Justice Sucks: Tactical Vacuum Action cover
Justice Sucks: Tactical Vacuum Action screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog
Genre: Simulator, Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Justice Sucks: Tactical Vacuum Action

Vacuum of Space Update - Patch Notes

In space, no one can hear you suck.




We're so excited to share this astronomical new adventure with you all!

The Vacuum of Space update brings some stellar new maps, wacky story content, and lots of sexy, sexy justice. Get ready to defeat FamilyCorp CEO Dale Smith, and his corporate clone army, once and for all.



Features



  • 4 new maps
  • 2 new cinematics
  • 4 new story missions
  • 5 new post-story missions
  • 3 new perks
  • A bunch of new tunes
  • Fun new accessories for Dusty that can be found in the main game levels
  • Improved appearance of enemy footprints
  • Bonus 'RoboPal 8819 Owner’s Manual’ booklet for completing all missions




Bug Fixes



  • Fixed facial expressions for burglars
  • Fixed issue where the game would soft lock if Esc was pressed during a screenwipe
  • Fixed cause of death being incorrect when you fall off map in cybercruise
  • Improved enemy path lines sometimes disappearing/popping


Leaderboard Reset (sorry!!) / Top Players / Competition Time



Hey everybody!

Before you say anything, WE'RE REALLY SORRY!

We know it's upsetting for all of our top players, but we have to reset the JUSTICE SUCKS leaderboards across all platforms in preparation for our free content update, Vacuum of Space.

Fair and Square



We've tweaked the scoring system for multiple levels/gamemodes, meaning that some current scores will become easier, harder, or actually impossible to achieve in the future. So, in the spirit of fairness, we're wiping the slate clean!

Our new content update will be available on Feb 16th, 12pm EST / Feb 17th, 4am AEDT, and leaderboards are being reset just before then.

Legendary Suckers



The Spunk team has recorded every leaderboard as they stand, and we're excited to celebrate the legends who have sucked their way to the top!

Here are our top 3 players, based on their amount of first place leaderboard positions across all gamemodes/worlds! ːHappyRoomboː


  1. Litttle_fish — 29 (!!)

  2. Neratul — 5

  3. murph.exe — 2


To celebrate their tactical vacuum skills, we wanna give our top 3 players a Samurai Punk game key each! So, if you're on this list but not currently in our Discord server, make sure to join! Then, keep an eye out for a DM from yours truly, Community Manager Liv. ːSexyRoomboː

Competition Time Babyyyy!



After the reset and content update, we're running a new leaderboard competition!

The 3 top players will be crowned 2 weeks after Vacuum of Space releases, on the 3rd of March @ 11am AEDT. (2nd of March @ 7pm EST)

Once again, please join our Discord server if you're going for the gold. Otherwise, we can't contact you to give you your prize :(


We hope you're all pumped for the new Vacuum of Space update! We've put a lot of love into it and we're stoked to be continuing Dusty and Sexy McClean's adventures! ːHappyRoomboː

Much love,
Samurai Punk <3

Vacuum of Space - Free Content Update Available Feb 16th!



BREAKING NEWS!



FamilyCorp CEO, Dale Smith, has been discovered plotting his revenge against the McClean Family.

Rumour has it that he's taking the fight to astronomical new heights.

Get ready for...

Vacuum of Space — A free JUSTICE SUCKS content update coming to all platforms on February 16th (12pm EST)!


(February 17th, 4am AEDT)


  • Explore an extraterrestrial battleground with an array of new tricks, traps and threats. 🛰️
  • Hack into the advanced space station systems to shock, pummel and burn the FamilyCorp CEO's clone army. 🔥
  • Use stealth and misdirection to avoid getting blasted with lasers. 🤖
  • Fight alongside Sexy McClean in new story & dialogue sequences. ːSexyRoomboː


In addition to the new levels, there are also some improvements coming for the rest of the game:


  • Three new perks to maximize your combat cleaning potential. 🔧
  • Improved footprints left behind by enemies (all the better to stalk your prey). 👣
  • An assortment of tweaks and bug-fixes. 🐞


Vacuum of Space will be available for FREE on all platforms on February 16th! ːHappyRoomboː

Get 30% OFF JUSTICE SUCKS!

Hey everybody!

JUSTICE SUCKS is part of the tinyBuild Vintage Sale with 30% OFF until January 27th.

