We have added 6 Achievements for Katyusha: one in the 1st Chapter and the other five in the 2nd. Our upcoming updates for the Katyusha demo will include Crafting, an Economy system, and an entirely new game-changing feature, which we haven’t announced yet, along with improvements to the environment. We are also actively seeking a talented pixel artist to join our team.
The development of Katyusha will take a couple of years. To expedite the process and transition to full-time development, interested investors and/or publishers can contact us via info [ατ] loresoft.gr.
We are also glad to announce that Katyusha demo has surpassed 15.000 downloads!
Thank you for your support.
Katyusha soundtrack NOW on Steam!
Loresoft is proud to announce that Katyusha soundtrack is now available on Steam!
The soundtrack consists of 17 music tracks, all of them being orchestral revisions of famous World War II era songs. This is a true masterpiece for World War II enthusiasts and for those that want to discover the music of the final version of the game.
You can have a glimpse of the soundtrack in the launch trailer below:
Katyusha is a 2D Platform/RPG, set in World War 2, where players control Katyusha, in her quest to find her beloved, a soldier who is fighting in the front. The game has advanced A.I., day/night cycle, emotional moments, the Katyusha Rocket launchers and famous Soviet soldiers as NPCs, like Lyudmila Pavlichenko, who is already included in the Steam alpha demo. If you like Katyusha game or even if you are a WWII enthusiast or pixel art lover, then this is your chance to support an indie development team and help Loresoft release the full game.
Katyusha soundtrack is available for €4,99, with a 20% off for the first week (€3,99). We believe that we created the most epic World War II soundtrack you have ever heard! With orchestral revisions from Soviet songs, such as The Red Army is the strongest, Those were the days, My Army and with iconic revisions of famous songs, such as United Frong song (Germany), A Cradle on the barricade (Albania) and Miss Pavlichenko (USA), it's a true gem for every World War 2 enthusiast.
Loresoft is looking forward to create a Kickstarter campaign and an early access version of Katyusha with crafting, more polished world, more quests and a new major feature which will be announced in Q1 2023.
Your support is the most important thing at this point. We have almost zero publicity from the media and our team lacks funding. We rely on the community. If you like our game please buy the game's soundtrack and also add it to your wishlist and share the news in social media.
Katyusha will be released for PC, Mac, Android and iOS, with other platforms to follow.
For media inquiries, Steam keys, soundtrack giveaways and interview requests, please email info@loresoft.gr
Thank you for your support!
Katyusha soundtrack official release
Loresoft is proud to announce that Katyusha soundtrack is going to be released on December 5th.
This is a great moment for our small development team, as we are aiming to self-fund Katyusha. Our soundtrack consists of 17 music tracks, all of them being orchestral revisions of famous World War II era tracks and several surprises. This is a true masterpiece for gamers from former Soviet Union countries as well as all WWII enthusiasts around the world!
Here is the full list of music tracks: 1. Katyusha 2. The Red Army is the strongest 3. United Front Song 4. Farewell of Slavianka 5. Cossack’s song 6. You are my hope, you are my joy 7. March of the Defenders of Moscow 8. Those were the days 9. March of the Soviet tankmen 10. The Artillerymen’s Song 11. Invincible and Legendary 12. Smuglianka 13. My Army 14. A Cradle on the barricade 15. Boss fight 16. Kalinka 17. Miss Pavlichenko
Watch our Soundtrack launch trailer:
Katyusha soundtrack will be priced at €4,99, but it is going to be sold with a 20% discount, at €3,99, only for the first week! (Katyusha soundtrack will be priced at €4,99, but for the first week only you can purchase it at a 20% discount – that’s €3,99 for 17 epic songs!)
If you like Katyusha, are a WWII enthusiast and you want the game to be released, then this is your chance to support us and help us release the full game. You can purchase the soundtrack for you and your friends and help us spread the word on social media, forums, Reddit, Discord and generally all across the Internet.
Your support will determine whether our game can be released. Our next steps are: – A Kickstarter campaign which will fund the early access version. – The early access version with all features included (including crafting, quests and puzzles) and around 4-5 demo levels. – The full version of Katyusha released in all its glory!
What’s more: Purchasing the early access version will give you access to the final version of the game with a huge discount.
For media inquiries, soundtrack giveaways and interview requests, please email info@loresoft.gr
Katyusha Demo Full gameplay video and our critical update
Dear comrades,
Today we are glad to announce our new full gameplay video of Katyusha, which is a playthrough of the Steam demo (v.0264).
