Hyperstrange's Massacre Before Christmas Publisher Sale
Everyone celebrates Christmas their own way: some find joy in baking pies... and smashing heads of anyone who disturbs their holiday spirit. Others care for their holiday tree like it’s sacred, keeping it perfectly watered. There are those who take this time to settle personal scores… umm, I mean, misunderstandings - laying all their cards on the table so they can enjoy a grudge-free holiday.
Our job? Making sure that there are proper presents! So come join us under our Hyperstrange Tree - it might be a little early, a little blood-soaked, and a lot chaotic, but the wicked gifts are already there, waiting for you.
We named this event The Hyperstrange's Massacre Before Christmas and it’s ready to deliver gifts of death-n-glory and gore-packed fun! Allow us to invite you to ZlimBratSki’s stream, where he’ll explain everything!
Want a little sneak peek? Alright, it is the season of giving, after all! Here’s what you’ll find out:
All the gritty details about the upcoming Blood West: Dead Man's Promise DLC. Who, what, where, whom, why, and who asked for it. And most importantly: WHEN??
A deep dive into character progression and skills in our new survivorslike, Hordes of Hunger. Learn how to combine abilities and perks that work together to create powerful builds using and prepare yourself for battles against the Horde.
A sack full of trailers and updates on our other games, and maybe even a hint about some sneaky, but generous giveaways.
That’s it? - Nah, man. There’s some seriously epic surprises coming your way!
That also means that our chainsaw-snow-shovel slices prices with the ferocity of massacring elves in Santa’s toy factory, bringing huge discounts across our and our friends' catalogs. From immersive stealth action and rip-roaring boomer shooters to grim roguelikes and metal-fueled mayhem that’ll deck the halls with rumbling chorus - and if that’s not enough, we’ve cooked up some insane LIMITED BUNDLES packed with other kickass games! Here are a few of them:
So gather up gunslingers, slayers, hunters and darkness explorers. Grab your rifles, spears, and gruesome cheer, because the Hyperstrange’s Massacre Before Christmas is here to turn your cozy December into a blood-soaked frenzy!
Last year we announced Hordes of Hunger, our own spin on the survivorslike genre. Today, we are happy to share with you the very first public playable demo of Hordes of Hunger and of course we wouldn’t be ourselves, if we did not put a bit of strangeness into the original formula.
What can you expect from the demo:
Two hauntingly beautiful maps, each overrun by the Beast’s minions and guarded by a horrific boss.
Dynamic combat system that blends the traditional survivorslike scale with arena-slasher's visceral action.
Over 6 side-stories and tasks to undertake. Will you save the few last remaining citizens or focus on gathering supplies from the abandoned city - the choice and consequences are yours.
Sprawling hub to which you will triumphantly return with each victor or be dragged to with each defeat. In this safe space various NPC reside, ready to help you prepare for the next battle and share their thoughts.
10 servants of the Beats to slay or be slain by. Each with their own strengths and weaknesses to exploit. Such as the immense strength and uncontrolled rage of the Teeth Golem which often makes it as deadly to you as to everything close to it.
Two weapons and weapons arts to master. Hew and cut through with the grace of the blade or crush down all opposition the brute force the hammer.
Create your own build from 5 distinct skill trees and over 30 unique skills. Ignite a fire aura, charge up a lighting storm or summon aid to the battlefield.
Get a taste of the depth of the between run progress system.
Weird how time flows on the hellish moons of Jupiter. You take stock of everything, turn a corner and bam it’s August already. Time flies faster in good company and we could not think of a better company to share this inferno - so let’s celebrate!
We are kicking off this anniversary by discounting Jupiter Hell by 70% and that is not all that there is in store for you!
In case you might have not noticed, Jupiter Hell Classic has just been announced!
In case you haven't noticed, Jupiter Hell Classic has just been re-announced. After over 11 years, Chaos Forge resumes development on its original turn-based roguelike shooter, DRL. With updated game mechanics, graphics and changes to the setting to match the one featured in its acclaimed remake.
Keep an eye also on your social media channels, as we will be dropping more news regarding Jupiter Hell there.
Happy Anniversary
We are bringing on the HEAT with the Summer Sale
Stop, it's Summer Sale time.
