Just Read the Instructions cover
Just Read the Instructions screenshot
Genre: Indie

Just Read the Instructions

New instruction, Help Grandma cross the road!

New content update!


  • New instruction available! Help grandma cross the road
  • Fixed so Go Fishing can be completed
  • Fixed a soft-lock


Help grandma cross the road


In this instruction you'll need to help grandma cross the road. But as you progress, you'll need to do stranger and stranger things, instead of helping her cross the road.
All while thousands of enemies are trying to kill you! It plays out in the last spot a grandma wants to be crossing the road; in the big city with only skyscrapers.

Can you make it happen? And can you escape before the map gets overrun by enemies?









Hope you'll enjoy it!

Hotfix 0.8.2


  • Fixed several softlocks in the game modes
  • Fixed softlock when all players in multiplayer has died
  • Fixed one achievement not achievable
  • Fixed connection issue seconds time starting game on steam lobby

Hot fix 0.8.2

* Fixed crash bug in one of the side quests.

Just Read The Instructions playthrough by ImJustJun and friends!

To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about!

ImJustJun's YouTube channel: https://www.youtube.com/@ImJustJun

Just Read The Instructions playthrough by ImJustJun and friends!

To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about!

ImJustJun's YouTube channel: https://www.youtube.com/@ImJustJun

Just Read The Instructions Joins Steam Next Fest with a Multiplayer Demo!

Hello, dear gamers and fans of Just Read The Instructions,



I'm thrilled to share some exciting news with you today. The game will be a part of the upcoming Steam Next Fest, and a playable multiplayer demo will be available for everyone to enjoy!

What's in the Demo?



Tutorial:

Dive into the basics of Just Read The Instructions and get a feel for the game mechanics. Whether you're a seasoned player or brand new to my game, this tutorial will get you up to speed.

4-Player Multiplayer:

The first map will have full 4 player support, so make sure to bring a friend to get the best experience with the demo!

When Can You Play?


Steam Next Fest is just around the corner, it starts the 9th of October and ends the 16th of October. Don't miss it!

Your Feedback Matters


I greatly value your feedback. The best channel to share your thoughts, suggestions, and bug reports is our Discord Server. Join and connect with the community, share your experiences, and help me shape the future of the game.

See you at the Steam Next Fest!

New Gameplay Trailer and updated narrative!

Gameplay trailer done!


I've worked on this trailer for quite a while and it's finally done! I really hope you like it!
Make sure to watch it on YouTube and leave a like!


It's also hinting to the new updated narrative in the game. You will still be doing strange instructions while trying to fight off horde of enemies! But now you have a clear purpose.


Your purpose


You are sent into this simulated reality that is taken over by a corrupt AI, and your mission is to destroy this AI before it destroys you. This is done by confusing and undermining the AI systems and killing all of the enemies it sends your way. Now when you do the instructions, it's now coming from AI experts on the outside trying to decipher and understand the AI to counter and confuse it. So a scenario will be constructed for you, like helping John move, and when you have completed the instructions, the task shall be repeated but this time doing something unexpected! Like throwing all of Johns stuff out of the whole map. The more you subvert the expectations of the AI, the more it and the world it has created will break down.

So you just is just to Read The Instructions and make sure you break it down and destroy it all!

/Knackelibang
Well, just me Tobias. I hope your enjoy!

MillsyLIVE - INDIE GAME STREAMER

It is being streamed on twitch:
https://www.twitch.tv/millsylive

Come and hang out and ask questions!

New enemy!

There are three new enemies in the game! Let's talk about the first one. It's called the "jumper," and it jumps around on walls, following the player. The jumper is designed to solve a few gameplay issues. First of all, it's nice to have as much variety in enemy design as possible. But the jumper is specifically designed to encourage teamwork while also working in a single-player setting, here's how it looks:



How do you encourage two players to tackle an enemy together? One way is to create a classic aggro mechanic so that while the enemy has full focus on one player, the other player is able to do other things since they are not being targeted. With the jumper, this is represented by an impenetrable shield aimed at the player who has aggro. It looks like this:


So the player not being aggroed can shoot it from a different angle. Although it will jump away the moment it gets hit, so make the bullets count and wait for the next opportunity.


