- New slot machine for consumables - New Mistery box for weapons and consumables
Minor Changes :
- Complet UI improvement - New UI sounds - Added sfx and vfx for the Rhythm game - Resynchronization of the track : Solitude - Fixing the card "Community" where some spells were unaffected by supplementary projectiles - New damage calculation for elemental damages - Fixing a bug in Slime jump where platforms appear too far from the player - Reducing max HP of the Boss in Slime jump - Stats modifiction for some pet - New room with three rewards - Fixing achievement activation - Added an inside rain sfx when you are inside a building - Added opacity to the "Puddle of poison" - Particles (rain/snow/leaves) optimization - Environment uptaded for winter season (December) - New shooting direction for the spell : Spider - Fixing cards description text - Global sfx addition - Reducing cort of cards in the shop for the endgame - Refresh the player skin when Slime jump is launched - Fixing shadows for some enemies - Reducing life span of the Archer projectiles - Difficulty Balance
Thanks everyone <3
Perk.
Jylko V3.1
Surprise update! Well, all updates are surprises since I never communicate in advance, but I felt like saying it :)
So, I'm really happy to introduce you : Jylko 3.1 !!! A big uptade focused on gameplay variation, story and improvement of existing content !!
Major changes :
- 3 new npcs !
The Guard : He's the only one to have escaped the attack on the village And he'll reward you for every task you complete
The Musician : Can be find in the dungeon It will give you access to a brand new mini game : Rhythm game ! For the moment, only one track is available But obviously that new tracks will be added in the future New leaderboard added for each songs
The Tamer : Can be find in the dungeon by increasing the difficulty Once you've saved her, you'll be able to find eggs These eggs can hatch into creatures which give various stats once equipped To give them more experience, you'll need to kill monsters while being equipped You'll also need to make sure they have something to eat
Fishing : The fishing game has been completely redone ! A new fish-catching animation and a fish stock Creatures need fish to gain experience, but they don't need to give their stats Feeding is automatic, creatures need one fish for each game (Dungeon or Survival)
New mini-game : Slime Jump You can find a new key in the dungeon to get access to this new mini game Try to get as high as possible while surviving moving platforms and enemies New leaderboard added for this
The Line V.5 : The Line is the music you hear in the background and it has just been updated with new sounds And it's available on Youtube
Spells reworked : Some spells has been reworked to be more responsive and fun Create tornado of fire or project explosive rocks to your enemies!
- New cards (Total of 105) - New Achievements (Total of 73)
Minor changes :
- New HUD informations (Crit chance, crit damage, bonus damage,...) - Set the enemies spawn time to 0.4 to 1 sec - Now it cost golds to increase the difficulty - The ritual stone in survival mode no longer affects difficulty and gives silver coins - Normal enemies have a chance to drop consumables - The cost of rerolls for cards in survival mode is gradually increasing, same for the heal - Easier to see basic enemy projectiles - Rewards increased in game mode Dungeon and Survival (Golds and Xp) - Rewards decreased in grandpa's mini game (Golds and Xp) - A weapon is automatically dropped in the room 1 - Achievements reward changed (Max HP/Xp/Golds) - The poison, bleed and fire lasts 4 seconds before being dissipated on ennemies - Now you can be kicked from the gandpa's house if you bother him too much - Now quests don't cost anything to be selected - Damage calculation reworked - Reducing the mill mini-game level from 40 to 10 - New main menu music set - Survival leaderboard has been reset - Cards balance - Difficulty balance - Gameplay Improvement and optimization - Ui improvement
Bugfix :
- Wrong display of lottery rewards - Enemies could die after a game over - Game over HUD couldn't display more than 10,000 enemy kills - Weapon recoil limits to avoir positive recoil
And here's the road map of the next uptade :
- New slot machines - New ennemies (2 more a least) - More song for the Rhythm game - Endgame improvement (Variation to avoid repetitivity) - Difficulty balance and improvements
I need you !! If you haven't already done so, I invite you to join the Discord to share your ideas and suggestions You can also give your opinion on the update and in particular for the difficulty balance of new content
Thanks to S'Hill for the music !
Each positive evaluation is a great support and pushes me to go even further. So a huge thanks to everyone for playing Jylko <333
Cya in the leaderboard ;)
Perk.
1 Year of Jylko !
Hey everyone !
I wanted to celebrate Jylko's 1st birthday with a little uptade !
The environment has its own colot palette now, It took a lot of time to carefully choose the colors to match the enemies and Jylko's colors while keeping them separate. The difference may seem subtle, but the result is much more harmonious.
I've also fixed a few bugs and changed the leaderboard display.
And now the best player ceremony !! Congratulations for the top players on the leaderboard !
The highest level is awarded to : kackis68 He has reached level 113 !!
The highest room reached is awarded to : Antherron He has reached the room 75 !!
The highest number of enemy kills is attributed to : Brood Papa He killed 21 523 enemies !!!!! Leave some for the others please..
The highest score in grandpa's game is awarded to : Davy Mousse With a score of 2 864 !!
Congratulations to all of you, and a big thank you to everyone for playing Jylko <3
Achievement automatically unlocked by launching the game Possibility to restart the fishing game by pressing an input Clean load system for the first game launch Some Achievements trigger changed
Jylko V.3.0.101
Jylko V.3.0.101
- New visual for power/spell cards - Reducing bosses HP - Reducing max uses of the slot machine (5 -> 3) - UI Improvement
Thanks !
Jylko 3.0.1
Jylko 3.0.1
New menu background with loading delay system to avoid save conflicts Fixing card upgrade issues Fixing mini-games rewards "Sphere trigger" of turret fixed Added sfx when pickup some items Added sfx when losing or winning the Puzzle Game Ui improvement
Jylko V.2.2.04
Another minor uptade to improve and fix some bugs
- Decreased difficulty (Survival Game Mode) - Now when you take the boss reward in Survival mode, it will attract all coins in the map - Added Spell rate limitation - Light and Color changes - UI Improvement - Readability of some text improved - Sfx bugfix - Some optimization
Next uptade will take a moment to come, but it will bring a lot of new things !
Thanks for the support Bye !
Jylko V.2.2.03
Minor changes :
Reduced boss firing rate in survival mode Fixing the rotation of the spell "sword" Leaderboard improvements
Jylko V.2.2.02
Added eye blink to the character
Difficulty Balance (Survival Mode) :
Boss spawn rate 02"30 --> 02"00 Decreasing enemies spawn rate Malus added after 20 minutes (- 5 Max health each 30 sec) Increasing enemies spawn after 20 minutes (+1 each 2 minutes)
Bugfixes :
Leaderboards fixed Some UI focus problems with the controller Some enemies could spawn outside the map Some spells could be reselected a second time