Summer, a time of joyful exuberance. A time to kick-back, relax and what is a better form of relaxation than indulging in some reckless shopping during the Summers Sale!
We have prepared a discount’s galore for you to browse and peruse, so what are you looking for?
You want boom shoots? - We got them.
You want stylish boom shoots? - We got them too.
You want something more cerebral? - We got your back.
You want to run around with sharp objects? - We got you covered.
You want something strange? - Say no more.
You want something cute, wholesome and heartwarming? - Actually, no.. we don’t have these.
So what are you waiting for? Grab your friends, loved ones and that weird neighbor that you see only once a week at the bus stop - It's time for a Hyper Summer Sale!
Supplice, the most stylish boomer-shooter there is, has just got a whole new Episode! New weapons, new enemies and a new frozen wasteland to explore. If you have missed the fun-train, then you can get Supplice with a 20% discount during the Summer Sale!
Hordes of Hunger
Ever wondered how a 3D action survivorslike would look like? Then wonder no more as our feverish imagination has done that for you! Wishlist Hordes of Hunger to stay in the loop on our development progress.
Have fun and don't spend your moolah in one place!
Jupiter Hell 1.8 - Abattoir!
Just when you thought it was safe, 1.8 "Abattoir" is out!
== Ossuary, Abattoir and expanded Dante! ==
NEW #1862 - new Dante branch - Ossuary!
NEW #1863 - new Dante branch special - Abattoir!
NEW #1864 - new Dante branch Abattoir boss!
NEW #1839 - new Dante enemy variant - frost guardian!
NEW #1868 - Dante has its own station variants!
NEW #1494 - new lootbox models for Dante
NEW #1858 - Dante is now 5 levels deep!
CHANGE #1520 - minor visual improvements of Dante
CHANGE #1570 - improved Dante Inferno rewards
CHANGE #1847 - visibility of Dante crates improved for less bumpin'
This is the meat (heh), of the update - a brand new branch for Dante, with a new mechanic, a new special level and a very interesting and scary boss. Do treat this as a victory lap - the boss fight might prove more difficult than the regular boss, but gives a medal (with a whopping 500 points) to brag about it, kinda "full win" style!
There are several minor improvements (everyone will enjoy the increased visibility of barrels), with new Dante stations with their own set of options, and dedicated lootbox models (yes, terminals will come soon too!).
Length of the main branch has been expanded by one, Inferno rewards have been slightly improved and there's a new Guardian variant to boot!
== Scouts and shotguns ==
CHANGE #1847 - Scouts now start with 3 weapon slots too
CHANGE #1831 - all shotguns apply Slowdown (-50% move speed) for 1.5s
CHANGE #1831 - most shotguns now have 0.75 swap time
Scout 2 weapon slot setup was thematic, but it did restrict the variety of his gameplay. We're eyeing changing his Hoarder trait too in the next patch, but for now he can enjoy the newly greatly buffed shotguns.
== Early game improvements ==
NEW #1703 - CAL L2 boon - either T2 speial chest or terminal procure!
NEW #1859 - CAL L1 - two new intro level generators
CHANGE #1850 - minor improvements to Callisto level generators
More variety in the L1 levels that you've all played to death! Additionally small improvements in Callisto all around, and a special reward in Callisto L2 - a special chest on the first 3 difficulties, or a Terminal procure option on UV+ for less reliance on RNG for the most important items!
== Gauntlet and Conduct medals ==
NEW #1871 - new trial - the Gauntlet!
NEW #1559 - 21 new medals in 7 new "nethack-style conducts" series!
Here's one for the madmen. A new trial, the ultimate challenge, the Gauntlet. A fixed weekly seed for you to compete against other player. Same map, same spawns, same items, same punishing and extremely quickly scaling difficulty. Expect to die.
Additionally, the game now recognizes some conducts - playing without using medkits, multitools, armors, masteries, etc, not unlike the old and loved NetHack conducts (anyone old enough to remember those? :P). See Medals section in player data for details. You get partial credit, so if you maintain a conduct for a bigger part of the game you still get recognized for it!
== Exalted enemies ==
NEW #1846 - 6 brand new exalted keywords!
