Some more bug fixes and gameplay improvements incoming. Please note that some of them will only take effect after starting a new game.
Coffins will now heal body parts of sleeping undead creatures.
Scoring critical hits against undead will require that the target has less than 40% of health (which for undead is calculated by counting intact body parts).
Infernite equipment will damage creatures without fire resistance by using a visible debuff to make the negative effect more visible.
Added acid damage attribute to Leyak and made it fly.
Prevented prisoner rebellion from happening in non-player factions.
Fixed a crash caused by trying to load an incompatible save file.
KeeperRL 1.1.2 is out
This patch contains a few minor gameplay improvements and fixes.
Ghoul will receive temporary, stackable damage and defense bonuses for eating corpses, instead of permanent stat increases.
Added special handling of a scenario where Black Mass is held after Adoxie he has already been killed.
Church pews will appear continuous when placed next to each other.
Happy Halloween!
KeeperRL 1.1.1 is out
This small update fixes a few bugs and balance issues.
Golden prayer bench training limit is increased to 99.
Added missing church tech descriptions.
Fixed courtesan and gigolo minions not appearing in the minions menu.
Improved level generation error descriptions in mods.
Fixed bogus mod data errors.
Added missing intro.
KeeperRL 1.1 "Black Mass" update is here!
The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior, you will build a church for yourself and your congregation, hold Masses, pray, and craft devotional items. However, the KeeperRL world won't allow you to stay holy. Soon enough you will start to give in to temptations, such as luxury, alcohol, courtesans, and dark crafts. Before you know it, you will perform Black Masses in the name of the Evil God Adoxie, summon his minions, and do other, terrible deeds.
Here are the main gameplay features of the new faction:
Build and finish a church in order to hold Masses for your minions.
Write liturgical books to use during Mass to gain protection, faster digging or summoning help.
Train your minions' divinity attribute at prayer benches in order to unlock new prayers and increase their combat ability.
Tempt your minions with alcohol and courtesans in order for them to gain experience by confessing their sins.
Research unholy ideas in order to perform a Black Mass and use the power of the Evil God Adoxie to summon up to nine new demons with unique abilities.
This update maintains save and mod compatibility, so you can finish your game or keep using your favorite mods without worry.
Announcing my collaboration with Elda Entertainment on KeeperRL
A few months ago, I was contacted by a company called Elda Entertainment about a possible collaboration on KeeperRL. Elda is a small publisher based in Sweden, comprised of industry veterans who have worked on games such as Cities: Skylines, Surviving Mars, and Magicka.
After a bit of back and forth to understand each other's needs, we have agreed to start working together. Of course, KeeperRL v1.0 has just recently come out, so this isn't going to be a traditional developer-publisher relationship. Still, there is a lot of opportunity for them to help me with things such as marketing, community management, product strategy, and all the other things that publishers do.
Personally, I'm excited about this arrangement, as the folks at Elda Entertainment are going to pick up parts of my work where I've always fallen short. Because of this, I'll be able to focus more on the game itself. I'm still going to be involved in the community, but they are also going to pop in on Steam forums and Discord, perhaps helping me stay a bit more in touch with important things going on among the players.
I'm also very happy to have them on the team. For the past eleven years, I've had to make all the important decisions by myself, so getting advice from someone with so much experience is going to be a big relief for me. Hopefully, you will also notice the results of our cooperation in the game itself and everything around it.
KeeperRL v1.0 hotfix 20 is out
Improved autosave speed.
Prevented copulation with some minions that should never copulate.
Fixed showing proper progress on loading and game initialization progress bars.
Made gargoyles drop less stone when killed.
KeeperRL v1.0 hotfix 19 is out
Added more UI zoom levels for players with high-DPI screens.
Fixed bogus "conquered villain" messages and tech advances when killing hostile fighters after a duel was won.
Fixed duplicate Structure group in the Castle building menu.
Fixed fire respawning glitch caused by player claiming a tile with fire in it (such as after a fire trap was set off).
KeeperRL v1.0 hotfix 18 is out
Fixed an issue with stairs being unavailable in dwarves and necromancer keepers. If you have started a new game under hotfix 17, you'll have to restart to be able to build stairs. Sorry for that.
KeeperRL v1.0 hotfix 17 is out
Mods are now sorted by the number of up votes.
Added two alternative stair types, custom modded stairs are now also supported.
Added scrollbars to the building menu pop-up, if the items won't fit on the screen.
Added ClaimTile effect for better support of custom starting structures in mods.
Fixed particle effects in the ascii mode.
Updated game credits.
KeeperRL v1.0 hotfix 16 is out
Fixed crash caused by minion being killed while dismounting steed (such as falling into water while blind).
Fixed crash caused by a bad main villain number read from game settings.
Fixed crash caused by removing a creature's companion during site retirement.
Further fixed furniture tick frequencies.
Improved error message during a level generation crash to help modders debug their enemy definitions.