Kaiju-A-GoGo cover
Kaiju-A-GoGo screenshot
Genre: Strategy, Indie

Kaiju-A-GoGo

We Stomped Bugs and Put a Monsters In a Bunny Suit in latest update.

Yeah, you read that right.



As we head into the long weekend, we've updated Kaiju-A-GoGo with some notable fixes and just because monsters in costumes are hilarious, we've add a free, holiday-themed skin for Armagordon. Hippty-hop!


  • Healing minions not healing has been fixed.
  • Ginormasaurus' Phase Shift has been fixed.
  • Units will not attack at the start of combat for a short period of time.
  • Enemy kaiju attempting to attack nothing has been fixed.
  • Minions should acquire their targets better.
  • Annihilator Ray changed to acquire more suitable targets.
  • Message Portraits made clickable so that the empty "ghost" messages can be skipped.
  • And just in case you want to dress up a bit this weekend; A new Bunny Gordon Skin for Easter!


AR-MA-GOR-DON! Nuclear Nightmare now available updated Kaiju-A-GoGo!



Armagordon, atomic brainchild of Prof. Ivo Wyrdstrom, is now available to all in Kaiju-A-GoGo. The last of the original three mad scientist creations is available via automatic update for all owners of the city-stomping sensation!

Armagordon is faster than the other Kaiju, takes power from both energy / biomatter resources, and with a little training he can wield a city-conquering array of devastating powers - he is a walking nuclear bomb!

Also added in the update are two new cities and The Transmogrifier building - add this to your Secret Base on Tarmagant Island and you can change your Kaiju's skin mid-game! You asked for it, you got it!

And speaking of skins, we've updated the game with the exclusive Gold Armagordon skin for our IndieGoGo backers, as well as released the Quarterback Gordon skin and Halloween Skins 3-Pack DLCs into the Steam store!

But wait, there's more! It's the Steam Halloween sale! So now is the time to pick up Kaiju-A-GoGo if you haven't already!


http://store.steampowered.com/app/333210/

http://store.steampowered.com/app/415221/




KAGG updates to 1.1.5! New skin!

It's been a busy couple of weeks for Kaiju-A-GoGo, as we've made some fixes, bumped a city up to a higher tier, and released a new skin for Shrubby! Best of all, the entire Kerberos Indie Library of games is on sale! Act fast, as the sale ends tomorrow morning.

Changes:

  • Improved interface for building (auto scrolling map, building follows mouse cursor).
  • Wall sections can be placed repeatedly, instead of opening build menu for each section.
  • Vladivostok increased to Tier 2


Fixes:

  • Briarskin (and other Kaiju attacks) no longer damage player buildings during invasions.
  • Reflector Shield now deactivates properly.
  • Earth Storm icon transparency.


Kerberos 2 Day Sale!

Kaiju-A-GoGo updates to 1.1.4!

Hello mad scientists of the world!

We hope the Summer is treating you well and your evenings are filled with city squashing!

We have undertaken a small update to Kaiju-A-GoGo to address a few annoying little bugs.

We are continuing to work towards the unleashing of Armagordon - the last of the free update monster - in a couple of months. Stay tuned! Always wear sunscreen!

Fixes:

  • Crash during invasions with enemy kaiju when player kaiju was not at base.
  • Enemy kaiju no longer ignore buildings during base invasions.
  • Wall turrets no longer ignore enemy kaiju during invasions.
  • Kaiju no longer stops after attack and defeating a patrol.
  • Transfer resources window is cancelled user switches screens when it is open.


Changes:

  • Volcano on Paradise Island is no longer destructible.
  • Add "Quit to Main Menu" during combat.

Shrub-Ziggurath has arrived! Kaiju-A-GoGo now v1.1.0!

Shrub-Ziggurath, AKA Shrubby, is a three-headed plant monster with powers and abilities derived from the field of Mad Botany. Players will have the chance to deploy Seedlings, lash out with killer vines and walls of thorns, deploy shields of waste heat and stored radiation, and unleash storms of sand and earth on the unsuspecting world, as well as enjoying the usual pleasures of stomping and chomping with a 100-foot towering botanical menace.