CHANGE #1830 - exalted RESIST split to IMMUNE and RESIST
CHANGE #1830 - LETHAL and DEADLY can no longer appear together
CHANGE #1830 - UNSTABLE removed from the non-exalted Inferno pool
FIX #1830 - fixed exalted fiends/ravagers with double ranged weapons
Following the theme of catering to the endgame players, we provide some much needed variety and balance (and a vital fix!) in exalted keywords. Some of the new ones are really flashy!
== Japanese translation ==
NEW #1791 - Japanese translation!
Japanese has been added to the list of available languages. Please note that the translation was done against 1.7, so there are some texts still missing - we will update them soon(ish)! We're eager to hear feedback on the translation!
== Other stuff ==
NEW #1843 - new accessibility option - object outlines
NEW #1354 - added and improved skill and kit FX
CHANGE #0000 - FXAA only active on highest shader level
CHANGE #0000 - AWP git gud capped at +200%
While Dante barrels, the worst offender, are now easier to spot, if you want your furniture to be even more visible, you'll enjoy the new outline option. We've added some sweet FX where needed too! Finally AWP got a slight nerf, mostly because it made Endless extremely boring (it's still quite boring, but we'll get to that next release!).
== Plethora of fixes ==
FIX #1825 - prevent Stage 3 boss from flying away too far
FIX #1878 - fixed menu keys being stuck in loop
FIX #1877 - fixed languages menu multipling in mod mode
FIX #1866 - watcher effects will trigger even if watcher can't take action
FIX #1866 - watchers won't watch themselves
FIX #1801 - fixed potential crash on Steam Deck save and quit
FIX #0000 - fixed Deadly Precision abbreviation
FIX #0000 - fixed Supply/Proto mixup in one Asterius breach version
FIX #0000 - fixed offscreen emitters being shortly visible at creation
FIX #0000 - fixed rendering of tiled textures (spaceport, altar)
FIX #0000 - fixed Carnage found bullet count
Several fixes have been made, not all of them on this list. The three major ones are probably the fixes to Watcher AI, the Steam Deck crash fix (hopefully works!) and the Boss fight head flying away instead of fighting like a ... head.
== Raw changelog ==
Release 1.8 - Abattoir - March 11th, 2024
NEW #1862 - new Dante branch - Ossuary!
NEW #1863 - new Dante branch special - Abattoir!
NEW #1864 - new Dante branch Abattoir boss!
NEW #1839 - new Dante enemy variant - frost guardian!
NEW #1868 - Dante has its own station variants!
NEW #1871 - new trial - the Gauntlet!
NEW #1791 - Japanese localization!
NEW #1843 - new accessibility option - object outlines
NEW #1846 - 6 brand new exalted keywords!
NEW #1703 - CAL L2 boon - either T2 speial chest or terminal procure!
NEW #1859 - CAL L1 - two new intro level generators
NEW #1559 - 21 new medals in 7 new "nethack-style conducts" series!
NEW #1494 - new lootbox models for Dante
NEW #1858 - Dante is now 5 levels deep!
NEW #1354 - added and improved skill and kit FX
CHANGE #1847 - Scouts now start with 3 weapon slots too
CHANGE #1831 - all shotguns apply Slowdown (-50% move speed) for 1.5s
CHANGE #1831 - most shotguns now have 0.75 swap time
CHANGE #0000 - FXAA only active on highest shader level
CHANGE #1520 - minor visual improvements of Dante
CHANGE #1830 - exalted RESIST split to IMMUNE and RESIST
CHANGE #1830 - LETHAL and DEADLY can no longer appear together
CHANGE #1830 - UNSTABLE removed from the non-exalted Inferno pool
CHANGE #1850 - minor improvements to Callisto level generators
CHANGE #1847 - visibility of Dante crates improved for less bumpin'
CHANGE #1570 - improved Dante Inferno rewards
CHANGE #0000 - AWP git gud capped at +200%
FIX #1825 - prevent Stage 3 boss from flying away too far
FIX #1830 - fixed exalted fiends/ravagers with double ranged weapons
FIX #1878 - fixed menu keys being stuck in loop
FIX #1877 - fixed languages menu multipling in mod mode
FIX #1866 - watcher effects will trigger even if watcher can't take action
FIX #1866 - watchers won't watch themselves
FIX #1801 - fixed potential crash on Steam Deck save and quit
FIX #0000 - fixed Deadly Precision abbreviation
FIX #0000 - fixed Supply/Proto mixup in one Asterius breach version
FIX #0000 - fixed offscreen emitters being shortly visible at creation
FIX #0000 - fixed rendering of tiled textures (spaceport, altar)
FIX #0000 - fixed Carnage found bullet count
== What's next ==
Yes, this version was supposed to be "Aftermath". Next version will surely be :P. Expect more Dante and Callisto improvements and who knows, maybe finally a new class?
