Junebug vs. Evil cover
Junebug vs. Evil screenshot
Genre: Indie

Junebug vs. Evil

Update 0.1.3 | Halloween Update!


  • Added Settings menu to the pause menu with sensitivity and music volume presets
  • New enemy: Shade. A new type of ghost that teleports
  • Picking up scrap automatically charges the generator a little bit
  • The Skull Totem's attack speed is now much slower
  • The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves
  • Added a short respawn protection
  • Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned
  • The gravestone now has no collision
  • The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts
  • Zombies have much more variation in clothing, skin, and hair colors
  • Added the Bloodmoon Challenge Wave - happens randomly after night 3
  • Added the Ghost Night! Challenge Wave - happens randomly after night 3
  • Redesigned particle effects
  • Nights now have a visual timer and counter on screen
  • Added a pumpkinhead zombie variant
  • Balancing tweaks

Patch 0.1.2

Three new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night.

Nerfed scrap drops from enemies, loot boxes, and totems.

Laundry Machine scene decoration blends better with the environment.

Randomized walk and run speeds of the zombies with larger min/max values to create more variation with groups.

Added Junebug's truck, for some reason.

Updated the map with more environmental objects/foliage.

Added a warning when the generator is close to being depleted.

Changed 'Start Game' to 'Endless Mode' to better reflect game mode and make room for a more classic game mode.

Added a little bloom effect.

Added a loot box icon to help you find them. :)

Added a restart button in the pause menu.

Beartraps now cause enemies to show a hurt effect when activated.

Ghosts spawn more initially from enemies but less frequently from other Ghosts.