CODE - Improved AI - Fixed Weapon Switch issue when punching - Disabled collision for shooting switches when activated - Fixed wrong difficulty name for savegames - Rebalanced difficulty
SOUND - Improved Shotgun and Gatling sounds
UI/UX - Redesigned menu
SETTINGS - Fixed shaders in low settings
LEVEL DESIGN - Added some ammos in E1M5
KARM 0.8.2b
CODE - Improved AI - Increased lava and acid damage - Fixed windows debris collision not disabled when punch - Decreased 'Shotgun Cultist' shooting range
UI/HUD - Fixed menu lists scrolling and selection - Fixed ammo counter when punching
LEVEL DESIGN - Rebalanced ammo ammount in E1M6 and E1M7
KARM UPDATE 0.8.2a
Some hotfixes from the previous version. Please delete your savegames and use the level selection menu to start from your last level played.
KARM UPDATE 0.8.2
KARM 0.8.2
- YOUR SAVEGAMES MAY CONTAIN WRONG DATAS (AND SHOULD BE DELETED) AFTER THIS UPDATE -
CODE - Added delay before AI attack or move after loading - Added support for vertical FOV - Improved AI infighting - Fixed windows debris collisions not disabled after loading - Fixed enemies death not counting correctly - Unlocked maps at the beginning instead of the end - Decreased double revolver damage - Added smoother movement (optional) - Increased run speed for the Boomer - Decreased player speed - Added failsafe for level bounds (teleport the player if fall)
UI/UX - Fixed min map opacity can't be set to 0 - Added the ability to choose the map position on HUD - Added an option for FOV scaling method - Added an option for input lag (dev feature) - Added background images for stats screen for each maps - Changed stats screen skip input by 'SPACEBAR' instead of 'ESC' - Increased notifications time on screen
LEVEL DESIGN - Replaced some ammo in E1M1 - Replaced some ammo in E1M2 - Moved shotgun location in E1M2 - Fixed duplicate enemies in E1M9 (spawned two times) - Fixed trap door not working at the end of the level E1M9
GRAPHICS - Decreased torches FX intensity and light color - Minor improvements - Changed logo on explosive barrels - Fixed key door's skulls color when bloom off and added more color - Improved lava, acid and water texture