Stalk your prey, hack smart devices, turn them into deadly traps and consume the blood of your enemies to unleash devastating powers!

https://store.steampowered.com/app/856890

The JUSTICE SUCKS soundtrack is out now!



Hey everybody!

The moment you've all been waiting for has finally arrived!

The JUSTICE SUCKS soundtrack is now available on (almost) all major streaming platforms! ːHappyRoomboː

(Our resident sound boi changed his online artist name and it messed up the soundtrack release on YouTube Music. We're hoping it'll be there soon!)

Now you can all tidy your houses to the dulcet tones of 'Clean Up That Mess', and have it stuck in your heads until the end of time. Enjoy!



The Winter Sale has begun!

Hey everybody!

The Winter Sale has begun! From today to January 5th, you can grab JUSTICE SUCKS with a 30% discount.

Join Dusty McClean on his quest for tactical vacuum vengeance!

The Steam Autumn Sale

The Art Development of JUSTICE SUCKS — A Chat with Callum and Cyrian!

Hey everyone!

We're thrilled to see so many of you enjoying the colourfully chaotic world of JUSTICE SUCKS, and we wanted to give you an insight into the artistic journey of the game!

I had a chat with our resident art superstars, Callum Williams and Cyrian Guillaume, to gather some of their precious professional insight. Whether you’re a hopeful artist looking to enter the video game industry, or just an obsessed Dusty McClean megafan, prepare to be enlightened.

Like every teen who claims they were born in the wrong generation, JUSTICE SUCKS was heavily influenced by the 90’s. Our artists were inspired by “pop culture, clothing, music and movies” in their pursuit to capture the iconic elements of the decade, and inspiration was found everywhere. Callum cited anime as a subconscious influence, as it wasn’t explicitly discussed within the team, but clearly helped shape the “visual aesthetic, special effects and camera angles” in the game.

JUSTICE SUCKS is the spiritual successor to our 2019 game Roombo: First Blood, and Cyrian expressed the team’s desire to “recapture the general themes'' of the first title, while still finding ways to “add [their] own chaotic, memorable vibes to the aesthetic”. Filled to the brim with “outrageous, rave-inspired outfits, pastel colours and transparent plastic”, JUSTICE SUCKS provides a vibrant highlight reel of the decade.

As well as the iconic 90’s aesthetic, Callum took inspiration from Team Fortress 2 when working on the game’s character designs, utilising references from TF2 to help him achieve the “colour blocking and shape language” that convey a character’s role and personality.



If you’re familiar with JUSTICE SUCKS, you’ll know that the game is bursting with chaotic energy, but there’s a method to the madness. Cyrian reported that the early stages of development for all the team’s projects begin with “a lot of brainstorming and refining ideas by talking about them first”. Then comes the “Pinterest binge”, a stage where the art team endeavours to remain unbiased and allow inspiration from all sources. “After a while we pick a direction that feels original or interesting in some way and refine it”, which can take “many iterations to land on something really special”. While this creative process is “mostly collaborative”, Cyrian noted the importance of splitting up the group at first, as “everyone will come up with completely different takes on an idea”.

Tackling obstacles and making mistakes is a surefire way to learn the juicy lessons that will help you in the future, but that doesn’t mean you can’t steal some wisdom from us first! (Then you’ll go on to mess things up in your own special way, and impart the knowledge you’ve gained. Ahhh, the beautiful circle of life.)

When asked about the art team’s biggest challenge, Callum mentioned how “initially, the assets for the game were very detailed”, but due to a major change in the game’s camera positioning, much of the art team’s work was going unnoticed in-game. As Cyrian puts it, the devs “pulled the camera back by probably around double, and all of these details were barely visible”. As with most creative pursuits, progress is not always linear, and unexpected complications like this will test your problem-solving skills. Adaptability and resilience are key.




In Callum’s case, the necessity of taking time at the beginning of a project to nail down the direction was one of the most valuable lessons learned over the course of the game’s development. “I feel like initially it was a bit slow, but once we established how we wanted to do things, we were able to maintain a really good, consistent output”, which benefited the game overall; “the most valuable thing we learned was not putting all our eggs in one basket”. This slow burn approach meant that “a lot of the initial art was reused from the first game”, until the team had decided on the unique direction of JUSTICE SUCKS.

