Kapital: Sparks of Revolution cover
Kapital: Sparks of Revolution screenshot
Genre: Simulator, Strategy, Indie

Kapital: Sparks of Revolution

Kapital: Sparks of Revolution releases TOMORROW!

Greetings, Mayors!

The release date of Kapital: Sparks of Revolution is just around the corner - tomorrow, in fact! But before you get to finally play the game, we have decided to tease you a little more!

We have invested a lot of work into this game and are really glad that it took the shape it has now. We wanted to thank you all so much for supporting us and for pushing us even further than we thought possible. We would never have gotten this far if we felt like we had nobody to create and improve the game for! So please, when you finally get to try the full game tomorrow, give us as much feedback as possible - post reviews, write on our discussion boards or join our Discord server, you will be most welcome!

Now, without further ado, check out the new screenshots from the game and get yourselves ready, you will have the whole city relying on you tomorrow!

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The Release Date for Kapital: Sparks of Revolution has been set!

Greetings Mayors,

We have great news for you! Let us proudly announce that Kapital: Sparks of Revolution will be released on April 28, 2022!



Mark your calendars and make sure your schedules are wide open, because bringing a ruined, fledgling city back to prosperity will definitely take some time! Balancing the needs of three distinct social classes with very different needs and wants is ever tricky, and while you can never please everyone, one false step can very quickly lead to social unrest and even rebellion. Will you be able to make your city grow and flourish, and your population happy? We will see, very soon...



We hope to see you in-game soon. For now, feel free to leave us a message on our discussion boards or join our discord server!

Kapital Devlog: Revolutionary economy



Hello, mayors! Lapovich Team here!

The world is not fair. Warehouses and shops are littered with food, while hungry and beggars stalk the streets nearby. Food production itself doesn't lead to an increase in well-being. It all depends on the distribution of the produced resources. Some will get the cream, while others will only crumble from the master's table. And this state of affairs doesn't surprise anyone. Human society is heterogeneous and hierarchical. How about creating an economic strategy game focused on the interaction between economy and social structure? This is how we came up with the idea of creating Kapital: Sparks of Revolution.

The action takes place in a European state during the early 20th century. The Great War has ended, leaving behind smoking ruins and shattered lives. You are the newly elected mayor of the destroyed city. Your goal is to restore the destroyed infrastructure, improve the economy, and provide residents with a decent life. However, the population in your town consists of 3 classes: nobles, bourgeois, and workers. Each class has a unique role in the city economy. Their vision of the future is very different, and they are ready to fight for it. You are the one to make the right choice.



Today's dev blog is about the game's economic model. At first, we wanted to create a highly detailed, realistic economy where the wealth of each citizen could dynamically change depending on the player's actions. In the first prototype, every citizen could earn and spend money during the day. Each person could get rich or become a beggar, while his needs depended on his social status. However, the system with so many details turned out to be unmanageable. The requirements of hundreds of residents need to be monitored in real-time. However, Kapital's main feature was the class struggle. Instead of overloading the game with statistics screens, we abandoned microeconomics.



This decision proved to be a good one. The new prototype with a simplified economy was met with positive feedback from players. Although the workers stopped receiving daily salaries, the player still needs to pay maintenance costs for plants and public buildings. This requires a lot of gold. Gold became the bloodstream of the economy. Without it, the economy immediately starts to stagger. Plants stop working, food shortage follows, and soon crowds of angry citizens soon attack the palace.



The scale of the entire economy depends on the amount of gold available to the player during the work shift. And the primary source of gold is the people themselves. Firstly, the bourgeois class pays taxes. Secondly, every citizen generates gold while visiting a canteen or pub. The more citizens you have - the more gold you get! More gold means a larger economy and higher people's prosperity. The only problem is that all classes want a comfortable life here and now. They demand homes, food, entertainment, and medical care. They don't agree to live on a shoestring while the player is busy building an effective economy. They go out on the streets, gather in crowds, and storm the palace. At some point, crime, class strife, and conspiracies appear - and we get an explosive Molotov cocktail, in the flame of which a new social order is born!



