There's a new patch! We've fixed some things. Here's a short list:
Fixed some spelling errors;
Tweaked/fixed some animations of characters in the cinematics;
Fixed some bugs around the part of the Conductor's bridge;
Fixed a checkpoint at the Bird Goddess;
Fixed problems with the idle animation of the Guide;
Fixed some collision problems in world 2;
Some other small bugfixes and adjustments.
Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi!
A great day to everyone,
Basecamp Games
Patch!
Hi guys,
We've put another patch online yesterday! Here's a list with some of the fixes:
We've added some SFX.
There were some spots in world 4 where players were able to get out of the level. We closed 'em.
Fixed some domes in world 4.
Fixed a bug with one of the checkpoints in world 4.
Fixed the framedrop in the music puzzle in the third world.
The flute shaman is now running faster! Hopefully he'll be less of an annoyance.
Some other small bugfixes and adjustments.
Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi!
A great day to everyone,
Basecamp Games
New patch!
Alright! A bit late but here's the patch note from the last patch. A list with some of the things we've fixed:
Some music didn't trigger (in some cases).
We've added some soundeffects.
With some people, the game crashed when they arrived at the seagiant battle. This shouldn't happen anymore.
The third world got a bit confused (it played the intro and the endcinematic simultaneously) when people started a new game after they had played the fourth world already.
There were some issues with registering the choices people made in the worlds and this caused that some people got the wrong songs/cinematics in the fifth world.
The protokeeper in the third world was skippable.
More minor fixes/improvements.
EDIT: we've quick-fixed one more bug. In world 3, people weren't able to get on the karmarail anymore when they restarted the game after learning the railability. It's a seperate update but we figured it was too small to put out a separate patchnote.
We're currently still working on a Mac-version (shouldn't be long now) and on crashes people are experiencing upon starting the game. Next to that we'll work on some other (smaller) bugs and improvements.
Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi!
A great day to everyone,
Basecamp Games
Deluxe Edition upgrade!
Hello everyone,
There's now the option to upgrade to a Deluxe Edition of Karmaflow! If you've bought the standard edition and want to upgrade to a Deluxe Edition, you can do so through the 'Karmaflow: The Rock Opera Videogame - Upgrade to Deluxe Edition' DLC.
Also, we want to thank everyone that has been playing Karmaflow! It's great to see people are actually enjoying our hard work. That said, we also want to thank everyone that has been sending us feedback, reported bugs and gave us some kind, motivating words. We're currently fixing some bugs we want to get rid of as soon as possible. Stay tuned :)
A great day to everyone,
Basecamp Games
KARMAFLOW: THE ROCK OPERA VIDEOGAME NOW COMPLETE WITH RELEASE OF ACT II
Ladies and gentlemen, boys and girls, we are very pleased to announce that Act II is now online and available as update on Steam! Players who have bought Act I will automatically receive Act II and the soundtrack in the newest Steam update.
You can find the Original Soundtrack in your Steam folder:
...\Steam\steamapps\common\Karmaflow The Rock Opera Videogame\Original Soundtrack
With Act II the game now features 3 new worlds with characters voiced by Dani Filth (Cradle of Filth), Simone Simons (Epica), Mariangela Demurtas (Tristania), Henning Basse (MaYaN), Tony Kakko (Sonata Arctica), Daniël de Jongh (Textures), Elise Ryd (Amaranthe) and Lisette van den Berg (Scarlet Stories)
If you encounter any problems, please let us know on the forums or you can send us an e-mail (support@karmaflowgame.com).
Have a great weekend and we hope you’ll enjoy Act II and the soundtrack,
Basecamp Games
New patch: achievements, optimization and more!
Yes! A new patch in which we've fixed quite a few things that were bugging everyone. A quick list with the most important fixes and improvements:
The crashes some people encounter when starting the game. This is caused by a problem in the 32-bit version of the game. We're very happy to have this fixed! If you're still having problems, please let us know on the forums or you can send us an e-mail (support@karmaflowgame.com).