The new gameplay video includes: – No death walkthrough by our game designer Manos Gryparis. How to reach level 9 and complete Chapters 1-2. – Interaction with Lyudmila Pavlichenko and completion of the first quest. Note: Each time that you will speak with NPCs like Lyudmila, a random tip or story will appear. Try to enter and quit the Barracks (check video at 14:30). You can do this multiple times. There are 15 different tips/stories. Keep in mind that stories have to do with real fact from NPCs’ lifes. – Completion of the updated dungeons which have high difficulty.
Funding of the project – What’s next: Until now, we weren’t able to find an investor or publisher for Katyusha. Creating a campaign in Kickstarter or Indiegogo won’t help us reach our goal of 250.000€ (even with the minimum stretch goals) because the period of 60 days is very small for a game with no publicity. We have few support from Russian websites and a few influencers and that’s it. The only way to help us it to: – Add the game to your Steam wishlist and download it. – Share the game to Forums, Facebook groups and Steam groups (especially to anyone who speaks Russian or is an old-school gamer or supports indie games). – Send the game to influencers to play it (again especially to those that apply to these 3 target groups). – Finally, you can also fund our project in our main page Loresoft.gr. We can an SSL issue over the last weeks (and payments did not go through), which is now fixed. The funding goal is for organising a marketing campaign (presumably in Kickstarter) in order to get a successful funding.
After the war in Ukraine started, our negotiations with some US publishers were halted, as many of them stopped selling games in Russia. This brings us in talks only with EU and Asia as it seems. Our main target group is gamers from Russia and Former Soviet Union countries, due to the World War II theme. This is non-negotiable for us. We are in talks with several publishers and investors until now, but no agreement has been reached. Whoever is interested can send us an email to info@loresoft.gr .
Open positions Loresoft is looking for a lead developer and a music composer. We are looking for people who really care about the game and want to help us complete it. The only way to complete Katyusha is either if a funding is successful or if we find a lead developer who really believes in this project. All of our developers receive a very big percentage of sales, even if no funding agreement is reached. Again, for more info please send your emails to info@loresoft.gr .
Finally, we are sending our condolences to all those who have lost their relatives in the ongoing Russo-Ukrainian War and we wish that an agreement will be reached and the war will stop, so that no more lives will be lost.
Once again thank you for your support and your kind comments. Regards, Loresoft.
Katyusha available in Russian and Greek languages
Katyusha available in Russian and Greek languages Localization update, first quest and new areas and dialogues.
Dear comrades,
Loresoft is glad to announce the new 0.264 demo update of Katyusha, which is officially our first localization patch! Both Russian and Greek languages are added to the game with more to come. If you want to join our localization team then you can send us an email to info@loresoft.gr.
Gameplay – Lyudmila now offers a quest to Katyusha. – Lyudmila has random quotes about her life when speaking to Katyusha. – When Katyusha dies, all enemies respawn. – Reduced saving letters to checkpoints cooldown from 20 to 15 seconds. – Added NPC menus placeholder.
Combat – Knife is now doing more damage than punches and kicks. – When Katyusha is reading a letter the game pauses completely. – Enemies now receive the bullet, when Katyusha shoots them on screen and then they run outside the screen. – Katyusha can no longer hide in a bush when enemies have detected her.
Bug fixes – Soldiers are no longer running towards walls when they detect Katyusha. – When Katyusha dies at Chapter 2 and user quits the game without saving, he is now redirected at the beginning. – Fixed death animation (ragdolll) by airplanes. – Fixed a bug in which enemy soldiers where shooting outside the screen. – Fixed a bug where Katyusha would stay inside a bush when dying. – Minor fixes when driving the Katyusha Rocket Launcher vehicle and either fuel or rockets end. – Fixed a bug in which enemy soldiers would fall in the platform below when shooting right next to a dead body. – Fixed minor user interface issues. – Fixed minor animation bugs
[previewyoutube="tXiVjtKZRxQ;leftthumb"]
Katyusha alpha Christmas patch v0.263
Loresoft is proud to announce that Katyusha alpha demo is now really stable as we have fixed all the alpha demo bugs and improved the A.I.
Gameplay changes: - When Katyusha dies, all enemies will now respawn. - Katyusha can no longer hide in a bush when enemies have spotted her. - Knives do more damage than punches or kicks. - Save timeout in checkpoints reduced from 20 to 15 seconds.
