JuVentures cover
JuVentures screenshot
Genre: Puzzle, Indie

JuVentures

Update v0.6.0 - Lost Village



Hello juventurers,

good things need time, so did the new scene: Lost Village, but it’s finally here ːsteamhappyː
We decided to include the patch runner in this release, so you know directly what changed since last time (at least the interesting parts, as always :2016watermelon:). There are a bunch of bug-fixes and improvements, some of those improvements were highly requested by you, the players and we didn’t only hear “your concerns” (like other publishers and developers), we didn’t stopped at listening, we changed and hope you like our little game now even more :ghsmile:.

Also: there is now a dedicated JuVentures Twitter account (JuVenturesGame) for all the amazing things that are going on in your favorite hidden object game :ghsmile:



  • v0.6.0 - steam update
  • other Background for tutorial #87
  • Settings: Lighter click sound - optional #100
  • Space Battle: added Nico, the Extinguisher (hello AltF4Games) #104
  • Space Battle: removed THE STROKE #106
  • Menu: nicer credits background
  • fix: Flux Capacitor too loud #103
  • Marsh: rename Anti Invader #85
  • fix: the Flux Capacitor could be triggered more than once under rare circumstances #86
  • NEW SCENE: Lost Village #98
  • v0.5.3 - steam update
  • Menu: no props behind the selection arrows on start position #96
  • fix Marsh: fog visible outside picture #95
  • v0.5.2 - steam update
  • Menu: more JuBirthday props
  • Settings: are now scaling with the resolution #94


- JujiBla

Update v0.5.0 - Patch Runner

OLD NEWS


Post is from 25 Mar, 2018 @ 12:01am


We tried to add images to old update news and this one got re-published and it can't be undone.



Hello juventurers,

thank you for all the support and your feedback ːghsmileː
This update is mainly polishing and stitching together what we have done since the last patch runner. We are skipping ahead to v0.5.0, because all tickets for alpha 0.4.x are finally closed \o/. So it’s quite a big step for us to finally finish this milestone. The patch runner list is, like the last one, not fully complete. We’ve omitted boring technical stuff, so while there is even more going on, this way we get to focus on the interesting information that you, the players, will likely notice within the game.
Also there are currently two new scenes in the making. We hope you’re excited, we certainly are ːghsmileː.


  • v0.5.0 - steam update
  • bigger font size for “to find” list (8 instead of 11 elements on FullHD per row)
  • new exit screen #68
  • relocate main menu settings loading ring
  • back to menu button has now a SURE dialog #77
  • Victory: progression (that will sadly break the save game, sorry) #31
  • Victory: auto-zoom out #63
  • new font #74
  • v0.4.11 - steam update
  • cleaned up the Input (key-bindings) section of the launcher
  • alternate zoom buttons #88
  • v0.4.10 - steam update
  • credits screen can be entered
  • loading screen (no more game “freezes” during level loads)
  • Rebuild Main Menu #50
  • Anubias hint
  • v0.4.9 - steam update
  • hotfix: some scenes had no objects to find in list
  • v0.4.8 - steam update
  • game runs now in background (not focused)
  • fix: Bacon behind Boobie #84
  • fix: bool initialisation
  • fix: allow only one level load in parallel
  • effects sorting layer
  • order Objects alphabetically #82
  • v0.4.7 - steam update
  • ingame picture border #39 #81
  • bigger MARSH images
  • compass zoom max
  • v0.4.6 - steam update
  • fix: SFX-test in 1st audio settings broken
  • v0.4.5 - steam update
  • NEW SCENE: Marsh #79
  • rename HELP to HINT
  • remove 3D frame
  • fix: broken prefab link on Oxbow Lake

- JujiBla

Update v0.4.9 - BUGTALES



Space: the final frontier. These are the voyages of a hidden objects game...

No, that’s not a feature, it was a game-breaking bug and I am really really sorry for that.
I usually test 2-3 scenes after every release, so I got the wrong ones this time. Some scenes had this bug that made it impossible to play, finish or even leave the game. Thanks to FeRaL who streamed and recorded it, so I was able to fix it “quickly” (this bug was there for around 3 days).

I apologize to all players and hope you can still enjoy our little game.

- bison

Update v0.4.6 - MARSH



Hello juventurers,

this took way longer than expected, but here is Nita's and Snek’s newest adventure:
MARSH

Hope you enjoy it :ghsmile:

- JujiBla

Update v0.4.1 - Patch Runner

Hello juventurers,

These past few days have been really busy, fixing all the hidden bugs you have found and enjoying you enjoying our game. Thank you very much 💖
Since we patched instantly and didn’t want to spam you with tiny change logs, this is a collection of everything we put into JuVentures since the launch at 5.1.2018.
There is still a lot to do, and we will keep updating instantly to bring you the best game experience as soon as possible, so there will be from time to time a patch-rundown like this one when we finish a milestone.
Just that you don’t wonder if nothing is going on. Players will see the current version number in game.



All changes from youngest to oldest:


  • v0.4.1 - steam update
  • clicking on the pictures starts the level
  • fix: prevent coffee from drifting into space
  • settings from within the game
  • v0.4.0
  • fix: UI arrows
  • fix: compass start flicker
  • optimizing compass zoom on dune
  • top-menu: graphics: arrows
  • v0.3.13 - steam update
  • lock max compass scale to 1
  • prepare volume save
  • top-menu: graphics: scrollbar
  • fix: tutorial save bug
  • v0.3.12 - steam update
  • scale compass on zoom
  • save tutorial state
  • tutorial UI optimized
  • v0.3.11 - hotfix
  • added: objects to find counter
  • removed: escape to exit
  • fix: natural arch: compass glitch
  • v0.3.10 - steam release


- JujiBla