In the previous update, there was a little bug with the Dax achievement being hard to get for players who already had the older version of the game.
This update provides a simple backup method for obtaining the achievement. If you don't have the achievement, but you do have him unlocked, try this:
Start a new game with Dax. The achievement for unlocking him should trigger automatically.
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OK -- I hope that you have fun playing! Thanks for everything.
Have a wonderful Christmas! 🎄
Major update!
Hello! This is the third update for Jubilee-- and it's a big one:
New Playable Character: Dax
His skateboard makes him more slippery to control than his sister, but he has high top speed and gets sick hangtime with his kickflip.
Dax is unlocked after Jubilee has discovered all of the shines in the game world.
(If you've already discovered all the shrines in a previous save, simply activate one of the shrine checkpoints and Dax will be unlocked. You won't see a pop-up notice, but he'll be available for new games).
Small Changes and Bug Fixes
Fixed a "focus pause"-related bug that could freeze up the game
Fixed a display bug that wouldn't update your HUD properly if you fast-traveled during the banking effect
Moved "Lionheart" (the hippie NPC with the bike) slightly to give the player some more jumping space
Darkened the "danger" signs again to prevent confusion that they might be platforms
Fixed a very tiny bug that set the cursor to the wrong line when cancelling out of deleting saved data
Fixed the arbitrary hook for the ending lightbeam, so external timers would match the in-game timer
This update shouldn't break anything with save files from previous versions... I think. :P
Please contact me if anything goes wrong, or as always-- if you find more bugs or anything else that needs to be fixed. Thanks for playing the game!
Second Update
Okay-- it's the second day that Jubilee's been out, and it's the second update. We're two for two!
This is another small update that patches some bugs and it provides one notable feature that improves quality of life for players.
NEW QoL ADDITIONS:
Added confirmation screens for the "Quit to Title" and "Quit Game" options from the menu.
Added a confirmation screen for fast-traveling to shrines from the menu. This one only appears if the player has gems on hand.
BUG FIXES/MINOR CHANGES:
Fixed a bug that caused the 100%-gem reward NPC to appear too early.
Added some spikes in H.E.C.K. to prevent possibility of a collision bug.
Fixed a simple display bug in the options menu: volume sliders now show "0%" instead of "00%".
Fixed a typo in the display text of the secret pages.
Fixed a menu cursor memory position bug when canceling from delete save data.
Added an arbitrary hidden variable when the player wakes up in a new game (first input) so external speedrun autosplitters can read it.
Anyways-- been working a lot to get these fixes and improvements out really quickly. Hopefully we won't need too many more updates in the future. But if you find something, let me know.
Thanks for playing the game! Tell your friends about it :)