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KartKraft screenshot
Genre: Racing, Simulator, Sport, Indie

KartKraft

Multiplayer registration is now open!



Build 0.1.0.2139 is now live. Please restart Steam if you cannot see the update.

Multiplayer beta


After months of work behind the scenes, version 1 of our scheduled racing system is here and will be rolled out to players over the coming weeks. While our initial intention was to release a dedicated server and provide an in-game browser for community host races, we made the decision to invest in building a scheduled racing system to provide a competitive, fair, and low-latency racing environment. With advanced skill-based matchmaking, league and hosted session support in development, KartKraft is quickly becoming the premiere online karting experience.
During the soft launch phase, we'll be stress-testing the servers, listening to feedback, and gradually increasing the number of participating players before opening the beta to everyone. Initial events will be restricted to Timed Practice with collision disabled. To be considered for the soft-launch, please register using your real name via the in-game form and confirm your email address.

PFI Classic


This update also sees the introduction of the classic PF International layout from the 90s. With an incredibly fast sweeping hairpin that is turn 1, this is the circuit that drivers like Lewis Hamilton, Jenson Button, Anthony Davidson and Paul Di Resta honed their craft on the way to Formula 1.
Added manufacturer driving suits

Trackside Cameras


We've completely overhauled the trackside camera system in preparation for multiplayer. Much like a human camera operator, our cameras now attempt to predict the trajectory of their tracked vehicle and anticipate their target's position within the frame. The end result is a much more natural, broadcast quality viewing experience with high quality, cinematic, physically-based depth of field.

Leaderboards


In preparation for multiplayer, we've reduced the vehicle snapshot size by 72% to minimise packet size. This has had a flow-on effect with leaderboard upload times significantly reduced. As a result, all leaderboard times have been reset to accommodate the new snapshot format.

Manufacturer Suits


All manufacturer suits from Arrow, CRG, Deadly, Formula-K, Monaco, OK1, Praga and Sodikart have now been added to the store. They can be equipped by going to Pits->Driver->Suits

Fixes


NTK has been updated to the latest verson provided by community member and NTK board member 'Hooves'
Added time limit to practice session
Changed photoshoot cameras to use cinematic, circular depth of field. This is now controlled by the camera aperture.
Fixed vehicle snapshot interpolation causing incorrect axle rotation wobble in replays.
Fixed motion blur on tyres. They no longer cause artefacts from tangential velocity.
Fixed camera transition in menu screens causing the vehicle to slide in from out of screen.
Fixed collision for all vehicles. Kerbs can now be ridden with confidence.

Happy Halloween from all of us at KartKraft!



Make your Halloween night extra spooky and and get your Jack-o'-lantern helmet for one night only!

16 PLAYER RACES

Build 0.1.0.1950 is now live! Please restart Steam if you do not see the update.

After much work to optimize the performance with multiple vehicles, we've increased the maximum number of drivers to 16 and added your friends to the pool so you can now race against them in their AI form. We've also released a new batch of apparel from OMP and Arai with much more to come!

Gameplay
Races now support a maximum of 16 drivers

Apparel
Added white Bell KC3 CMR helmet
Added OMP KS3 suit range (8 variants)

CUSTOMISATION UPDATE OUT NOW!

We're back with the long awaited customisation update bringing the first batch of parts and apparel from AIM, Arai, Alpinestars, KG and Oryx. To begin showcasing your style, go to the pits, select your kart, choose your setup, then browse the parts menu to equip a new component. Stay tuned for more updates with gear from Sparco, Momo, OMP, Freem and more..

AI



  • Improved AMSP flying lap start
  • AI drivers now have their correct race numbers


Audio



  • Added audio for gear shifts
  • Improved tyre scrub sounds under braking
  • Fixed crossfade settings for blending on/off throttle audio for the KZ
  • Fixed incorrect non-stereo samples being used for on throttle audio for the kZ
  • Prevented IAME KZ Screamer idle sound from playing when stalled


Assists



  • Auto-clutch assist is now much smoother
  • Removed KZ throttle lift aid. The throttle must now be lifted when performing a shift


Controls



  • Added presets for Fanatec CSL Elite PS4 Wheel and Fanatec Clubsport V3 Pedals
  • Increased controller vibration from tyre sliding
  • Generic wheel presets now auto-assign Respawn to Spacebar by default


Gameplay



  • You can now set your race number in the profile screen
  • Added customisable leaderboard tag lines in the profile screen
  • Fixed problem of navigation looping around incorrectly in some cases
  • Protected against a possible crash when selecting race again after a Quick Race