Bug fixes: - Enemy soldiers no longer shoot Katyusha outside of the screen. - When Katyusha is reading a letter, the game is now paused. - When Katyusha dies and user hits the up direction to enter a bush, Katyusha no longer gets stuck in the bush. - When you are hitting the punch button at the moment when Katyusha dies, then upon respawn she no longer hits a punch. - When you fire at an enemy at the moment he is on the screen and visible and afterwards he moves outside the screen, the bullet now does damage. - Fixed Katyusha ragdoll when being hit by airplanes. - Enemy hitpoints do not overlap over dead bodies. - When Katyusha loots, now she can no longer climb the ladder, until the loot finishes. - When Katyusha Rocket Launcher is out of fuel and Katyusha collects a fuel can for a second time, the tutorial messages being displayed are now correct. - Fixed a rare bug where in Chapter 1 forest, the two enemies patrolling it no longer fall under the platform when Katyusha kills them.
Graphic fixes: - Chapter 2 barracks are placed on the ground (slightly lower).
The next big step Since we now have a stable version, our development team will focus on adding new features in the game.
Upcoming features: - Crafting: The crafting system will be added during the next weeks. - Lyudmila's dialogues and quests are under development and the first version of them will be ready during Q1 2020. - In our next version you will be able to dismantle items (ex. the car at the beginning of Chapter 2) and use the materials for crafting. - When at sunset and night, the enemy's sight range will be reduced. - New enemies are going to be added in Chapter 2. - Gunfights when driving: We are going to include a surprise gunfight while driving. - Eagle skills - And more...
Katyusha alpha demo patch v0.26 is now on Steam
Loresoft is proud to announce that after the Katyusha alpha demo released on December 1st, we now have the first patch of our alpha demo on Steam.
Katyusha demo version 0.26 includes bug fixes and A.I. improvements.
Gameplay - Elite soldiers: Enemies with improved A.I. which fire 2-4 bullets randomly. - Pause button is now also available when in inventory. - When Katyusha leaves enemy sight (either up or down), the enemy keeps firing at her for a short period. - Enemies behind sandbags now also hit you with melee attack if you approach them - When you shoot with a rifle, the enemy soldiers on screen are instantly triggered - Katyusha can save in mailboxes only once every 20 seconds (in order to avoid wasting letters). - Scaled difficulty: Enemy soldiers' healthbar increases as Katyusha's level increases. - There is now an indicator for rockets.
Art - Katyusha animation when she ducks with a weapon. - Added speech bubbles in conversations. - New main menu. - Fixed snow effects.
Tutorial - New tutorial messages for every action. - Various tutorial message fixes.
Bug fixes - Firing enemies or enemies firing Katyusha is no longer allowed outside the screen. - Fixed a bug when Katyusha climbed a ladder and user would quit to main menu and Start a new game. - You can not do damage in two enemies at once. - Enemy soldiers now dodge a bullet when they duck. - Fixed a rare moonwalking bug of Katyusha when she was hitting an enemy with stealth. - Fixed minor issues with blocks after the bombardment of the airplanes. - Enemy soldiers do not fire twice when you hit them at the back. - Addes some missing edges for climbing - Fixed a rare bug when user could open the inventory while he was dead. - Rare bug: When levelling up, the square in the inventory does not disappear anymore. - When Fuel and Rockets reach zero state you can grab new items at the original locations.
Things to keep in mind: - Chapter 2 is going to have new areas, buildings and missions and the size of it will expand. - In Chapter 2, the insides of buildings are placeholders. - Soviet and German letters are going to be increased.
Upcoming features: - Crafting: The crafting system is under development at the moment. - Lyudmila's dialogues and quests are under development and we will need several months to complete them. - User will be able to dismantle items (ex. the car at the beginning of Chapter 2) and use the materials for crafting. - Gunfights when driving: We are going to include a surprise gunfight while driving. - When at sunset and night, the enemy's sight range will be reduced. - New enemies are going to be added in Chapter 2. - Eagle skills - And more...
Starting from today, we will send this build to various publishers and we hope that we will have a positive response! We are also looking for another pixel artist to help with the game's graphics, so we apologize for some placeholders in graphics.
Stay tuned, Merry Christmas and thank you for your support! This time we won't be missing for 2 years. You will hear from us very soon! See you on the battlefield comrades.
Katyusha stable alpha demo now available
Dear comrades,
Loresoft if proud to announce that the stable alpha demo of Katyusha is now available on Steam.
As we promised, starting from today, you can enjoy playing a demo with 2 Chapters.
The demo also includes a surprise as at the end of Chapter 2 we have a new enemy type.