New & Upcoming Games
Hyperstrangers!
Dreamhack Beyond is right around the corner, Dudes, and you guessed it - we are in it! However, this bit of news isn’t just about that. While you are keeping up with all news related to Jupiter Hell, we would like to showcase other things we have been cooking for your gaming pleasure!
But, but, but... before these beauties will be ready to be injected into your veins, you gotta follow and wishlist. It makes the algorithm gods happy and jolts our developers’ hearts with joyful exuberance - whatever that means.
CosmoPirates
Space, the final frontier, a place devoid of the tight-ass bureaucracy. A place where a man can cruise in their Fiat 126p, lick batteries, and be a self-made cosmonaut! Unless you get raided by pirates, poisoned by a hot-dog from an unlicensed food-shuttle or scammed by Kovalsky at the spaceship dealer.
CosmoPirates takes card battling, deck building to the final frontier of cartoonish comedy. Pimp-out your ride, gather your crew, and take out the cringeworthy overlord. Be wary tho, for there always must be a Cringe lord - and on your journey you might just become one.
There are some things that simply go great together although you wouldn’t think so: potatoes and pizza, mayo and ketchup or Zombies and Golf! That’s right! There is nothing more riveting than trying to land a perfect birdie with a horde of the ravenous undead breathing down your neck.
In NecroGolf, an arcade golf simulator with RPG elements and zombies, you can put your precision golfing to the test. NecroGolf releases in less than a month, on September 15th, so make sure to wishlist it, grab your clubs and get in your golf cart, for in this zombie apocalypse, there is only golf.
If you are in for even more Hyperstrangeness, then embark in 77p egg: Eggwife on a quest whose crude, gory, toilet-humor can only be rivaled by games such as Postal 2, Duke 3D, or Goat Simulator.Master your bodily functions to perform such feats as poop-jumping and employ a wide range of "UK-Legal'' weapons such as the Applicator, Crossbowner and Stigmatic 77,000!
Does this masterpiece have a story? Yes, and a relatable one at that. Building a stable relationship isn’t that easy and our protagonist will need your help on his quest to find a new wife!
Let’s step down from the joyful sensory overload of the above mentioned games to something a little bit different. Something less strange and definitely more hyper.
In Empty Shell, a top-down roguelite survival horror, you will get thrown into a secret facility on a Japanese island. Having signed a contract which stated only one condition “recover the designated target”, you will soon learn why it is so important to read the fine print.
During each run, you will try to get the “volunteer” through the facility while dealing with limited visibility, dwindling supplies and whatever is out there, stalking and hunting you throughout the randomized maze of tight-corridors.
If you are peckish and looking for something more crunchy to stimulate your strategic mind, then look no further than Spirit of Liberty, a hardcore, turn-based, historically accurate strategy game set in WWII.
Master the intricacies of the game’s systems to keep your units supplied and armed with the best equipment and dismantle enemy forces through combined-arms tactics and help from your cabinet of generals.
As tradition commands, we have saved the best for the dessert! Hope you're still hungry for here comes our most ambitious in-house project so far.
Hordes of Hunger is a fast-paced action arena slasher with roguelite elements set in the dark fantasy setting of Ismer. A land engulfed by the living hunger, the cosmic horror known only as the Beast. You are the unlucky one still living inside the nightmare and the only way out is through it.
Took a bit longer than usual as we're busy with bringing JH to other devices, but the big feature of 1.7 is now ready - Steam Worshop support (and modding in general) is live!
== Modding ==
NEW #0012 - Modding/Steam Workshop support!
NEW #1803 - modmode has been added for modding purposes
Head to Steam Workshop now, as there are already a few mods waiting to be tried out, including Hellpedia, several challenges and a new class to boot!
To those interested in trying their hand themselves, we're slowly building up documentation [here - https://github.com/chaosforgeorg/jh-mods/wiki/] (also serves as a repo for the sample mods) and the best place to ask questions is (as usual) the Jupiter Hell Discord ( https://discord.gg/jupiterhell ).
== Early Game ==
NEW #1391 - early game - 4 exotic weapons, 1 consumable, 1 armor
NEW #1756 - flavor e-mails with branch mechanics spoilers
CHANGE #1799 - EXPT'L - enemies deal 60% damage on EASY (but full acc)
We're constantly trying to improve the early game experience, adding new content and variety. This time we have new early game exotic weapons, a nova device and a new exotic armor. We also introduced new flavor e-mails (gray) in each moon branch that give hints to the nature of the branch mechanics.
Finally, a bit experimentally, we changed how EASY difficulty works - instead of reducing enemy accurancy, we instead reduced enemy damage. The reason behind this change is that being hit is the most important feedback you get in terms of whether you play properly, so EASY was not a great teacher to get to higher difficulties. Feedback on this change is very welcome!
== Tier 2 and 3 Stations ==
NEW #1804 - tech and med stations have tier 2 and 3 variants
Medical and technical stations come in Tier 2 and Tier 3 varieties. There's quite a few never before seen options in those stations so be on the lookout! Mostly they can appear in mini-levels and vaults.
== Quality of Life ==
NEW #1794 - all post mortems are archived in morgue subfolder
NEW #1795 - post mortems can be viewed from highscore screen
CHANGE #1776 - charge based terminals return to last option after use
CHANGE #1793 - backup of score.dat and player.dat if > 1024b
CHANGE #1798 - in Purgatory only the glyph room blocks save and quit
Post mortems got a bit of upgrades. From now on they're all archived in a subfolder of the games folder. You can also view them from the score screen for mortems created from now on. We also added a backup system for score and player dat files. If you accidentaly lose one of them, be sure to quickly recover them from a .backup file. These will not be overwritten immedately, only after a game or two, so you have time!
== Balance ==
CHANGE #1799 - buffed damage of all shotguns
CHANGE #1789 - all rotaries got a damage buff and -25% crit damage
CHANGE #1789 - drum launcher and grenade launcher damage nerf
CHANGE #1789 - Gun Kata - crit damage from lev 1, +100% at lev 3
CHANGE #1783 - most ancient items got significant buffs
CHANGE #1391 - higher level infestations (Endless) will be more varied
CHANGE #1391 - medusa infestations added
As usual, here's the new meta :P. On a more serious note - only the grenade launchers were seriously overperforming (especially looking at you, drum launcher) so a nerf was inevitable. JoviSec armor was a bit to strong, taking away variety in Callisto branch choice and often locking the armor for the whole run. We still want it to be strong, just not OP.
To make up for that, several other things have been significantly buffed - all rotaries, all shotguns, Gun Kata, ancient items and SysOp. Hopefully that increases the variety of stuff that is viable for a run!
Finally, for those Endless players, and just because we have a cruel streak, Medusa infestations are a thing now.
== Bugfixes ==
FIX #1775 - fixed performance issues in Callisto Rift
FIX #1775 - don't add exalted traits to player on INFERNO
FIX #1805 - fixed rare AV trait reroll issue - no more trait remove
The regular amount of bugfixes is also present, some not noted on this list.
== Raw Changelog ==
Release 1.7 - Creation - August 3rd, 2023
NEW #0012 - Modding/Steam Workshop support!
NEW #1391 - 5 new armor perks, 2 new helmet perks
NEW #1391 - early game - 4 exotic weapons, 1 consumable, 1 armor
NEW #1794 - all post mortems are archived in morgue subfolder
NEW #1795 - post mortems can be viewed from highscore screen
NEW #1756 - flavor e-mails with branch mechanics spoilers
NEW #1803 - modmode has been added for modding purposes
NEW #1804 - tech and med stations have tier 2 and 3 variants
CHANGE #1799 - EXPT'L - enemies deal 60% damage on EASY (but full acc)
CHANGE #1799 - buffed damage of all shotguns
CHANGE #1789 - all rotaries got a damage buff and -25% crit damage
CHANGE #1789 - drum launcher and grenade launcher damage nerf
CHANGE #1789 - Gun Kata - crit damage from lev 1, +100% at lev 3
CHANGE #1776 - charge based terminals return to last option after use
CHANGE #1783 - most ancient items got significant buffs
CHANGE #1391 - higher level infestations (Endless) will be more varied
CHANGE #1391 - medusa infestations added
CHANGE #1793 - backup of score.dat and player.dat if > 1024b
CHANGE #1798 - in Purgatory only the glyph room blocks save and quit
FIX #1775 - fixed performance issues in Callisto Rift
FIX #1775 - don't add exalted traits to player on INFERNO
FIX #1805 - fixed rare AV trait reroll issue - no more trait remove
== What's next ==
Next version will be the Aftermath release, due to sometime still this year, which should bring any requested modding improvements, endgame and Dante Station improvements, and maybe more - stay tuned!
Also, we're working on... can we say it Hyperstrange? (Yes, you can! --HS) Can we? Yeah, the first port of Jupiter Hell. Expect a Nintendo Switch release at the turn of the year ;).
Thank you,
20+ Reasons for Celebrating Steam Summer Sale 🤘
Steam Summer Sale is here. Finally! 💪
It's one of the best events of the whole year.
"Why?" you might ask. Simple. You can buy more awesome games for less $$. Of course, we at HYPERSTRANGE run a business. But we also love you to play our games, and enjoy them.
And if you can have fun with what we bring you and save some cash - that's a DOUBLE WIN
So here are the reasons why Steam Summer Sale is awesome:
Recently, we added a new game to our HYPERSTRANGE portfolio. If you want to take some breath from all this violence, shooting, gore, and ultra-fast-acion-hyper-tension... we present you the Trans Neuronica. A game that will put your other traits to the test.
Don't keep this info to yourself. Sharing is caring - let your buddies know.
Starni Games joins forces with Hyperstrange to conquer the world
Today we have a special announcement for you, Strategic Mind series and Hyperstrange are joining forces to propel the series into new heights. You are probably wondering what it means for the games themselves, so let’s unpack
Giving honors to the old guard
Strategic Mind: The Pacific, Fight for Freedom, Spectre of Communism and Blitzkrieg along with their OST are available at a discounted price during the Spring Sale.
Supporting the new troops
Strategic Mind: Spirit of Liberty will be arriving at your doorstep later this summer. Stay tuned for more information, as soon we will be sharing additional information about the title and what it will bring to the Strategic Mind series.
Jupiter Hell 1.6 "Watcher" introduces a new enemy type, adds new exalted keywords, armor and helmet manufacturer perks, updates master trait balance and more!
A bit longer in the production pipeline, and a bit smaller as we focus more of our efforts on porting and future ventures, we bring you update 1.6 "Watcher"!
==Watcher==
NEW #1599 - new enemy - Watcher - available in 4 variants!
A new enemy is roaming the Jovian moons, one that will bring misery by his gaze alone! Each of the three moons has its own variant, and there's a really deadly exalted version to be encountered too!
==Armor/Helmet manufacturer perks==
NEW #1752 - armors and helmets have manufacturer perks
Just as weapons have their dedicated perks depending on the branch they're found on, so will now armors and helmets. As with weapons, the manufacturer perks are applied to basic and exotic versions of armor/helmets.
==Nightmare changes==
NEW #1777 - strong enough toxin/fire/acid will "melt" (gib) enemies CHANGE #1778 - gibbing once again prevents Nightmare respawns CHANGE #1777 - dual weapons take into account next weapon when gibbing CHANGE #1775 - Inferno keywords match enemy type exalted keyword pool FIX #1775 - Inferno exalted enemies won't get extra keywords
==Exalted upgrades==
NEW #1775 - LETHAL and TOUGH exalted keywords (weaker DEADLY/RESIL) NEW #1775 - RESIST, ICE, HELLFIRE, TOXIN exalted keywords added!
While revisiting Nightmare/Inferno, we thought that the exalted enemy keywords could use some more variety and could have less deadly effects on lower tiers. DEADLY and RESILIENT have their weaker counterparts, RESIST may appear on high tier enemies, and most elemental enemies now have a new set of ICE/HELLFIRE/TOXIN keywords.
==Master trait balance==
CHANGE #1780 - Bladedancer decreases move time by 10%/lvl CHANGE #1780 - improved Gunrunner bonuses CHANGE #1780 - Assassinate stealth refund from L1, L3 is +200% crchance CHANGE #1780 - Bulletstorm - ammo use 50% at L1, pistols/L2 penalty 110% CHANGE #1780 - Headshot - Pistol/Semi only, if pistol crit chance is 2x
While we know that perfect balance is unachievable, we definitely want to get to a point where no Master Trait is "below B tier". This is the newest round of changes, expect further balance tweaks in further updates!
==Difficulty balance==
CHANGE #1775 - exalted warlocks will appear not only as respawns CHANGE #1774 - Hunt events on Io and Dante have 90/120 turns timers CHANGE #1773 - Mines exalted reaver weaker on EASY and MED CHANGE #1773 - fanatic explosion dmg difficulty dependent (lower on E/M)
Same as with trait tuning, some general difficulty tuning is in order. In particular, the game is a bit deadly to newcomers, hence some targeted changes for EASY and MEDIUM players. Oh, and if you play on UV+ have some exalted warlocks, because screw you :P.
==Burning changes==
CHANGE #1781 - smoke creation and med/stimpacks remove flames under user FIX #1781 - negative ignite resistance no longer escalates fire dmg
We messed up a bit with burning damage, especially with how it interacted with negative ignite resistance. This will no longer produce escalating damage, so no more cheesy "bring a inferno grenade to the Europa boss-fight" wins! On the flip side, packs and smoke effects will now remove flames from the floor.
==Bugfixes==
FIX #1766 - fixed corpse/debris remove options FIX #1766 - fixes to Mimir friendly bot counter and target issues FIX #1766 - fixed late demons not spawning on high level Callisto maps FIX #1766 - fixed blue keycard costs not matching code in Valhalla
Shipping is the usual bit of bugfixes, the most notable ones listed above.
==Full Changelog==
Release 1.6 - Watcher - December 21st, 2022 NEW #1599 - new enemy - Watcher - available in 4 variants! NEW #1777 - strong enough toxin/fire/acid will "melt" (gib) enemies NEW #1775 - LETHAL and TOUGH exalted keywords (weaker DEADLY/RESIL) NEW #1775 - RESIST, ICE, HELLFIRE, TOXIN exalted keywords added! NEW #1752 - armors and helmets have manufacturer perks CHANGE #1778 - gibbing once again prevents Nightmare respawns CHANGE #1777 - dual weapons take into account next weapon when gibbing CHANGE #1780 - Bladedancer decreases move time by 10%/lvl CHANGE #1780 - improved Gunrunner bonuses CHANGE #1780 - Assassinate stealth refund from L1, L3 is +200% crchance CHANGE #1780 - Bulletstorm - ammo use 50% at L1, pistols/L2 penalty 110% CHANGE #1780 - Headshot - Pistol/Semi only, if pistol crit chance is 2x CHANGE #1775 - Inferno keywords match enemy type exalted keyword pool CHANGE #1775 - exalted warlocks will appear not only as respawns CHANGE #1774 - Hunt events on Io and Dante have 90/120 turns timers CHANGE #1773 - Mines exalted reaver weaker on EASY and MED CHANGE #1773 - fanatic explosion dmg difficulty dependent (lower on E/M) CHANGE #1781 - smoke creation and med/stimpacks remove flames under user FIX #1781 - negative ignite resistance no longer escalates fire dmg FIX #1766 - fixed corpse/debris remove options FIX #1766 - fixes to Mimir friendly bot counter and target issues FIX #1766 - fixed late demons not spawning on high level Callisto maps FIX #1766 - fixed blue keycard costs not matching code in Valhalla FIX #1775 - Inferno exalted enemies won't get extra keywords
==What's Next?==
Probably time to take a slight breather, but we haven't forgotten about neither Dante upgrades, nor about Workshop integration and full modding - expect to hear about those in the first half of 2023! 'Till next year!