On a conceptual level, Cyrian found it challenging to condense all the iconic elements of the 90’s into one game, and claimed that utilising the team’s favourite aspects of the decade enabled them to “keep the general vibe while limiting the complete chaos of the various diverging aesthetics of the time”. On a more technical level, he referred to the hacking mechanics of the game as a particular artistic struggle: “We really wanted to capture the Home Alone comedy vibe, and we had all these traps that could be broken with custom meshes. We realised halfway through that this wasn’t going to scale up, so we had to find a generic way to make everything look broken without doing it all by hand”.

I asked Callum and Cyrian about the specific challenges of the development process, but we can’t gloss over the fact that even attempting to create a game of this scope with only two artists is a massive feat in and of itself, and they deserve massive congratulations for their work!




In their infinite wisdom and generosity, Callum and Cyrian also put together their top tips for scoring a job as an artist in the video game industry. First up, let’s talk about your portfolio. Once you’re out of uni, you need to polish it up. According to Cyrian, “your student work might be good, but stepping up your game will improve your chances of landing a job”, and your portfolio should “reflect the job you want”, so include work that suits the kind of position you’re striving for.

Callum encourages junior artists to “make sure [they’re] finishing the things [they] start; every time you finish something, you’ll get better”. Even if you have a day job, a little bit of work every day can lead to you finishing a project and adding it to your portfolio. Additionally, don’t be afraid to remove work from your portfolio as you improve your skills and start developing more polished projects. As Callum puts it, “your older work can actually hold you back as you get better”.




Cyrian also suggests that you don’t wait for your dream job: “this is a very competitive industry with limited jobs, and sometimes getting what you can is enough to get your foot through the door”. This could mean looking for “adjacent work like 3D rendering or modelling for advertisement, architecture and graphic design”, or developing your teamwork and efficiency under pressure in a different field. As Cyrian explained, “the skillset you get from a retail job is also applicable to game development”. When applying for games industry jobs, make sure to “showcase the skills most relevant to the job you're trying to get”.

Last but not least, it’s vital to “have a positive, driven attitude; people will have a much easier time remembering you if you’re nice to them”. On the flip side of that, it’s even easier to become memorable for the wrong reasons, so it’s imperative to be as respectful and considerate as possible. Be kind, always. (That’s just a rule for life.)

We hope you enjoyed this chat with the Spunk artists, and maybe even learned a thing or two!

Until next time, happy sucking!

Update 1.0.9 - Patch Notes

Hello everyone!

Since releasing JUSTICE SUCKS, the team has been working hard to bring you as many quality-of-life improvements and bug fixes as possible. We’re immensely grateful for all your support so far, and we’re thrilled to be sharing this update with you!

Features

- Improved the appearance of the security camera vision indicators
- Rotated some tutorial maps
- Improved camera sequences for “Sexy Punch” and “Sexy Slam” abilities
- Improved animation for blinded enemies
- Added more animations for the main menu background
- Added new animations for the cat attack and cat idle
- Improved vision indicator for the Rogue enemy to show that they can see Dusty in stealth mode
- General fixes/improvements for the boss fight
- Improved scoring for some missions

Bug fixes

- Fixed issue where repeatedly restarting a mission would cause the game to freeze/crash
- Fixed issue where some traps weren’t correctly dealing damage to enemies
- Fixed issue where the “Robo-Ram” tutorial could be ended without having correctly used the ability
- Fixed issue where the “Repair” ability didn’t repair all the traps in the indicated effect radius
- Fixed typo in one tutorial dialogue
- Fixed issue where enemies weren’t being pulled into the shower trap completely when activated
- Removed unintended smoke effect in the background of the “Sexy Punch” ability
- Fixed issue where the “Smol Enemies” mutator wasn’t adjusting the enemy’s vision indicator accordingly
- Fixed issue where spawning too many puddles caused the game to freeze/crash
- Fixed issue where enemy path lines were showing incorrect routes

Wanna chat to the devs about the game? Join our Discord!

Vintage Sale

We've noticed a strange anomaly - It appears robot vacuum cleaners from all over the world have united to deliver the following message:

"Until October 28th, you can still purchase Justice Sucks at 20% off!"

Stalk your prey, hack smart devices, turn them into deadly traps and consume the blood of your enemies to unleash devastating powers.

See ya!



https://store.steampowered.com/app/856890