Several elements in Chapter 2 are placeholders as we are constantly working on the game's graphics. In the next period we will also polish the gameplay and add several new mechanics, like the crafting and Lyudmila's full dialogue and quests.
Loresoft is proud to announce that the stable alpha demo is coming on Steam on December 1st.
You will be able to download it by clicking the "Download demo" menu button on the right column of our Store page.
It has been almost two years after we released our first early alpha demo and we are glad that after so much effort we are ready to present you the stable alpha version of Katyusha, including the Chapter 2. Keep in mind that this is the first version of the stable alpha version and that we will keep working on it for a large period of time, until we reach the status of "vertical slice". Once Katyusha is funded, we will be announce it in public and start working on the final version.
In the meantime, starting from December 1st, you should know that we will update our Steam Demo with constant updates and hotfixes. We are also preparing our Forum here in Loresoft.gr so that we can have a better communication, beside the Steam Community Discussions.
So here are our patch notes for the stable alpha v.252:
New features: - Chapter 2: Battle of Odessa - Chapter 2 song: Red army is the strongest - New NPC: Lyudmila Pavlichenko with her first dialogues (more dialogues and quests will follow). - Katyusha Rocket Launcher: Control the vehicle by solving a puzzle - The bullets are now limited. You can also kill your enemies with back and forth melee attacks. - Scaled difficulty, according to user's level - Katyusha can now grab from ledges. - The addition of hanged bodies. Click the use button and you have a small percentage of getting a letter. - The loot on each enemy is random. - The A.I. and movement of enemies is now more realistic. - Bombardments by German Messerschmitt Me 262 airplanes which cause instant death and terrain change. - Dynamic weather conditions (rain and snow) are effective only on Chapter 2. There are currently no effects in battle. - Day/Night cycle occurs in both levels. There are currently no effects in battle.
Things to keep in mind: - Chapter 2 is going to have new areas, buildings and missions and the size of it will expand. - Katyusha needs some adjustments in animations, with and without rifle. - Chapter 2 art is not final and will change in the future. - In Chapter 2, the insides of buildings are placeholders. - Soviet and German letters are going to be increased.
Upcoming features: - Crafting: The crafting system is under development at the moment. - Lyudmila's dialogues and quests are under development and we will need several months to complete them. - User will be able to dismantle items (ex. the car at the beginning of Chapter 2) and use the materials for crafting. - Gunfights when driving: We are going to include a surprise gunfight while driving. - When at sunset and night, the enemy's sight range will be reduced. - New enemies are going to be added in Chapter 2. - Eagle skills - And more...
Stay tuned as after the new demo release, the updates are going to be often and we are going to communicate together in a daily basis, so that we can improve our game.
Thank you for your support!
2nd alpha gameplay trailer and Steam demo announcement
Loresoft is proud to announce that Katyusha has reached an alpha stage!
On December 1st we will release our updated demo on Steam with the alpha version, including the first two chapters. The 2nd Chapter will be the Siege of Odessa. Watch our 2nd alpha gameplay trailer below:
[previewyoutube="eBn8WYwX800;full"]
- First interactions with Lyudmila Pavlichenko as NPC (still this is work under progress as Lyudmila will fight alongside you). - Limited ammo: From now on, bullets are limited, so you will have to loot them from enemies and use them wisely. Sometimes you will have to use melee attacks as well, in case that you are out of bullets. - Day & Night cycle. - Katyusha Rocket Launcher: When you find the Rocket Launcher in level 2, you will have to make it work. - Resources: Katyusha Rocket Launcher needs gas and rockets in order to be operative in battle. When your resources are deplemented you will need to find new in battle. - Aircraft bombardments: The SS forces will attack you with airplane bombers which will kill Katyusha instantly or create holes on the ground, an element that will change the environment. - Hanged people: In World War II, nazi forces were hanging people. In Katyusha you will sometimes encounter hanged people. There is a small chance that they will drop a Russian letter, which you can use to save in checkpoints. - We have also worked on the A.I. to be more realistic. So you will not face any more unrealistic behavior from enemy soldiers or speed issues (as they had some combat advantages in the old Steam demo).
So after 2 years of waiting, our demo on Steam will be updated, this time with the alpha version and the first two levels! Keep in mind that the gameplay elements are not final and that the second level will be filled with new content through constant updates. We will keep you updated for everything.
In the meantime, we are working on implementing a Vbulletin Forum in Loresoft.gr, so stay tuned for this as well!
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