Commander: Modern war features a two-sided single-player campaign where you can play as the Alliance or the Coalition, as well as skirmish maps where players can battle against up to seven other commanders. Players will also be able to customize their experience by choosing different parameters on the maps, such as the number of players involved in the battle, faction, team, colors, and many others. With the addition of a Map Editor, players can even create their own custom maps to battle on.
The gameplay in Commander: Modern War is both challenging and rewarding. Players will need to deploy their units strategically to take advantage of the terrain and use specialized units to counter their opponents. As they progress through the game, they will be able to recruit new units and capture different locations, ensuring a steady income to keep their army growing.
The release of Commander: Modern War is sure to be a hit with fans of turn-based tactical games, and those looking for an immersive, action-packed gaming experience. With its extensive single-player campaign, skirmish maps, and Map Editor, there is no shortage of things to do in this exciting new title. So why wait? Get ready to experience the thrill of modern warfare and take control of your troops in Commander: Modern War.
Update - the new update brings new features and bug fixing.
Greetings, the new update brings new features and bug fixing.
[Added/Improved/Fixed] - Added button to cycle through player houses - Added new abandoned locations to scavange, weapons/tools, and research boost can be found. - Added shortcut for Dinosaur's actions, Eat Meat and Eat Fruit (Q) - Follow camera will save from out of sessions - Damaged Watch tower would still provide line of sight - Fixed a technology description that would overflow out of the window on top of other UI - Fixed Ruins spawning too close to the player - Properly save load custom renamed units - Catapults can only be repaired at the Machinery workshop (no longer regenerate hp from houses) - Beast Pitt would count Dino conversion even when damaged - Damaged houses will not give pop grow bonus - Bug causing dino sprite appearing after recruiting a unit. - Cut logs sprites appearing on top of dino units. - Dino eat meat restore changed from 20 to 50 - Dino eat fruits restore health changed from 20 to 40 - Miner stat won't show until Stone Works Tech is researched - Save slot 1 appears selected first-time game is played
Stay stunned, more to come!
Jurassic Clans is now 1.0! Official launch!
Jurassic Clans has officially launched!
Jurassic Clans is now live! Together with this launch goes many improvements and additions. The Jurassic is ready to receive you. The dinosaurs are ready and eager to beat the crap out of you.
A very warm welcome to new players and a big thanks to all the contributors while on early access. More content to come.
[Added/Fixed/Improved] - Dinosaurs can be domesticated and used like any other unit - Adjusted tech time values - Added button eat meat and eat fruit for dinosaurs units - Religion, build the temple to see more. - Added Achievements - New translations, added Chinese.
Update - New Buildings, A new unit to recruit and many more!
Greetings, today's update brings new buildings, a new unit to recruit many improvements on already existing and many new features. Check it out.
[Added] - Added Iron veins on dirty terrains. Iron will become collectible after Iron Working research - Added a lose sequence when has no population left and no units. - The unit will display a small icon representative of the current type of weapon/tool carrying - Biggers carnivorous dinosaurs will eat 1 population when on a player housing tile - Added an effect when grabbing abandoned houses - Add new sounds, carnivorous dinosaurs dying and mining sound - Added an earthquake-like effect for bigger dinosaurs - Added a new building, Watch tower - grants vision up to 5 range - Added 4 new technologies, Iron Working, Jurassic Domestication, Wheels and Machines, and Religion - Added Machinery workshop -> recruit a catapult unit. - added primitive sounds when selecting a unit
[Improved/Fixed] - Fixed button to display info switch info on buildings displaying the wrong tooltip - Fixed bug showing that recruiting a unit required 7 pop instead of 1 - Refresh all locations' line of sight after forest or removed vegetation/ bush - Load respectively broken trees after loading a game - Fixed bug that would not save abandoned houses after exiting the game - Trex size and animations improved
Update - New Dinosaurs and plenty of new stuff and improvements
Greetings, today's update brings new dinosaurs, many improvements on already existing, and many new features. Check it out.
