Jung's Labyrinth cover
Jung's Labyrinth screenshot
Genre: Adventure, Indie

Jung's Labyrinth

Jung's Labyrinth: Developer-commented gameplay on Tuesday 16:00 CET

My game is a part of the Czech and Slovak game's week! I will do a deep dive into the development process and describe every aspect of the game.

Grab a coffee and come and watch me play my game, Jung's Labyrinth.

recording of the stream:

Update v1.44 - Important issues fixed, better UX & UI, breadcrumbs functionality

Version 1.44 (2021-02-09)


Changelog



  • removed head-bobbing animation when walking - motion sickness in some players
  • prolonged visibility of the skip text in cinematics
  • increased the first audiolog interaction distance
  • added player objective text in the Albedo beginning
  • fixed Senex's arms graphical glitch
  • fixed player rotation after exiting Caregiver level
  • added squirrel guide
  • fixed "go back to menu" bug - player received damage if standing on a trap
  • decreased ambient occlusion in the house
  • fixed audiolog rotation animation - now linear rotation
  • minor labyrtinh design tweaks - position of chains, pinecones
  • fixed UI scaling
  • added option to pick up audio-player in the house
  • added longer help text after leaving the house
  • changed fonts to better suit the mood of the game
  • fixed Magician level bug - player could get stuck in the wall
  • added "breadcrumbs" functionality - you leave pinecones behind (beware of the squirrel stealing those! :D)
  • fixed window shaders outside the house
  • added a gate to the mirror hallway in Nigredo level
  • added physical candles as a stone fragment progress indicator
  • fixed the bloom issue in Magician level

Now you can play in VR!

Jung's Labyrinth now supports VR!



If you ever wondered how would the labyrinth look in VR, now you can try it!

You can play in VR by switching to the "virtual_reality" beta branch (right click on game -> properties -> betas). On Windows only. IMPORTANT!: Restart the Steam client after installing the game for it to appear in Steam VR Home.

The VR port is incomplete, so for that reason I turned on a God mode - you cannot die. Traps and enemies do no damage. Two scenes have a slightly larger scale than the player. Other than that, you can play through the whole game and finish it to the end like you would normally.

I've tested it on Oculus Rift S (it should run on other headsets too, there are only 3 buttons needed to control the game + joysticks to move).

Here is some VR gameplay if you wonder how it looks: