coin
[Guardian Seeker] Now last till the Health of the player to your right < 4
[Warm Welcome] Now you and player to your right restore 2 Health, increase cost from 1 to 3 Coins
[Tempting Gaze] Now you and player to your left restore 2 Health, increase cost from 1 to 3 Coins
[Freeloader] Now you gain 1 Coin for each Coin other players get from the island
[Pure of Heart] Decrease the cost from 3 to 2 Coins
[Scarlet Dance] Decrease the cost from 4 to 3 Coins
Common -------------------------------- [Shield Wall] Now you also draw a card. Increase the cost from 0 to 2 Coins
[Lure] Red Island Advance (3) Each player gains 10 Coins but Defense -1 this turn
[Bloody Lesson] If it is red Island last turn, you get Defense +3 this turn and Defense+2 next turn
[Rolling Fortune] If it is green Island last turn, you get Split+15 this turn and Split+20 next turn
[Heavy Lifting] Increase the cost from 2 to 3 Coins
v 1.2.0 Expressions and Skins Customization
1. We've added a new menu "Treasure" in the main screen that let you customize your own text expressions and skins, which can be purchased through in game currency. 2. Due to a lot of demand, you can now block a player in match by clicking on their portrait and you won't receive their expressions anymore. 3. Changed the cost of Spirit Conjuring to 1 Health.
This is just the first wave of customization, we are pushing these out first to test the waters. We'll be adding the ability to customize more things (such as characters, islands and cards) in the following weeks (there's also a new character in the works, so look out for that as well).