Karm cover
Karm screenshot
Genre: Shooter, Indie

Karm

STEAM ACHIEVEMENTS

I'm currently working on Steam Achievements.
They will appear visible on Steam but they won't work yet.

I will delete this message later when they will work properly.

Peace.

KARM UPDATE 0.8.4

- THE SAVEGAME SYSTEM HAS BEEN ALTERED -

UI
- Redesigned automap/minimap

CODE
- Improved AI infighting
- Redesigned berserk mode

LEVEL DESIGN
- Removed skull deco for unlocked doors

KARM UPDATE 0.8.3b

CODE
- Fixed weapon sway issue
- Changed Blunderbuss to dual weapon
- Fixed in-fighting issues

DESIGN
- Improved boss design

KARM UPDATE 0.8.3a

Hotfix

KARM UPDATE 0.8.3

KARM 0.8.3

CODE
- Improved AI
- Fixed Weapon Switch issue when punching
- Disabled collision for shooting switches when activated
- Fixed wrong difficulty name for savegames
- Rebalanced difficulty

SOUND
- Improved Shotgun and Gatling sounds

UI/UX
- Redesigned menu

SETTINGS
- Fixed shaders in low settings

LEVEL DESIGN
- Added some ammos in E1M5

KARM 0.8.2b

CODE
- Improved AI
- Increased lava and acid damage
- Fixed windows debris collision not disabled when punch
- Decreased 'Shotgun Cultist' shooting range

UI/HUD
- Fixed menu lists scrolling and selection
- Fixed ammo counter when punching

LEVEL DESIGN
- Rebalanced ammo ammount in E1M6 and E1M7

KARM UPDATE 0.8.2a

Some hotfixes from the previous version.
Please delete your savegames and use the level selection menu to start from your last level played.

KARM UPDATE 0.8.2

KARM 0.8.2

- YOUR SAVEGAMES MAY CONTAIN WRONG DATAS (AND SHOULD BE DELETED) AFTER THIS UPDATE -

CODE
- Added delay before AI attack or move after loading
- Added support for vertical FOV
- Improved AI infighting
- Fixed windows debris collisions not disabled after loading
- Fixed enemies death not counting correctly
- Unlocked maps at the beginning instead of the end
- Decreased double revolver damage
- Added smoother movement (optional)
- Increased run speed for the Boomer
- Decreased player speed
- Added failsafe for level bounds (teleport the player if fall)

UI/UX
- Fixed min map opacity can't be set to 0
- Added the ability to choose the map position on HUD
- Added an option for FOV scaling method
- Added an option for input lag (dev feature)
- Added background images for stats screen for each maps
- Changed stats screen skip input by 'SPACEBAR' instead of 'ESC'
- Increased notifications time on screen

LEVEL DESIGN
- Replaced some ammo in E1M1
- Replaced some ammo in E1M2
- Moved shotgun location in E1M2
- Fixed duplicate enemies in E1M9 (spawned two times)
- Fixed trap door not working at the end of the level E1M9

GRAPHICS
- Decreased torches FX intensity and light color
- Minor improvements
- Changed logo on explosive barrels
- Fixed key door's skulls color when bloom off and added more color
- Improved lava, acid and water texture