The form and function of Shrub-Ziggurath are a loving homage to all the great plant monsters in pulp media, from Biolante to Audrey. Mad Scientist Lillian Belladonna and her Monkey Wrench Gang of misfits own and operate the “Mean Green Mother” of the Gogo-verse, sending Shrubby out to conquer cities around the globe, and punish world leaders for ecological crimes ranging from deforestation to littering.

http://store.steampowered.com/app/333210/

Kaiju-A-GoGo was originally released with the first playable monster, Ginormasaurus, with players taking on the role of Dr. Norman E. Farious. As planned, Shrubby is the second playable monster, with a third monster, Armagordon to be added later this year. Each monster is added into the game as a free update, as a reward to early supporters of the game. Once Armagordon is added, future monsters will be separate DLC.

Also available now is our first DLC monster skin, Hot Rod Ginormasaurus! Trick out your giant monster and stomp on buildings in style! Watch for more skins coming soon!

http://store.steampowered.com//app/376800

In honor of the addition of Shrubby, Kaiju-A-GoGo has been given the version number 1.1.0. Here are some of the things that were updated in the game along with the giant plant monster.

Added:
  • Shrubby!
  • New events.
  • New achievements.
  • New enemy units.
  • Speech volume slider to options menu.
  • Buttons to fill Kaiju power bar before attack.

Fixes:

  • Street lamps no longer block line of sight for projectiles.
  • Reputation going down after defeating patrols.
  • Fire Storm, Ice Storm, Attack Drones use power when activated.
  • Fire Storm, Ice Storm, Attack Drones starts cooldown when they finish.
  • Redlining no longer activates if player's health is too low.
  • Street lights and trees no longer block Kaiju movement during base attacks.
  • Cities not repairing when income was extremely low.
  • Messages for satellites finishing construction not displaying after first one.
  • Repair cycle's cost not reduced by appropriate passives
  • Ability effects stacking when used multiple times before going on cooldown.
  • Patrol fleets would sometimes stop moving after Kaiju attack.
  • Hotfix for crash when fighting patrols.

Changes:

  • Prerequisites for buildings displayed in info panel.
  • Resource transfer when Kaiju attacks saves previous amount used.
  • Message and effect plays when player's base is discovered by KDF.
  • Message now announces KDF super defenders constructed for city.

Kaiju-A-GoGo updates to v1.0.8

NOTE: Some game files have moved around. If, after updating, you are unable to run the application, please do the following:
- In the Steam client, right-click Kaiju-A-GoGo and select "Properties".
- Select the "Local Files" tab, and click "Verify Integrity of Game Cache".

Critical Fixes:
- Recycling a building under construction no longer crashes.

Fixes:
- Gun for gun towers appearing while under construction.
- Player can no longer clear forests without enough resources.
- Destroy Super Unit achievements now increments if player does 90% damage instead of only when player deals killing blow.
- Naval units only targeting Kaiju when invading the base.
- Patrol/invasion fleets intercepted by player are destroyed (even though land units are not spawned in combat).
- Escape closes build list instead if opening exit dialog.
- Muzzle effects position for turrets.
- City not appearing as surrendered when it surrenders via threats.
- Freeze ray sound effects.
- Player not getting credit for kills caused by explosion damage.
- Drones will not target buildings during a base attack.
- Drones will prefer enemy units before buildings at short range.
- Ginomasaurus now "dodges" attacks properly based on abilities.
- Battleship/Missile Cruiser collision.
- Distortion Field/Predictive Algorithm no longer gives player unlimited protection.

Changes:
- Only one of Forced Priority and Overclock abilities can be used once per combat.
- Kaiju no longer moves while Missile Storm is firing.
- Added machine gun nests for Police Departments.
- Added laser turrets to Think Tanks.