Running a city with limited resources is not an easy task. People's demands are high. Some will get a daily ration, while others will remain hungry and angry at the government. With time discontented people will become desperate and attack other more fortunate citizens. To survive, you need to balance three main aspects: developing the economy, satisfying people's needs, and fighting radicals. Without proper management, the city will fall apart and become a mass grave. The fate of the entire nation is in your hands.

Just remember - there is no way to make everyone happy.

Wishlist now, the revolution is coming!

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Kapital is feature complete!

Greetings, mayors! I'm happy to report that Kapital is feature complete! Our team has implemented all gameplay mechanics we wanted to see in the game. Gang activities, hostage situations, emergencies, loyalists, clashes between different classes - it's all in the game build. And we still have a few months ahead before launch to tune and polish everything to a perfect shape. It's time to celebrate!

In case you haven't done already, don't forget to add the game to your Steam wishlist!

https://store.steampowered.com/app/1399700/Kapital_Sparks_of_Revolution/






Kapital: Sparks of Revolution - IndieX Online 2021 stream



Greetings Mayors,

Rejoice! Our upcoming sandbox game Kapital: Sparks of Revolution has become one of the finalists of the IndieX Online 2021 event. As a part of the grand finale, there will be a gameplay stream with us as well as an interview where we will be talking about the game.
You can be there with us by joining the channel here: https://www.twitch.tv/rubberchickentv

The stream will take place on Thursday, 11.11. at 1:00 PM CET.

Come join us and learn more about us and the game and show your support in the IndieX Online contest. We'll be happy to see you around.

https://store.steampowered.com/app/1399700/Kapital_Sparks_of_Revolution/

Kapital: Sparks of Revolution — Breaking Point



Greetings Mayors!

Today we'd like to share our latest – and rather unusual – story about the development of our upcoming game - Kapital: Sparks of Revolution.

For those who don’t know me, my name is Andrey, I am the game designer for Kapital: Sparks of Revolution and the head of the Lapovich Team. I remember last Saturday in August... the weather was good, and the sun was shining brightly, so I could not resist a short riding on my scooter in the park. Still, much work had to be done to finalize our new big project before the launch. There were only few weeks before the planned release... but the fresh air and half an hour riding my scooter was a recipe for success and good mood until the evening.

I was riding my scooter, enjoying the weather, and suddenly a dog jumped out in front of me. Long story short, I ended up in the hospital with a fractured shoulder… a "surprise" I did not expect.



Doctors told me that the fracture was complex, and I had to undergo an operation in the next few days, which means that I will not be able to work on the game for a while and it will be impossible to release the project in good shape on time. If we postpone the release for 3-4 weeks it would not be the best plan and not a good idea for an indie game to be released during a period when many AAA games are planned to launch. Also many seasonal Sales on Steam will start at the end of October and will go right up to February 2022. So we had to come up with a new plan and make sure that our idea of how we imagine the game to be will remain intact despite the change.

And what an idea it was! Create the first city-building simulator about class struggle! A divided society, an economic crisis, crowds of disaffected people demanding a better life... Street protests escalate into riots, the poor folks robbing shops and destroying estates, epic story, and conspiracy... Which side will you take, and how far will you go in suppressing the dissent?



At this crisis moment, we sit down with our publisher, 1C Entertainment, who offered us additional help and a new plan to support the project. We created a list of new features that should reveal the class struggle in all its glory. We will add mayhem, hostage-taking, warehouse robberies, factory accidents, mass poisonings, and other accidents! So, each playthrough in our city will be unique and not like the previous ones.

And now, a month and a half after the events described, the situation looks completely different. And we work hard to implement new features in our game. The release is now planned for Spring next year, so we have some additional time to add the new content and polish the game based on the community feedback.

In the meantime, you can watch the new trailer:
[previewyoutube="zOz4IuUWiYU;full"]
The fight continues! The revolution awaits its heroes! Add Kapital to your wishlist!

P.S. By the way, I haven’t stopped loving scooters, and I will resume my lovely trips in the future.

https://store.steampowered.com/app/1399700/Kapital_Sparks_of_Revolution/