Wanted to inform everybody that we will swap developer branch with the public today in 9 PM GMT+1
If you want to keep playing the old version be sure to make a backup of your saves as the current public branch will go to legacy.
The current state of the game is far more stable than the public branch and we think it's time to push that one further.
As we swap branches we will release the game out of Early Acces.
It will probably confuse a lot of people, but we are a small team, and this is one big step for us and the end of the EA chapter.
Current architecture gives us options to work a lot faster and add up way more stable updates.
The game will STILL be updated each 2 weeks with content updates.
We learned a lot. Became developers of our passion for games and we want to push our skills even more in the future and make an even cooler project.
Thank you for all buying the game and giving us support and the option to return this to the community.
We have a lot of new cool things we are planning to stay tuned and be sure to follow us on socials and our discord server :)
Best regards
Coming close!
Hey everybody!
I wanted to share some info about the game and how it's coming along.
To ones who are not informed about the situation before.
The game was completely rewritten from scratch. Learning from all our mistakes and feedback we got from you. We came close to the stage where the game was earlier so we decided to swap it out as it's way more stable and bugless.
In talking with the team we came to the conclusion, we will update the game every 2 weeks for new content and regularly about bugfix.
It's better to start early with tests to eliminate all eventual problems.
Some of the new systems in-game were added up by feedback we got from previous versions.
One of the most requested modes was a third-person camera along with a female character.
This version of the game will have fewer stations to build, but on our new base, stations will come up soon in the next updates.
NOTE PUBLIC BRANCH WILL BE SWAPPED TO OLDVERSION BRANCH
ENSURE YOU SAVE YOUR GAME IF U WANT TO KEEP PLAYING ON OLD VERSION
CURRENT DEVELOPER BRANCH WILL BE SWAPPED WITH PUBLIC
Let us know your feedback about the game so we can further improve it. https://youtu.be/gZfCF7m1ZsY
Best regards - Adriano
It's time
Hey guys! It's been a while since you last heard from us. For that we are sorry. Most players are probably wondering what the game dev team was up to and it's finally time to tell you. Sadly, due to several issues that were happening in the world, one of our team members left. Yes, for a small team this hit us pretty hard, but we didn't come this far just to quit easily.
We always go through and try our best to listen and act upon all the reviews, comments and feedback that you guys post. Most of you'll have had issues with MP or loading system to a large extent. We had to make a good move.
So, after much brainstorming on what to do next, we decided to scrap our entire older code base and start over. Yes, we agree, it was a crazy move. However, it was deemed as a necessity in order to move forward. We learned a lot from our past mistakes and this as was a way to correct everything and give players a more stable final product.
Why is this being published so late? I didn't want to hype players, or promise something that we won't be able to deliver. So I was waiting until we had a good and stable base with a functional loading system ready.
Finally, we would like to thank you all for the never ending feedback and support you guys have shown towards us. It is something indescribable and we feel like doing this is the best way to return that to the community
Best regards - Adriano
Hotfix
- Fixed - Client on multiplayer cant pick up harvested items
Updated dedicated server files
Changelog 50
V0.8.5.6.2
- Added - Sunken ships locations with treasures - Added - Settlers clothing Player clothing will be added in the next update - Added - Pirates coming to the island after Settlement LVL 3 is established - Added - More birds + harvesting them to obtain feathers and meat - Added - Patreon supporters to game Credits - Added - Distinguish button to Torch (same as a fireplace etc) - Added - Buoyancy to Fish trap - Added - Chat command /day 0-3 (0 - sunny,1 and 2 - cloudy, 3 - storm) /time 0-24 - Added - A custom name for new saves + tweaked save folder PLEASE CHECK LINK https://steamcommunity.com/app/794490/discussions/0/1754654746115587377/ - Added - Recipe for seeds in Herb station - Changed - Increased Meat drop rate on killing Bear - Changed - Lard stack to 5 - Changed - Lit Torch can now lit all stations and items that use fuel - Changed - Bed Removed - sleeping by hours Added - option to sleep till morning - sleeping enabled only after 7 PM - multiplayer support (all players needs to be in bed to skip night) - Fixed - Terrain graphics issues on AMD card - Fixed - Ambient and rain sound cant be lowered in settings options - Fixed - Rain in caves - Fixed - Arrow not visible in nearby - Fixed - Lantern and Torch cant be distinguished in the same way as fireplace - Fixed - Can't cook fish + not visible in nearby - Fixed - Water Wheel Issues + new model + snap points + not working properly after reload - Fixed - Water above the waterfall glows brightly at night - Fixed - Visual changes on Character not affecting LODs - Fixed - Oil Lamps can not be distinguished - Fixed - Tips (?) widget not in the center of the screen - Fixed - Meat spawned trough creative mode cant be cooked - Fixed - Seagull flock flight patterns - Fixed - Placing a seed into a farm plot makes the player get stuck into spawned plant Collison - Fixed - Crafting with items nearby can break crafting system - Fixed - Elevator missign after load - Fixed - Clay pot, water bucket, and some