Hotfix: Stealth bonus was not being applied when attacking city.


v1.0.1 changelog
v1.0.2 changelog
v1.0.3 changelog
v1.0.4 changelog
v1.0.5 changelog
v1.0.6 changelog
v1.0.7 changelog

Time to stomp... bugs! Kaiju-A-GoGo updated to 1.0.5

Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates!

v1.0.5

Critical Fixes
- Fixed crash: Occasional crash exiting combat
- Fixed crash: Attack drones failing to find new target when bombers leave the map.
- Fixed: Non-English characters in file paths preventing save games from being found.

Fixes
- Fixed: Low framerate from lots of fires persisting after fires went out.
- Fixed: Leaving island now aborts training.
- Fixed: "Star Wars" achievement not updating when satellite is built.
- Fixed: Drop ship increases chance of city being taken by surprise.
- Fixed: Messages stacking when user clicks on cities while another message is displayed.
- Fixed: Laser beams firing from center of vehicles instead of from turret.
- Fixed: Destroyed landmarks now stay destroyed.
- Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message.
- Fixed: Audio no longer continues to play after a message is closed.

Changes and Additions
- Added: UI to control power transfer to Kaiju before leaving base to attack.

v.1.0.4

- Fixed: Boats occasionally travelling across land.
- Fixed: Minimechs now spawn as a set.
- Fixed: Civilians preventing combat from ending.
- Fixed: "Kaiju returns" is now displayed when viewing any sub-screen.
- Fixed: Surrender splash screen now shows correct money extorted from city.
- Fixed: Skitterbug charges at Kaiju when near enough.
- Fixed: Travel dots not visible when under certain conditions on the world map.
- Fixed: Ultrasan's laser.

Additions & Changes
- Mexico City added! Keep the suggestions coming!
- Typo fix and new messages added.
- Updated: Minimechs jump around when walking into buildings.
- Skitterbug tweaks.
- Update: Dot debuffs apply debuff once, one once per tick.
- Update: Tail Blaster and Tail Fury auto targets behind Gino.
- Tweaks to tail attacks.
- Fixed: Sounds for certain abilities.
- Added time for base attacks so combat ends if no shots have been fired for 20 seconds.

v.1.0.3

Critical Fixes
- Fixed Crash: Invasion causing crash when loaded from saved game.

Fixes
- Kerberos Splash at the beginning plays as intended.
- Fixed Attack drones wandering when target dies.
- Fixed how vehicle handles acid slowing.
- Addressed large resolution issue with build menu.
- Fixed Repair/Drone sprites for Kaiju not matching the current skin.
- Fixed Alert banner is now click-to-continue.
- Fixed core shield effects now end when they're suppose to.
- Fixed Freeze/Acid weapon effects are now working properly.
- Fixed Fire storm and Ice storm cool-down now starts after the ability ends.

Changes
- Added Threat system
- Added Recycle option for secret base buildings.
- Added Resource summary shows maximum storage.
- Added tool tips to assign abilities screen.
- Added Training tab.
- Made changes to Invasion and Patrol fleets.
- Adjusted several building destruction effects.
- Added reputation score to main screens.
- Added resistance value to the city panel.
- Added recycle and info buttons to base buildings.
- Added shut-down effects for base buildings User cannot support.
- Reorganized build list, added Training category.
- Ability tool tips changed for passive abilities.

HOTFIX Morning April 30th

- Fixed: Combat lag/chug, especially for large cities.
- Added: fleet name to combat splash screen.
- Fixed: Patrol fleet intercepting Kaiju across the map.
- Added volume controls.
- Ice Storm and Fire Storm Cool-downs now start.
- Tweaked Ice Storm and Fire Storm effects. They still do the same damage.
- Fix: Units killing themselves with their own weapons (as funny as it was)
- Fix: Enemy Kaiju being wrongly treated as vehicles.

HOTFIX Evening April 30th

v.1.0.3.3858 changelog

- Fixed patrol fleets being populated with units too powerful for the game era.
- Fixed loading screen sounds overlapping with game sounds once loaded.
- Fixed EM Jammer Tooltip.