[Added] - Added a medium size carnivore dinosaur. - Added a giant size carnivore dinosaur. - At the workshop units instead of swapping weapons will collect weapons and tools, and can swap individually. - If a dinosaur pass over a house will kill 1 Population - Dinosaurs will try to sleep at night ( sleeping dinosaurs will restore some health while sleeping) - Added extra footstep sounds for smaller dinos - Carnivores dinosaurs will become attracted to dead dinos' bodies and eat their meat when on them, restoring some health - Added raze option for damaged buildings - Added button to show/hide building information, type, and health - After researching Stone Working, you can remove high vegetation, and fruits bushes - Added sound when finding abandoned houses
[Improved/Fixed] - Improved wood collection, will automatically try to collect nearby forest after done - Increased time between pieces of music - Changed sound for unavailable action or lack of something - Tiles will refresh current info upon pressing action buttons - Fixed bug displaying dinos health - Hunting Stone would not unlock when researching the Hunting Tactics - Hunting Stone can be damaged by dinosaurs and added option so the player can raze it. - Hunting Stone attracts dinosaurs up to 10 tiles in the distance. - Reduce to 2 population needed to perform sacrifice at the Sacrifice Stone. - fixed bug causing dinos to remain stuck on top of a fruit - Added sprites when Spiked Wall and Hunting Stone are too damaged - Change the AI of all dinosaurs for different actions - Bigger dinosaurs can push a player unity if it's on his way. - Build buildings no longer cost AP for the selected unit. - Fixed bug that allowed to continue to spend resources for a weapon already owned in the workshop - Fixed wrong display of Units health (enemies) UI, appearing on top of other UIs - show tile info when mouse over Button Gather Fruit Gather Food from animal - Fixed bug causing enabling to get the same weapon on the workshop
Update - Plenty of new stuff and improvements
Greetings, today's update brings many new features, ambient sounds, and pieces of music. Added a new and the first carnivorous dinosaur, many fixes. Check it out.
[Added] - Added automatic collect wood (will find the nearest forest up to 2 tile distance and start collecting) - Added notification about finding abandoned houses - Added speak ballons when units find sources of food - Added a new carnivore dinosaur. - Herbivores dinosaurs, once fruits or farms are in sight, will try to reach and eat. - Added display of the current building condition and type of building icon - Added new action, repair buildings. Only units can repair damaged buildings. - Added shortcuts for all units actions - Add new ambient sounds for day/night and new songs.
[Improved/Fixed] - fix incorrect tile info for a dead dinosaur - fix double clicks misclicks bug - mining bug, showing no action - fixed the wrong info on the farm tile - fixed disband button position - fixed upon a ranged attack on a dinosaur, the dino would flip in the wrong direction - Houses upgrades will display updated info on turns that need to upgrade - Fixed a bug that would lead to having 0 production. - Base production changed from 0 to 1. - Repair buildings system improved
Update - Plenty of new stuff and improvements
Greetings, today's update brings many new features and improvements for Jurassic Clans. Improvements and bug fixing too.
[Added] - Added ability to move population. Once a housing building from there, you can get the population out. - Added population character unit, used to move population from one place to another, can't attack but can be attacked. - Added ability to raze buildings. If, for some reason, you don't like the place you choose for your building, get rid of it. - Added disband ability, too many mouths to feed? Disband them! - Added a new Ritual, sacrificing population to fully restore a unit. - You can now deselect a unit with the right-click - You can now double-click to select a building - Added game pace option at the start of a game (3 new game pace speeds, fast, standard, slower) - Added abandoned villages (houses) that can be looted for resources. - Added info on all tiles when the mouse is over.
[Improved/Fixed] - Fix bug after load could build on top of other buildings - Upon successful intimidation of a dinosaur, if you keep chasing the dinosaur, it will continue to run from you. - Reduce sacrifices to -4 Pop instead of -5. - improved the rituals panel, with more info on the current (number order) and info if the current character to receive the ritual already has the ritual - Fixed bug causing not refresh the ritual panel - Fixed bug causing dinosaurs not going going to the Hunting Stone. - Fixed bug preventing spawn of new dinosaurs - The Time Stop ritual now working - Can make an extra Extra Attack in the same turn. - Top bar improvements - Set 1 Research point as base research. - Fixed a bug causing tiles with Stone having an unlimited source of stone.
The next update will focus on improving ambient sounds, adding music, and adding carnivorous dinosaurs and buildings. Overall, continuing to improve existing features and fix bugs. Stay tuned. More to come!
Update - Plenty of new stuff and improvements
Greetings, today's update brings many new features and improvements for Jurassic Clans. And a lot of bugs and other issues were fixed too.
[Added] - Added a button to deselect a unit. Also, the ESC shortcut can be used for the same effect. - Added a brief tutorial - Added sounds for all weapons attacks - added vegetation sounds when entering high vegetation - added character class and health on the unit, more comfortable to inspect current health and state (has AP or not) - Added farms info panel - Add production feature, each four pop +1 production - Lower cost to recruit to 1 pop, but each new unit consumes +1 food turn - Added research feature, every eight people, one research point - Added extra tooltips - Added animations to units attacking (dinosaurs too) - Added the ability to remove vegetation after a specific technology - Added mining character action icon
[Improved/Fixed] - Remove carry capacity. Instead of carrying the resources, once picked resources, units will be added to the resources stats. - Fixed a bug causing river passages not to appear after loading a game - Fixed load game time - Fixed dead dinosaurs not loading from a load game - Added info about resources tiles - Spiked wall cost lowered to 60 Wood - Lower Farms turns to need to be ready - Building farms no longer cost food - Fixed wrong tooltips on buttons (Button Fishing) - collect stone from mines directly on top of it - Fixed production according to the new system - Stone tiles can be crossed, and stone can only be collected once a unit is on the same tile