Fixed crash when breaking multiple furniture that were supported by a wall that was destroyed.
Alpha 33 hotfix 5
Fixed a rare world gen crash caused by Hydra's territory being generated empty.
Added diagnostics for a furniture removal crash.
Fixed a library issue on Linux that caused the game not to start on some systems.
Fixed a Linux crash caused by a buggy library. (the one that disappeared when online features were turned off)
Alpha 33 hotfix 4
Display an error instead of crashing if a sprite has a wrong format
Fixed a phylactery reactivating crash
Fixed a phylactery crash when entering a non-player z-level
Fixed a rare crash when escaping death
Fixed furnace UI crash
Alpha 33 hotfix 3
Fixed issue with graphics being displayed in a tiny corner on Manjaro and other Linux distros.
Added diagnostics for a world generation crash.
Alpha 33 hotfix 2
The game won't try to load and display errors for old, incompatible mods.
Alpha 33 hotfix 1 is out
Fixed a crash caused by the game being unable to play the intro video. (the video will be skipped instead)
Fixed a game saving crash.
Mac version of Alpha 33 is fixed
KeeperRL should work on Macs now. Sorry for the mishap.
The tutorial is fixed now
Due to my mistake the tutorial wasn't working in the new Alpha 33 patch, but it's fixed now.
KeeperRL Alpha 33 is out!
KeeperRL Alpha 33 is released! New additions include a playable dwarf faction, overhauled z-level content, as well as numerous gameplay improvements, such as new crafting materials and an improved storage system. Check out the patch notes below for more detailed information.
I’d like to thank everyone involved in crash testing this patch, sending bug reports and suggestions. Your help was invaluable!
If you would like to continue your saved game from Alpha 32, you can opt-in into the "Alpha 32 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 33 when you're done!
Gameplay
Playable Dwarves faction
New crafting materials: adoxium and infernite
Combat experience is based on the number of unique kills
New specialized storage system with custom storage furniture for various equipment types
Reworked flanking/parry mechanic with visual indicators and hints
Smelting unneeded equipment in furnaces
New fog effect
'Gargoyle' and 'blast' trap
All doors and gates are stronger
Minion training and crafting efficiency depends on the speed/slowness buffs
Certain minions will dance when bored
New z-level enemies with progressing difficulty
Ground level allied vaults are moved to z-levels
AI won't waste throwable items on super weak enemies
Dark elves and goblins villains difficulty adjusted
All crafting is sped up by 50%
Added crossbows to the game
Fire elementals on the red dragon level aren't considered fighter units
Black dragon moved from the top-level campaign to a z-level
Minions won't build bridges or dig when pathfinding
Special immigrant trait that aggravates enemies
Giant spider won't place webs all over dungeon when captured/recruited
Ranged weapon glyphs
Artifact bows made from tree spirit wood
'Unclaim tile' order
New 'swamp' biome for some villains, courtesy of the DigRealm mod
Craftable fog and poison gas emitting potions
Traps are constructed by workers like all other furniture, and not crafted in workshops
New wall type with arrow slits, new 'archer' vision that allows shooting through arrow slits.
Prisons must be surrounded by prison bars
UI
Added fast travel between z-levels in the turned-based mode
Added workshop window tabs for different crafting materials
Archery range shooting positions are visualized when placing it
Map cursor highlighted red when it's not possible to place a construction
New, easier way of implementing ranged traps such as gargoyle and boulder traps
New crops and scarecrows sprites courtesy of the PureLands mod
Conflicting equipment like shields and two-handed weapons will be automatically unequipped instead of blocking the action
The game announces when you have discovered an allied that can be traded with or recruited
Retired dungeons list shows dungeons uploaded by Steam friends
The 'under attack' message is shown in a separate window
New game intro
New 'exit game' menu
Modding
New minion promotion system made for the dwarves faction is fully moddable
Moddable dynamic and static (world gen) gas effects
Added 'DistanceD' predicate, which allows circular area effects
Added an optional duration parameter to the 'Lasting' effect
Fixes
Fixed bogus ability timeouts in bows found in retired maps
Team won't follow the player into the sokoban levels to avoid game crashes
Fixed an exploit that allowed crafting unlimited items from one unique ingredient
Fixed construction debt inconsistency crash
Fixed items that grant multiple abilities
Fixed the display of item price in shops
Fixed recruitment from goblin caves
KeeperRL Alpha 33 testing build is available
An unofficial Alpha 33 build is out on the BETA branch. Check it out if you're an experienced player and want an early glimpse of all the new stuff!
Please post your feedback in this thread or in the comments below.
If you are new to KeeperRL, it is strongly recommended that to stick to the official Alpha 32 patch for now, as this build is very unstable, and the tutorial doesn't work at the moment.
Please also note that until the patch is officially released, the save file format may change at any moment, and you saves may be lost. (although I'll do my best to avoid this).
To opt into the build, please go into the game's properties, BETA tab, and choose the "dev" branch.