other stuff disappear after reload - Fixed - Planted Redberries gives blueberries on harvest + Mango issues + Misspell on Farmplot 8 slots - Fixed - Certain stations cant be repaired - Fixed - Meat size in the fish trap is too big + adjusted location of it - Fixed - Stations moving blocked by physic volume onshore - Fixed - Meat placed on station disappears - Fixed - Logs fall through the sawmill platform - Fixed - Physics active while loading - Fixed - Two-handed items duplicated once dragged from the chest - Fixed - Low fps caused by items collisions - Fixed - Animal spawners did not consider dead animals when spawning animals on reloading a save - Fixed - Spawn Dead animal bots when loading save - Fixed - Animals play the death animation again after a save is reloaded - Fixed - Rain never fully stops - Fixed - Tagging "House" foundation with a missing bed, fireplace, and chest incorrectly sets "House" in settlement status as green - Fixed - Missing texture on cut Schefflera - Fixed - Icon of the vertical 1/3 connector should show a small gear - Fixed - Fish trap - Takes a full stack of meat as bait. Returns only 1 piece - Fixed - Infinite Loading Time - Fixed - Order of saves in save menu is wrong - Fixed - Switching one-handed tool with two-handed ones can place tool/weapon in wrong hand and set it as unusable - Fixed - Bamboo logs get a dark texture when moved - Fixed - Bucket placed on floor moves after every load - Fixed - Loading a save with stations takes minutes longer than a save without stations - Fixed - Torch cannot be lit up using another burning torch/ works vice versa - Fixed - Buckets are tilted under water collector
Changed by Players suggestions - Lower/remove drops of rocks from mineral nodes - Receipt for Windmill should have 3 1/1 Cogs - Bamboo blocks should be stack-able - The cart should have more slots - Moving items between inventories [chest to inventory] with shift
Announcement
Hey all, Adriano here.
I noticed a lot of people are reporting us last days. So I decided to make a post where I will post all bugs that are being fixed in the current time. We have most of these things on our Trello board but I wanna keep it on Steam also to reduce the number of duplicated posts and at the same time notify people what will be in the next update.
- Added - New Chat command - /nohud - Added - Clay can now be found on all dirt areas - Added - More ores on map - Added - Primitive bed to player crafting - Changed - Fish trap bait can be only meat and crab - Improved - Memory and loading time optimizations - Improved - Reduced game size - Improved - CPU usage - Fixed - High CPU usage on starting the game - Fixed - Meat 1. Texture 2. Stack size changed to 5 - Fixed - Gamma settings affect UI - Fixed - Getting stuck on trees - Fixed - Building parts not connecting correctly - Fixed - Arrows pass through animals and ground and cannot be collected. - Fixed - The craftable status (yellow background) in crafting menu doesn't get updated if items become available/unavailable while in the menu, need to switch tabs and back for it to update - Fixed - Fixed any food item could be used as fish trap bait - Fixed - Cooked meat missing skin/has black skin on startup. - Fixed - Color of cooked meat turns black - Fixed - Items relocated in the sky after load - Fixed - Woodblock and quarters have the wrong texture - Fixed - Items is disappearing on load - Fixed - NPCs can't locate tribe flag while wandering - Fixed - Settlers awol after the restart - Fixed - Settlers drink way to much water - Fixed - Nullptr errors when NPCs die - Fixed - NPC will not pick up tool in close vicinity and execution jumps to the next state
Other small fixes
Known issue - Items on the workstation can disappear on load game
Changelog 48
V0.8.5.5.9
- Fixed - Physic issue on load (was causing items to fall trough landscape) - Fixed - Gamma issue on a new start - Fixed - Powered crusher - snap point doesn't work for horizontal shaft - Fixed - Placing Powered Crusher places one already built - Fixed - Salt rock cannot be used - Fixed - Meat soup recipe 1. - 1 meat+water = untasty soup 2. - 3 meat+water = meat soup 3. - 3 meat+ water+salt= tasty meat soup - Fixed - Kaki jam has the wrong recipe - Fixed - Fixed attaching Modular weapon parts has a different offset on the preview - Fixed - Readded question tips - Fixed - Settler Laborer are overambitious - Fixed - Certain fruit doesn't have fruits - Fixed - Plank steamer trace hits from too high spawns on the wrong spot if placed in the house - Fixed - AI MP - Status Message not displaying - Fixed - AI MP - No job setting menu on settlers
Main storage requires to have a ramp to allow settlers to use it properly
Hotfix
- Fixed - Long loading time on starting a new game
Update - Changelog 48
V0.8.5.5.8
- Added - 'Search Lan' in the multiplayer section. - Changed - Minor optimizations - Fixed - Some items don't get registered in Settlement Storage - Fixed - Cheat spawned Yucca Leaf is poisonous and detracts health while harvested leaves add stamina - Fixed - All spawned tools in Creative mode have reduced damage - Fixed - Wooden axe is losing more durability than it should - Fixed - SP/MP fatal error - Fixed - Logs filling up with Crab status spam - Fixed - Storage improvements 1. Add/Take items by Shift+Left click 2. Add/Take 1 amount by double click 3. Open/Close animation 4. Inventory gets closed after closing the storage widget even if the inventory was open 5. Storage UI cant be closed with the Interact button sometimes - Fixed - Hammerhead position offset - Fixed - Fine Blacksmith Hammer is changing mesh when attaching/detaching - Fixed - Settlers don't complete building and fail to build furniture - Fixed - Attaching Modular weapon parts has a different offset on the preview