How do you kill it if you are playing alone? Well, first of all, when it jumps from one place to another, it flies over without any shield. So if you are fast enough to aim, you can catch it in mid-air, which is very satisfying. But the easier way is to catch it just before it jumps. That's when it lowers its shield right before flying over to the new point. Here is how that could look:


Another mechanic that encourages cooperation is its actual attack. On every fifth jump or so that the jumper does, it will fly into or through the player. The player can dodge the attack with timed movement, but if the jumper hits the player, the player will be "constrained." This means they will be semi-stunned, with limited aiming and movement, although they can still use the gun and make slight adjustments. In single-player mode, it's possible to break free by rapidly moving the mouse for a few seconds (making it very challenging to handle other enemies simultaneously):


In multiplayer, you can free your friend by shooting at the constrainer that is literally stuck to the player's feet, and that looks like this:



It's mechanically similar to hunters in Left 4 Dead, but here they are a bit easier to dodge, although there can be a lot of them.

That's it for this little update! Next time, we'll take a closer look at the player's health system, such as what happens when you reach 0 health points and how teammates can revive or save you.

Stay tuned, and don't forget to sign up for our beta!
www.Knackelibang.com

/ The Knackelibang Team

And we're back!

So it's been a while. It's been a while since we last posted anything, but we're back and it's time to start sharing our progress on the game! Lots of things have happened, and we are going to go through all of them over the coming months and show off all the shiny new things added and improvements in the game.

First of all, the core game idea has not changed. It's still set in a simulated reality, and you are tasked with just reading the instructions and trying to figure out what exactly you are supposed to do. Every time you start a level, it's procedurally generated with a unique layout, making it always fresh and interesting! Finally, there are still a ton of enemies that will attack you at the same time, and your weapons are still very overpowered. Oh, and everything is still a bit surreal.

But let's talk about the new stuff! The biggest change yet is that the dust that is left when enemies die is not what hurts the player anymore. We changed this for a couple of reasons, but the main thing was that it was really hard to keep track of where the dust was, and that made it just not satisfying to handle, just annoying. So now the things that hurt you are enemies exploding in your proximity or enemies flying into you and exploding. Which is sort of the same thing really, it's just that some enemies are more aggressive than others.

And what about the enemy types? When we left, there were two different: crawlers and pillar beasts. There are now three more (and probably more than that eventually). We're not going to spoil them here right now, more details will come in later dev blogs, but just naming them will give some idea of what they do:


  • Crawler
  • Pillar Beast
  • Jumper
  • Boomerang
  • Shifter (boss)

All these behave radically differently, and we can't wait to share more about how they work!

Let's look at another thing: the graphics. That's where the biggest upgrade has been, we think. Here is a short clip of how it looked when we left you:



And here is how it looks now:


There are three major upgrades that make the difference. The actual graphical assets are completely remade. There are now real-time reflections of the enemies and effects. Finally, we've added better lighting to all levels, baked indirect lighting to be more specific. Remember, every map is fully procedural, so we cannot bake the light on a static level to improve the light quality; there is no static level. Instead, we've built our own baker that does this baking in the loading screen every time you start a level. It's not as accurate and detailed as if we could have baked it for a long time on a static level, but it certainly improves the look over no baking.

Take a look at the difference:



The feeling of the alleyways between the houses is quite different, a much more appropriate amount of light.



That's it for now. In the next episode of "What the Heck Were You Guys Doing for Almost Two Years?" we're going to take a closer look at one of the new enemies!

Stay tuned, and don't forget to sign up for our beta!
www.Knackelibang.com

/ The Knackelibang Team