Now there are no armored enemies at the beginning of the level, so players can learn new enemy types first, and armor mechanics later; less enemies on the shortcut way through the lake shore - so now there is more sense to use it; and less armor pieces on the boss (armored samurais later in the game still have full set of armor).
Update 09.03-1
Fixes in diagonal movement and draining breath while sprinting (Ctrl button, or Left Stick click on controller) Fixes in Chinese translation
Update 03.02-1
This is a major update, addressing a high amount of refunds after deaths at a garden. It seems not a lot of players are ready to repeat their path from the beginning, so now Katana Kata has some kind of a difficulty choice - every time you go out from a home dojo, you can choose a level to start from (if you were there at least once of course). This will affect you ending - you can start from any level you like to explore and train, but true ending will wait for you only when you start your current run from a bath house.
Except for that, there are bosses now at the Castle level. They are in a test mode at the moment, so their attacks may change in future. And a final cutscene will be added after I balance this last boss fight.
I hope this will bring more players to Katana Kata,