Achievements! Yay!
You can now change the music and sound effects volumes in the menu.
The menu can now be navigated with button and controller input.
The control menu now has an option for Azerty keyboards.
Optimization. This should make Karmaflow run more smoothly, so if you've had issues with low FPS, let us know if this helped!
For Windows 32-bit PCs, we've set the texture quality a bit lower to make it run smoother for these 32-bit PCs. If you would like to know how to change these settings, please send us an e-mail (support@karmaflowgame.com).
The lagspike/screenfreeze when you reach a checkpoint is gone.
More minor fixes/improvements.
Quick picks off our current to-do list:
Menu optimization. We had planned this for this patch, but we needed just a little more time so this'll be included in the next patch.
A Mac-version of the game.
More minor fixes/improvements.
Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi!
In addition to these patches, Act II is taking shape and starting to look pretty cool. There's still enough to do these coming weeks, but we can't wait to show everyone the rest of the game!
A great day to everyone,
Basecamp Games
New patch!
Hello everyone,
We've just released a new patch! It will get rid of a lot of nasty bugs that have been bothering players. A quick list with the most important bug fixes/improvements:
The checkpoint system had a wrong set-up, which caused a lot of (gamebreaking) bugs, like invisible karmakeepers, cinematics/characters or other things being triggered when they shouldn't, misplaced characters etc.
We added and edited a lot of SFX to make the worlds more lively.
The orb puzzles could be broken, which made it impossible to get passed this puzzle. This should now be fixed.
Subtitles corrected/improved.
The draw distance can now be adjusted in the options menu.
Tons of smaller bugs.
It's possible that your current savegame will not work correctly anymore, or that certain things will still be broken. The best thing to do is to remove your old savegame (located in ...\Steam\SteamApps\common\Karmaflow The Rock Opera Videogame\SaveGames). This, of course, means you will lose your progress. If you would like to continue from a certain point, you can send an e-mail to support@karmaflowgame.com with a description of where you were in the game. We will send you a savegame that will let you start from that part.
There's still work to do, though. We'll keep patching Karmaflow, fixing and improving other stuff. A short list with some things that are currently on our to-do list:
The crashes some people encounter when starting the game. This is caused by a problem in the 32-bit version of the game. We hope to have this fixed soon.
A Mac-version of the game.
Menu optimization. We will add better controller-support (so you can navigate through the menu without having to use the mouse cursor), work on the mouse lag and make it visually more refined.
Achievements!
More minor fixes/improvements.
We hope this patch will make Karmaflow more enjoyable for everyone. We'll be working our asses off the coming months to iron out more bugs and make Act II as awesome as possible. Please keep posting your feedback on the forums, it's a big help to us.
Thanks to everyone who played and enjoyed the game so far, you guys are great!
Basecamp Games
New Patch on the way for next week
Hi all,
Hope you all are enjoying the game. We are working on making it more enjoyable for you as we speak. :)
We are planning on launching a big patch coming week which will (hopefully) once and for all get rid of all the bugs that came form the checkpoint system, where most of the other stuff (invisible Karmakeepers, random cutscenes being triggered etc.) derived from.
As stated before, we are planning on making more patches for Act I, and hope to have ironed out everything for the whole game when Act II is released.
Thanks for your patience and for being our first hour players, it means a lot to us that most of the people are able to enjoy our vision on which we have been working the last 2 years.
All the best,
Ivo on behalf of Basecamp Games
Karmaflow: The Rock Opera Videogame out NOW!!!
Karmaflow: The Rock Opera Videogame Act I is now available on Steam.
Players who buy Act I will automatically receive Act II and the soundtrack in April 2015.
We planned to release last Friday, but due to some unforseen difficulties we couldn't release any time sooner. We apologise for the inconvenience and hope you enjoy Karmaflow!