Changes
- Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles.
- Point Defense Array damage and range increased.

v.1.0.2

Critical Fixes
- Tail Smash crash.
- Point Defense crash.
- Attack Drone crash.
- End of combat crash caused by missiles effects.
- No longer crashes when island invaded, Kaiju absent.

Fixes
- Repair cycle cool down works properly.
- Point defense array now passive ability.
- Bombers can now be target locked.
- Resolved invasion related issues.
- PDM battery tweaked.
- Kaiju recharges fully before secret base invasion.
- Base buildings destroyed during an invasion no longer display on the base screen.
- Resolved weapon collisions issues created by last update.

Additions & Changes
- Mini-laser and Nuke effects improved.
- Save and continue added to save menu.

Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update.


v.1.0.1

Critical Fixes
- Fixed back-screen start-up some were experiencing.
- Fixed Attack Drones crash.
- Achievements now update properly.

Fixes and Changes
- Training complete message was not appearing for a few specific abilities.
- Tweaked some ability icons
- Adjusted explosion damage.
- Added effect to indicate passive abilities when assigning slots for combat.

Mexico City in v1.0.4, Steam Exclusive Skin Ends Soon

Released on April 23rd, Kaiju-A-Gogo has quickly smashed its way around the globe as players tour the world by robot dinosaur! Gamers from Brazil to Japan and everywhere in between have been thrilled to see their own home towns become the “stomping ground” of Ginormasaurus.

We have spent the last two weeks watching you all play and made a number of additions and tweaks to the game based on your feedback! Today we released our fourth update (changelogs below), but in addition to changes and fixes we have started our usual content updates, starting with a new metropolis to attack: México City!



Mexico City is just the first of many new targets that we’ll be adding in the coming months. The best part of using the lay-out of real world cities is that their in-game versions just naturally provide a different experience. The unique city plan, where they built their neighborhoods and industrial areas, and their most famous landmarks all come into play.
- Martin Cirulis, Designer/CEO

We were hoping players would respond to seeing their cities in the game, but we never imagined just how much fun they’d have stepping all over them and shooting them with laser eye-beams. It turned out that a lot of gamers just took it for granted that their own countries, their own cities would never make it into a video game. Connecting with players from Rio De Janeiro, Vladivostok, Tokyo and Seoul has been so much fun that we decided to carry it further. We’re going to add more cities and buildings, and invite gamers all around the world to let us know what they’d like to see in the game.
- Chris Stewart, COO

What building would be awesome to see… and then stomp on? What city do you think would be a fun place to chase tanks around? Gamers are encouraged to use the hashtag #KaijuStomp when suggesting cities and buildings. We will be randomly awarding those that do with keys from the Kerberos line-up of games.

As with all our titles, we'll be adding value to their monster of a product in the coming months. Two more monsters will be integrated into the game before the summer is out – people-eating plant monster Shrubby will be added to the game in June, and nuclear mutant Armagordon will be added in August. The exclusive Ginormasaurus gold skin has already been given to players who helped crowd-fund the game with a successful Indiegogo campaign, and we've added an Exclusive Steam skin (available for a limited time to Steam users only - grab the game now to get it before it's gone!), with more skins to follow in the coming months.

v1.0.1 changelog
v1.0.2 changelog
v1.0.3 changelog
v1.0.4 changelog

Kaiju-A-GoGo Wreaks Havoc In First Week! Exclusive Steam Skin!

[IMG]http://kerberos-productions.com/engineer.png[/IMG]

It has been an amazing first week and the reaction to Kaiju-A-GoGo has been incredible! We have been listening to people playing and been poised to leap on any bugs that popped up. People are loving the destructive fun, the Kaiju-on-Kaiju battles, the world-dominating challenge!

To say thank you, we've added an exclusive Steam skin of Ginormasaurus. This skin will be available to Steam buyers only and only until Friday May 8th! This is our way of showing love to everyone that showed Kaiju-A-GoGo love during it's launch period!

Stay tuned - more good stuff to announce next week!