JunkPunk cover
JunkPunk screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Adventure, Indie

JunkPunk

Monolith 2 Released

Enjoy

JUNKPUNK - Monolith- 2 4th May Teaser!

Hello everyone Rich here!

We are happy to announce monolith 2 update will be coming to you on the 4th of May!

This update will include a tonne of new features, game-play, changes and improvements as well as the next stage of the game. Here's a teaser to show you whats coming!

Remember to subscribe to channels and join our discord if you haven't already!

Enjoy!

Rich

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DEVELOPMENT UPDATE - Preview!

Hello everyone Rich here! Tonight we're dropping a lil sneak peek of our next major update. We're going to be dropping some epic changes and tonnes of content.

Here's a preview of our new weather system and some new environments that are coming.

We're going to be announcing the date for this update very soon!

Please remember to drop us a review if you've enjoyed the game as we really need the community support! Best, Rich











Monolith 2 Construction continues to progress well!



Improved visibility in fog or storms so its not so intrusive!



Were going to be adding some new content to bring our world to life!




JUNKPUNK SIM FEST ROUND 2!

Join me - Richard, the designer of JUNKPUNK during simfest to see me play and show upcoming features.

Junkpunk Sim Fest!

Join me - Richard, the designer of JUNKPUNK during simfest to see me play and show upcoming features.

JUNKPUNK Developer log 0.01 - Biolab Refinery!

Heres a video log for you all and some screenshots below!

Enjoy!

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Say hello to P.A.L

Some exciting news, some of you have already spotted this but tonight we can confirm we have found a voice actor for our P.A.L voice for the A.I in JUNKPUNK! His name is Nick and he will be working closely with us over the coming months to drop some epic story / lore / vo for JP! You can hear him here;

https://youtu.be/x9W4xHqlkK0

Say hello to P.A.L !

We have replaced our generated voice with voice over :)

JUNKPUNK - 2022

Hello everyone, thank you for an amazing year of game dev and awesomeness. I've made a video to show you all our progress with whats coming in 2022. So all there is to do is wish you all a happy new year! We all hope you have a great 2022 and cant wait to bring you guys some more Junkpunk updates!

Best

Rich and SCT

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Building System Update #1

V0.0.2a Update- Post Launch 19/11/2021


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Evening everyone, we have spent the last week working on fixes and improvements for JUNKPUNK. One of the main things we’ve noticed from testing and feedback was that the building system needed improvement in a lot of areas.

So we’ve spent some considerable time here making the system easier, and more intuitive to place items.

You should all now be able to use the system much easier and overall have a better experience.

We intend to further improve on this in the future but we feel this is still a significant improvement that users will enjoy more.

Due to the significance of the improvements and the changes, the current saves that players have are likely to show errors and incorrect building setups now that we are pushing a new system into this. However they can still be played as usual but these errors will show on pre-existing buildings that have already been placed (so we recommend constructing new buildings should you continue).

We have also fixed a fairly large list of issues some of which we have detailed below.


Made a round of optimizations which improved performance massively on sessions with long playtimes.
Made a huge round of improvements and snapping implementations for the building system, this should make building a lot more smoother and a better experience.

Fixed a crash caused by putting paint cans inside large containers.
Fixed a bug where shift clicking items from a container to a full inventory made them disappear.
Fixed a bug where record players didn’t save the record inside them.
Fixed a bug with options not saving if you exit the game in the main menu.
Fixed a bug where hitting L would reset all missions.
Fixed a bug with the volume of the key activator sound effects.
Fixed a few issues with the compass and minimap directions.
Made stairs double sized.
Fixed the Plastic Ingot recipes. It was set to require Plastic Scrap instead of Plastic Shredded.
Fixed a bug with buckets sometimes not having a proper model.
Fixed up a lot of issues with buildings and incorrect placement.
Optimised destruction of many buildings at once (ongoing).
Fixed map still displaying players after they had disconnected.
Fixed an issue causing incorrect lighting and reflection in certain parts of the world.

Added more instructions near the build menu.
Added instructions in the Inventory panel for shift clicking and stack splitting.
Added an instruction that shows you the interaction button “E”
Added more detail to buildings placement conditions.