Graphics/Animation



  • Reduced head movement under longitudinal acceleration
  • Driver no longer clips through the seat when subject to large vertical accelerations
  • Added option to enable HDR output to the settings for HDR compatible displays
  • Fixed inverted animation on clutch paddles for KZ chassis


HUD/UI



  • Fixed a crash when showing/hiding vehicle radar while in game
  • Camera cycle button no longer causes camera jump in main menu
  • Race winner notification moved away from centre of screen
  • Sector times are now displayed on HUD in Practice and Time Trial
  • Fixed live timing HUD widget first place showing up as red delta time.
  • The invalid lap HUD widget now displays correctly in minimal leaderboard mode


Optimization



  • Improved GPU performance in races with a large number of AI


Physics



  • Fixed bug in chain simulation to cause engine angular velocity to increase in large step sizes after long runs
  • Reduced clutch spring stiffness in the IAME KZ Screamer
  • Exposed front torsion bar stiffness as setup parameter
  • Reduced chassis stiffness


Replay



  • Gear shifts and the gear number is now visible in the replay
  • Improved replay camera target tracking
  • Fixed problem of FFB occurring while viewing a replay


VR



  • VR spectator screen now draws HUD and menus as 2D overlays
  • Improved VR loading screen
  • VR HUD appears in correct position in both SteamVR and Oculus
  • Menus are now drawn via compositor, so they are more crisp and unaffected by post processing

KZ2 UPDATE IS OUT NOW!



KZ2 SHIFTER KARTS ARE OUT NOW!



Build 0.1.0.1863 is now live, so restart Steam to get the update. Attracting top international and factory backed drivers, KZ is the world's premier karting class and it is now availble in KartKraft. With 45HP and a 6 Speed gearbox, the 125cc IAME KZ SCREAMER accelerates from a standing start to 60mph in just under 3.5 seconds making it quicker than many supercars and an experience unlike any other.

NEW FEATURES



  • Added KZ2 class with 125cc IAME KZ Screamer (Due to licensing restrictions, PFi does not support the KZ class)
  • Added chain link simulation
  • Added auto-upshift and auto-downshift assists
  • Added track map to HUD with different tracking modes
  • Added overhead vehicle HUD radar similar to 'Helicorsa'
  • Added ability to 'discard' previously purchased vehicles
  • Added ability to rename setups


FIXES/TWEAKS/TUNING



  • Tuned MG Yellow tyres to reduce mid-corner snap oversteer
  • Improved AI behaviour to respect the player.
  • Fixed problem of not being able to cycle through the different gameplay cameras and groups during the replay
  • Added setting to control the amount of notifications displayed in game.
  • Fixed the bug where FFB could remain at a non-zero value after the vehicle is no longer being driven
  • Enabled the recent laps HUD widget in the leaderboard events
  • Fixed the king pins not attaching correctly to the vehicle
  • Fixed bug where not all players would be able to be viewed in the post-race replay

KZ2 PREVIEW!

https://www.youtube.com/watch?v=SAIP7tlZ44A

Catch a glimpse of the KZ2 update before it comes to KartKraft next week.



GET 30% OFF KARTKRAFT WHILE WE'RE WORKING ON THE KZ2 UPDATE!



Take advantage of the Steam Summer Sales and get 30% off KartKraft until July 09. Featuring the brand new Atlanta Motorsports Park track, and just weeks away from the KZ2 and customisation releases, there's never been a better time to hit the track in KartKraft!

SMASH THOSE KERBS!


Build 0.1.0.1782 is now live, so restart Steam to get the update. We've been working around the clock to improve the handling response when travelling over kerbs and during corner entry. The kart is now much more direct and less prone to rolling over at high speed. We can't wait to get your feedback!

FIXES/UPDATES/TWEAKS



  • Improved load sensitivity in tyre model
  • Added 'Account Reset' menu
  • Added potential fix for GameSparks X509 - Certificate verification failure

ATLANTA MOTORSPORTS PARK OUT NOW!



Restart Steam and download build 0.1.0.1780 now! Featuring the Herman Tilke designed Atlanta Motorsports Park, this track is like nothing you've driven before...

NEW FEATURES



  • Atlanta Motorsports Park
  • The steering wheel can now be hidden in cockpit view


FIXES/UPDATES/TWEAKS



  • Updated Unreal Engine to 4.22.2
  • Fixed spinning chain bug introduced in the previous build
  • Fixed incorrect vehicle bounds causing erratic AI behaviour
  • VR crosshair now draws correctly in the main menu
  • Data logger shift lights now function correctly


ONBOARD VIDEO: ATLANTA MOTORSPORTS PARK



https://youtu.be/ogAZkolH9dY