Jumping Over It With Kang KiYun cover
Jumping Over It With Kang KiYun screenshot
Genre: Indie

Jumping Over It With Kang KiYun

Bug Patch

Thank you for playing Jumping Over It.

I recently modified a bug because I had a fatal bug playing.
We apologize for any inconvenience due to incorrect code during the initialization of the jump on recent patches.

In addition, there is a rumor that the tutorial does not recognize the function of the screen movement. When we proceed with the tutorial, we pressed the screen movement key and patched it to move around.

Thank you for playing, though it's not enough.
I'll try to make it a better game.

Following yesterday's patch!

Thank you for enjoying Jumping Over It With Kang KiYun.

Let me tell you about this patch.

> Softly cloud
We've done it more smoothly to eliminate the roughness of the surface of the clouds.

> Additional Cloud Layout
Additional clouds have been placed to prevent them from going to the first floor without too much mercy.

> Three-speed jump bug
Previously, there was a bug that could jump three times if you didn't jump after eating it. Now I fixed the bug.

> Difficulty level of slide section
The slide section was too easy to get back to the beginning, compared to the dangerous one. If you still make a mistake, you go back to the first time, but you've reduced the odds. The second hand was slightly lowered and the height of the building was slightly reduced.

> Thanks To...
I wrote down a lot of people who gave me a lot of advice and helped me until the game stabilized. Thank you again.

> Correct Clear Time Measurements
There was a problem with the Clear Time measurement. We're measuring the exact time of the day, even do it again.

> Modification of judgment
The issue of not being self-determination has been mentioned steadily. To reduce confusion among players, the range of judgment has been increased.

If you need anything after that, please let me know. Thank you.

As soon as I got the feedback, I went through a large patch.

I got a lot of feedback from about three days ago.
First of all, I'm sorry for the lack of games.

> Narrative function has been added.
I didn't put it in because I thought it would be better to have a clumsy narration, but I reflected it because I thought it would be helpful even if it were clumsy.

> I added narration and BGM.
We will continue to add more and more. Currently, it is made up of 14 items. By the end of this month, I'm planning to increase the total to more than 30.

> Modification of self-determination
I've had feedback on the frog's judgment, so I've got to work on it. Since it's been mentioned steadily from the beginning, we'll keep working on it.

> Modifying the center of gravity
It has been suggested that the frog's movements, such as the Ottogi, are too unpredictable. By correcting the center of gravity, we reduced the margin of error. There's still some sort of Ottogi-like movement left. I'll get more feedback after playing and continue to make changes.

> problems in some areas
After receiving feedback that it was flying strangely on some ground, we examined it again and revised it.

> Controlled the elasticity and friction of clouds
I heard that the difficulty of the cloud part is too difficult. The difficulty was adjusted by adding more clouds and adjusting the friction elasticity.

>Modify Clear Range
It was said that the clear range was too difficult to understand. Clear range has been increased to make it easier to see.

> Ground piercing bug
You have adjusted the maximum speed of the frog. We've also adjusted the density of the collider. There was talk of a ground-breaking bug. Let me know if it happens again. I'm sorry to interrupt the bug play.

I balanced the difficulty level.

Previous users, with stories of you not moving particularly forward in double jumps, lowered the initial difficulty level to a greater extent and added a little more difficulty to the later part.

Sorry for the inconvenience.