A quick fix for the control loading and saving system. Thank you to Ordoviz on Github for catching and patching the bug!
Launch Patch
Thank you everyone who played Joyspring during our launch! The dev team was hard at work going through your feedback and implementing fixes and changes.
Our most important addition is controller support, but due to our small dev team size, we only had remote access to an xbox one controller and a ps4 dualshock controller. Please keep in mind that because of this, controller support is an experimental feature. We recommend using wired over wireless for improved stability and compatibility. If your controller is still not working, try changing the "Override for Joyspring" setting in Properties > Controller to "Disable Steam Input."
Here's a complete list of what we did:
Added experimental controller support
Fixed infinite slide sound effect bug
Made moving platform dots more obvious and made them show up in background layer
Added blobs in level 25 to prevent crushing
Made level 44 more fair
Fixed zoom in level 12
Made cutscenes skippable with any key or button press
Other small bug fixes and performance improvements
Joyspring Release!
Hey everyone, we, a ragtag group of high schoolers and rising college freshman, are proud to announce the full release of our free title, Joyspring!
Joyspring is a 2D story-driven platformer that explores themes of perseverance, hope, and despair. If you're looking for nice pixel art, precision-based platforming, or philosophical (existentialist) dialogue, this is the game! Plus, it's free, and it's short—perfect for a chill afternoon at home.
We hope you enjoy!
To give credit where credit's due, our game was made by Will Liang, Ben Tomlin, Sean Wang, William Peng, Shawn Duan, Colin Zhang, Brian Lee, Alexander Haga, and Calder Jones, with help from the wonderful comments on Godot's forums. Our game was inspired by Celeste, Night in the Woods, and Journey.