JunkerBot cover
JunkerBot screenshot
Genre: Indie

JunkerBot

0.7 Released!

Hi there, this one took longer than anticipated but let’s see:

  • In this patch you’ll find an attempt at implementing some form of controller support, I wouldn’t even call it “partial controller support” but, the camera can be turned with a joystick now, complete with an “invert Y” option for you guys with weird cheap controllers (like me).
  • There’s also an auto-aim feature that affects all main guns (ACs and BGs).

  • All turrets now turn towards their target a bit differently, when they have a limited range, they now pre-turn when aiming at the other side of their limits, especially useful for slow turrets with big guns on them.

  • Lastly, you don’t have to share your IP so that someone joins you in a challenge anymore, instead, a 10 letter code is used instead, this code is a more secure way to play with people who don’t need to know your IP, the code changes every day and it’s displayed when you play any challenge (top left corner).

0.6 is here!

Hello again!

let's see:

  • First I remade the entire bullets system, their hit detection is almost perfect now, they move faster and and are more predictable.
  • Then I fixed the whole torpedo situation, in the previous version they started to act weird being launched in weird directions and whatnot.
  • And last but definitely not least, I was informed that the train encounter was absolutely borked, and indeed it was (thanks Steaz for the feedback), it's fixed now.

Oh, and this is something that will need to be added in the game, but, just so you guys know, torpedoes are manually detonated, so after you click for it to launch, click again to make it go boom ;)

Also, here's a discord server for you people to drop by and say hi:
https://discord.gg/RjtsquT

Hello World! v0.5.1 is here

Hi there!

Fist week(almost) in Steam's early access and i'm already getting some useful feedback!

Thanks everyone who checked the game out, specially This Guy for
giving me some feedback about the early segment of the game with his first impressions video thingy, and i've been busy fixing most of the problems.
Here's a list of what v0.5.1 changes:

  • fixed: the weird sound of the cars in the jump scene (intro)
  • fixed: base's columns have working "target" indicators now
  • "basic vehicle" and "fighter" drift much less, should be controllable now
  • enemies from the first area shoot less often.
  • enemies from the first, second, and third area have less HP (40%, 60% 80% respectively).
  • softer thunder SFX (intro) ;)


i hope that fixes most of the problems with the early segment from the game :D

have fun.