What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? 🎁 Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it? ☕
We wanted to say happy holidays and we hope you have a great new year!
Make sure to check out our other channels for more festive content: :
This one is a small patch update where we mainly focused on adding a new option to perform the stomp as some players were requesting that for their runs!
Implemented option to bing Air Smash command to a single button in Controls screen.
Fixed inconsistency in time trial time that was displayed in the HUD compared to the time shown later in the tree.
Update notes v2.4.2
Adjusted air smash input when using a controller to be triggered only when no horizontal inputs are detected.
Adjusted contrast in Thorns textures for better visibility.
Adjusted small visual details in some stages.
Fixed collision detections with the Lizard that made it lose momentum with Banana cannons.
Fixed controller disconnection freezing the game when more than one controller is attached.
Fixed Eggplant desynchronization issue in Jelly Jungle after checkpoint respawn.
Fixed issue introduced in the previous patch in which Onions would not spawn in Scales Showdown at end of the stage.
Fixed missing death triggers in Jelly Dungeon stage.
Fixed projectile issues for some system with specific default languages.
Fixed slingshot collisions glitches.
Fixed collision issue when attacking Dragonfruit in a slope.
Fixed Typhoon not detecting dash attack as final damage and increased reaction time for the player to perform final damage.
Update notes v2.3.3
Improved load management of music files, to prevent scenarios where music could not play.
Fixed an issue where the Slippery carrot in Stage Sliding Salad could appear from nowhere in some situations.
Small challenge adjustments on Forgotten Mask stage.
Adjusted some moving platforms not being synchronized as they should in Tiger Popsicle.
Fixed an issue where using the attack button to fire yourself from a slingshot while using mask tiger could lead to a dash soon after the shot.
Changed order of "Restart Level" command in Pause Screen to come after "Resume".
Fixed an issue where exiting difficulty screen during confirmation dialogue would not clear commands and level would be restarted soon after a few inputs.
Fixed scenario where a special cinematic which triggered the "Wait... What?" achievement could not play.
Thank you so much!
Hi everyone!
I just wanted to say thank you sooo much for the support you've all given us last week on launch and still are on the Steam Community Hub!
All the compliments, kind words and questions are amazing, but I just wanted to remind you, if you want, please leave your feedback and thoughts in the Steam reviews! It really helps us out and we will know what to change, add or improve!
That's it to be honest, just keep it coming and have fun with the game!
-Marten
Update notes v2.2.1
New “Difficulty” menu that allows the player to switch between game modes at any time!
Optimized overall game performance!
Improved image quality of some cutscenes and level backgrounds
Rebalanced “Haunted Grapefish” speed and timers in "Sprint of Spirits" level
Fixed leaderboard time display rounding differently from level time display
Fixed a bug where the in-game time trial display would not show anymore when the player would press ESC from inside Options screen until the player restart the level
🎉 Launch day! Watch the new launch trailer
Hi everyone!
Today is the day, Kaze and the Wild Masks is now available on Steam! Thank you all so much for all the support you've given us over the past years during demos and betas. We hope you'll all have a blast with the game, let us know via the Steam Community Hub!
To celebrate we've released a special brand new launch trailer! (it has a real life bunny :O). Check it out here: https://youtu.be/XeyXdZPIibE Also, don't forget to grab your FREE limited time exclusive launch DLC including 12 skins: https://store.steampowered.com/app/1462050/Kaze_and_the_Wild_Masks__Launch_DLC/ Again, have fun everyone!
-Marten
Launch tomorrow + New video up!
Hey everyone,
Kaze and the Wild Masks is coming out TOMORROW! We can't be more hyped and I hope you are too! We also just posted another episode of Beat the Devs! Check out how YouTuber DandyKnoxVille takes on Kaze and the Wild Masks' sound designer Paulo Bohrer now https://youtu.be/wt413p_Af8k If you've missed the previous episode check it out here https://youtu.be/Ype_lc9t7H0 Hope to see you all tomorrow!
-Marten
Can they Beat the Devs?
Hi everyone!
Launch is almost here! On March 26th you'll all be able to set your high scores in the game, but for now we thought it would be fun to see if speedrunners can beat the developers at their own game!
Today we've launched the first episode in this series, so we hope you like it! https://youtu.be/Ype_lc9t7H0 Could you have done it quicker? Who should challenge the dev next? Let us know!